bevy-combat-proto/src/anim/sprite.rs

116 lines
3.3 KiB
Rust

//! Animated sprite module
use std::{collections::HashMap, time::Duration};
use bevy::prelude::*;
use bevy_ecs::system::EntityEntryCommands;
/// Data for [AnimatedSprite]
#[derive(Clone, PartialEq, Debug, Default, Reflect)]
#[reflect(Clone, PartialEq, Debug, Default)]
pub struct AnimationData {
/// Handle to sprite image
pub image: Handle<Image>,
/// Sprite frames
pub frames: Handle<TextureAtlasLayout>,
/// [AnimatedSprite] duration multiplier, usually 1.
pub duration_multiplier: f32,
}
impl AnimationData {
/// Construct new [AnimationData] from given [Handle<TextureAtlasLayout>]
pub fn new(image: Handle<Image>, frames: Handle<TextureAtlasLayout>, duration_multiplier: f32) -> Self {
Self { image, frames, duration_multiplier }
}
}
/// Animated sprite with states
#[derive(Component, Clone, PartialEq, Debug, Reflect)]
#[reflect(Component, Clone, PartialEq, Debug)]
#[require(Sprite)]
pub struct AnimatedSprite {
data: HashMap<String, AnimationData>,
current: Option<AnimationData>,
timer: Timer,
duration: Duration,
}
impl AnimatedSprite {
/// Constructs new AnimatedSprite
pub fn new(data: HashMap<String, AnimationData>, duration: Duration) -> Self {
let timer = Timer::new(duration, TimerMode::Once);
Self { data, current: None, timer, duration }
}
/// Add new animation to sprite
pub fn add(&mut self, data: AnimationData, label: String) {
self.data.insert(label, data);
}
/// Sets internal duration
pub fn set_duration(&mut self, duration: Duration) {
self.duration = duration;
}
/// Finds animation by its label and returns it if started playing
pub fn play(
&mut self,
label: &str,
mode: TimerMode,
mut sprite: EntityEntryCommands<Sprite>,
) -> Option<&AnimationData> {
self.data.get(label).map(|data| {
self.current = Some(data.clone());
self.timer = Timer::new(self.duration.mul_f32(data.duration_multiplier), mode);
let sprite_image = data.image.clone();
let layout = data.frames.clone();
sprite.and_modify(move |mut sprite| {
sprite.image = sprite_image;
sprite.texture_atlas = Some(TextureAtlas { layout, index: 0 });
});
data
})
}
/// Updates animation timer
pub fn tick(&mut self, dt: Duration) {
self.timer.tick(dt);
}
/// Returns inner [Timer::fraction]
pub fn fraction(&self) -> f32 {
self.timer.fraction()
}
}
/// Updates [AnimatedSprite] entities
pub fn update_animated_sprites(
time: Res<Time>,
atlases: Res<Assets<TextureAtlasLayout>>,
sprites: Query<(&mut AnimatedSprite, &mut Sprite)>
) {
let delta = time.delta();
for (mut animation, mut sprite) in sprites {
let Some(current) = &animation.current else {
continue;
};
let Some(atlas) = atlases.get(&current.frames) else {
continue;
};
animation.tick(delta);
let max_frames = atlas.len() as f32;
let current_frame = (max_frames * animation.fraction()) as usize;
if let Some(atlas) = &mut sprite.texture_atlas {
atlas.index = current_frame;
}
}
}