generated from 2ndbeam/bevy-template
feat!: "Syntax sugar" for pixels per meter measure
- Added meters function for better readability - Adjusted tilemap_bundle transform - Added 2nd floor in setup_world system BREAKING CHANGE: Removed HALVED_PIXELS_PER_METER const
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6 changed files with 51 additions and 27 deletions
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@ -2,7 +2,9 @@ use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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use crate::{
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GameState, HALVED_PIXELS_PER_METER, PIXELS_PER_METER, inventory::{
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GameState,
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meters,
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inventory::{
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ActiveInventory,
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Inventory,
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item::Item,
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@ -45,16 +47,16 @@ pub fn container_bundle(
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let image = asset_server.load(CRATE_CLOSED_ASSET);
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(
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Container,
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Transform::from_xyz(position.x, position.y - HALVED_PIXELS_PER_METER, 0.),
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Transform::from_xyz(position.x, position.y - meters(0.5), 0.),
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Sprite::from_image(image),
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Inventory::new(inventory_size),
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Observer::new(on_container_interact),
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Children::spawn((
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SpawnIter(items.into_iter()),
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Spawn((
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Collider::cuboid(PIXELS_PER_METER, PIXELS_PER_METER),
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Collider::cuboid(meters(1.), meters(1.)),
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Sensor,
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Transform::from_xyz(0., HALVED_PIXELS_PER_METER, 0.),
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Transform::from_xyz(0., meters(0.5), 0.),
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)),
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)),
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)
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@ -1,7 +1,7 @@
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use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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use crate::{PIXELS_PER_METER, HALVED_PIXELS_PER_METER};
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use crate::meters;
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use super::*;
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@ -43,7 +43,7 @@ fn on_door_interact(
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for child in children {
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if let Ok((mut sprite, mut transform)) = sprite_query.get_mut(*child) {
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let (image, translation) = if was_opened { (DOOR_CLOSED_ASSET, 0.) }
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else { (DOOR_OPENED_ASSET, door.0 as f32 * HALVED_PIXELS_PER_METER) };
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else { (DOOR_OPENED_ASSET, door.0 as f32 * meters(0.5)) };
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sprite.image = asset_server.load(image);
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transform.translation.x = translation;
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break;
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@ -58,7 +58,7 @@ fn on_door_interact(
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}
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fn door_collider() -> Collider {
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Collider::cuboid(PIXELS_PER_METER * 0.06125, PIXELS_PER_METER)
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Collider::cuboid(meters(0.06125), meters(1.))
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}
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pub fn door_bundle(asset_server: &Res<AssetServer>, position: Vec2, facing_left: bool) -> impl Bundle {
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@ -72,7 +72,7 @@ pub fn door_bundle(asset_server: &Res<AssetServer>, position: Vec2, facing_left:
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Observer::new(on_door_interact),
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children![
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(
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Collider::cuboid(HALVED_PIXELS_PER_METER, PIXELS_PER_METER),
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Collider::cuboid(meters(0.5), meters(1.)),
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Sensor,
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Transform::from_xyz(0., 0., 0.),
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),
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@ -5,7 +5,9 @@ use bevy::{
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use bevy_rapier2d::prelude::*;
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use crate::{
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HALVED_PIXELS_PER_METER, PIXELS_PER_METER, inventory::item::Item, player::Player
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meters,
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inventory::item::Item,
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player::Player,
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};
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use super::*;
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@ -73,20 +75,27 @@ pub fn setup_world(
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Item::new_positioned(uvec2(4, 4), uvec2(0, 4)),
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];
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// floor
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// floor 1F
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let mut tiles = (0..16).map(|x| {
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(0, uvec2(x, 1))
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}).collect::<Vec<(u16, UVec2)>>();
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// ceiling
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// floor/ceil 1-2F
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tiles.extend((0..16).map(|x| {
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(0, uvec2(x, 5))
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}));
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// ceil 2F
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tiles.extend((0..16).map(|x| {
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(0, uvec2(x, 9))
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}));
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// walls
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tiles.extend([
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(0, 4), (0, 3), (0, 2),
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(0, 8), (0, 7), (0, 6),
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(15, 4), (15, 3), (15, 2),
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(15, 8), (15, 7), (15, 6),
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].iter().map(|(x, y)| {
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(1, uvec2(*x, *y))
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}));
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@ -99,15 +108,21 @@ pub fn setup_world(
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}));
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let colliders: Vec<(Collider, Vec2)> = vec![
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(Collider::cuboid(HALVED_PIXELS_PER_METER, PIXELS_PER_METER * 1.5),
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vec2(HALVED_PIXELS_PER_METER, HALVED_PIXELS_PER_METER)),
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(Collider::cuboid(HALVED_PIXELS_PER_METER, PIXELS_PER_METER * 1.5),
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vec2(PIXELS_PER_METER * 15.5, HALVED_PIXELS_PER_METER)),
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// 1F
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(Collider::cuboid(meters(0.5), meters(1.5)),
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vec2(meters(0.5), meters(-4.5))),
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(Collider::cuboid(meters(0.5), meters(1.5)),
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vec2(meters(15.5), meters(-4.5))),
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// 2F
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(Collider::cuboid(meters(0.5), meters(1.5)),
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vec2(meters(0.5), meters(0.5))),
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(Collider::cuboid(meters(0.5), meters(1.5)),
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vec2(meters(15.5), meters(-0.5))),
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];
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commands.spawn(door::door_bundle(&asset_server, vec2(PIXELS_PER_METER * 1.5, 0.), true));
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commands.spawn(door::door_bundle(&asset_server, vec2(PIXELS_PER_METER * 3.5, 0.), false));
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commands.spawn(door::door_bundle(&asset_server, vec2(PIXELS_PER_METER * 5.5, 0.), false)).insert(Locked);
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commands.spawn(container::container_bundle(&asset_server, vec2(-32., 0.), uvec2(8, 8), items));
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commands.spawn(tilemap::tilemap_bundle(&asset_server, uvec2(16, 6), tiles, colliders));
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commands.spawn(door::door_bundle(&asset_server, vec2(meters(1.5), 0.), true));
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commands.spawn(door::door_bundle(&asset_server, vec2(meters(3.5), 0.), false));
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commands.spawn(door::door_bundle(&asset_server, vec2(meters(5.5), 0.), false)).insert(Locked);
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commands.spawn(container::container_bundle(&asset_server, vec2(meters(-2.), 0.), uvec2(8, 8), items));
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commands.spawn(tilemap::tilemap_bundle(&asset_server, uvec2(16, 16), tiles, colliders));
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}
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@ -12,10 +12,10 @@ use bevy::{
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};
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use bevy_rapier2d::prelude::*;
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use crate::{HALVED_PIXELS_PER_METER, PIXELS_PER_METER};
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use crate::meters;
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const TILEMAP_PATH: &'static str = "sprites/level/tilemap.png";
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const TILE_DISPLAY_SIZE: UVec2 = UVec2::splat(PIXELS_PER_METER as u32);
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const TILE_DISPLAY_SIZE: UVec2 = UVec2::splat(meters(1.) as u32);
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#[derive(Component, Debug, PartialEq, Eq, Default, Clone, Copy, Reflect)]
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#[reflect(Component, Debug, PartialEq, Default, Clone)]
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@ -45,12 +45,13 @@ pub fn tilemap_bundle(
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),
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..default()
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},
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Transform::from_xyz(0., meters(0.5) * size.y as f32 - meters(3.), 0.),
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TilemapChunkTileData(tile_data),
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Children::spawn(SpawnIter(colliders.into_iter()
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.map(move |(collider, pos)| {(
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collider.clone(),
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Transform::from_xyz(
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pos.x - HALVED_PIXELS_PER_METER * size.x as f32,
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pos.x - meters(0.5) * size.x as f32,
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pos.y,
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0.
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),
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@ -16,7 +16,6 @@ mod tests;
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pub mod ui;
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pub const PIXELS_PER_METER: f32 = 16.0;
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pub const HALVED_PIXELS_PER_METER: f32 = PIXELS_PER_METER * 0.5;
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pub struct ExpeditionPlugin;
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@ -52,6 +51,11 @@ fn insert_entity_name(names: Query<(Entity, &mut Name), Added<Name>>) {
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}
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}
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#[inline(always)]
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pub const fn meters(value: f32) -> f32 {
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PIXELS_PER_METER * value
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}
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fn setup_global(mut commands: Commands) {
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commands.spawn(camera_bundle());
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commands.spawn(ui::UiRoot::new());
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@ -2,7 +2,9 @@ use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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use crate::{
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HALVED_PIXELS_PER_METER, PIXELS_PER_METER, input::InputAction as Action, inventory::Inventory
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meters,
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input::InputAction as Action,
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inventory::Inventory,
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};
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pub mod systems;
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@ -16,7 +18,7 @@ pub struct Player {
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impl Default for Player {
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fn default() -> Self {
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Self { speed: PIXELS_PER_METER * 0.8 }
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Self { speed: meters(0.8) }
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}
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}
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@ -31,7 +33,7 @@ pub fn player_bundle(asset_server: &Res<AssetServer>) -> impl Bundle {
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RigidBody::KinematicPositionBased,
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KinematicCharacterController::default(),
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ActiveCollisionTypes::default() | ActiveCollisionTypes::KINEMATIC_STATIC,
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Collider::cuboid(HALVED_PIXELS_PER_METER, PIXELS_PER_METER),
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Collider::cuboid(meters(0.5), meters(1.)),
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ActiveEvents::COLLISION_EVENTS,
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Sleeping::disabled(),
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children![
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