feat!: "Syntax sugar" for pixels per meter measure

- Added meters function for better readability
- Adjusted tilemap_bundle transform
- Added 2nd floor in setup_world system

BREAKING CHANGE: Removed HALVED_PIXELS_PER_METER const
This commit is contained in:
Alexey 2026-03-24 12:13:08 +03:00
commit 0c0dcec4b8
6 changed files with 51 additions and 27 deletions

View file

@ -2,7 +2,9 @@ use bevy::prelude::*;
use bevy_rapier2d::prelude::*;
use crate::{
GameState, HALVED_PIXELS_PER_METER, PIXELS_PER_METER, inventory::{
GameState,
meters,
inventory::{
ActiveInventory,
Inventory,
item::Item,
@ -45,16 +47,16 @@ pub fn container_bundle(
let image = asset_server.load(CRATE_CLOSED_ASSET);
(
Container,
Transform::from_xyz(position.x, position.y - HALVED_PIXELS_PER_METER, 0.),
Transform::from_xyz(position.x, position.y - meters(0.5), 0.),
Sprite::from_image(image),
Inventory::new(inventory_size),
Observer::new(on_container_interact),
Children::spawn((
SpawnIter(items.into_iter()),
Spawn((
Collider::cuboid(PIXELS_PER_METER, PIXELS_PER_METER),
Collider::cuboid(meters(1.), meters(1.)),
Sensor,
Transform::from_xyz(0., HALVED_PIXELS_PER_METER, 0.),
Transform::from_xyz(0., meters(0.5), 0.),
)),
)),
)

View file

@ -1,7 +1,7 @@
use bevy::prelude::*;
use bevy_rapier2d::prelude::*;
use crate::{PIXELS_PER_METER, HALVED_PIXELS_PER_METER};
use crate::meters;
use super::*;
@ -43,7 +43,7 @@ fn on_door_interact(
for child in children {
if let Ok((mut sprite, mut transform)) = sprite_query.get_mut(*child) {
let (image, translation) = if was_opened { (DOOR_CLOSED_ASSET, 0.) }
else { (DOOR_OPENED_ASSET, door.0 as f32 * HALVED_PIXELS_PER_METER) };
else { (DOOR_OPENED_ASSET, door.0 as f32 * meters(0.5)) };
sprite.image = asset_server.load(image);
transform.translation.x = translation;
break;
@ -58,7 +58,7 @@ fn on_door_interact(
}
fn door_collider() -> Collider {
Collider::cuboid(PIXELS_PER_METER * 0.06125, PIXELS_PER_METER)
Collider::cuboid(meters(0.06125), meters(1.))
}
pub fn door_bundle(asset_server: &Res<AssetServer>, position: Vec2, facing_left: bool) -> impl Bundle {
@ -72,7 +72,7 @@ pub fn door_bundle(asset_server: &Res<AssetServer>, position: Vec2, facing_left:
Observer::new(on_door_interact),
children![
(
Collider::cuboid(HALVED_PIXELS_PER_METER, PIXELS_PER_METER),
Collider::cuboid(meters(0.5), meters(1.)),
Sensor,
Transform::from_xyz(0., 0., 0.),
),

View file

@ -5,7 +5,9 @@ use bevy::{
use bevy_rapier2d::prelude::*;
use crate::{
HALVED_PIXELS_PER_METER, PIXELS_PER_METER, inventory::item::Item, player::Player
meters,
inventory::item::Item,
player::Player,
};
use super::*;
@ -73,20 +75,27 @@ pub fn setup_world(
Item::new_positioned(uvec2(4, 4), uvec2(0, 4)),
];
// floor
// floor 1F
let mut tiles = (0..16).map(|x| {
(0, uvec2(x, 1))
}).collect::<Vec<(u16, UVec2)>>();
// ceiling
// floor/ceil 1-2F
tiles.extend((0..16).map(|x| {
(0, uvec2(x, 5))
}));
// ceil 2F
tiles.extend((0..16).map(|x| {
(0, uvec2(x, 9))
}));
// walls
tiles.extend([
(0, 4), (0, 3), (0, 2),
(0, 8), (0, 7), (0, 6),
(15, 4), (15, 3), (15, 2),
(15, 8), (15, 7), (15, 6),
].iter().map(|(x, y)| {
(1, uvec2(*x, *y))
}));
@ -99,15 +108,21 @@ pub fn setup_world(
}));
let colliders: Vec<(Collider, Vec2)> = vec![
(Collider::cuboid(HALVED_PIXELS_PER_METER, PIXELS_PER_METER * 1.5),
vec2(HALVED_PIXELS_PER_METER, HALVED_PIXELS_PER_METER)),
(Collider::cuboid(HALVED_PIXELS_PER_METER, PIXELS_PER_METER * 1.5),
vec2(PIXELS_PER_METER * 15.5, HALVED_PIXELS_PER_METER)),
// 1F
(Collider::cuboid(meters(0.5), meters(1.5)),
vec2(meters(0.5), meters(-4.5))),
(Collider::cuboid(meters(0.5), meters(1.5)),
vec2(meters(15.5), meters(-4.5))),
// 2F
(Collider::cuboid(meters(0.5), meters(1.5)),
vec2(meters(0.5), meters(0.5))),
(Collider::cuboid(meters(0.5), meters(1.5)),
vec2(meters(15.5), meters(-0.5))),
];
commands.spawn(door::door_bundle(&asset_server, vec2(PIXELS_PER_METER * 1.5, 0.), true));
commands.spawn(door::door_bundle(&asset_server, vec2(PIXELS_PER_METER * 3.5, 0.), false));
commands.spawn(door::door_bundle(&asset_server, vec2(PIXELS_PER_METER * 5.5, 0.), false)).insert(Locked);
commands.spawn(container::container_bundle(&asset_server, vec2(-32., 0.), uvec2(8, 8), items));
commands.spawn(tilemap::tilemap_bundle(&asset_server, uvec2(16, 6), tiles, colliders));
commands.spawn(door::door_bundle(&asset_server, vec2(meters(1.5), 0.), true));
commands.spawn(door::door_bundle(&asset_server, vec2(meters(3.5), 0.), false));
commands.spawn(door::door_bundle(&asset_server, vec2(meters(5.5), 0.), false)).insert(Locked);
commands.spawn(container::container_bundle(&asset_server, vec2(meters(-2.), 0.), uvec2(8, 8), items));
commands.spawn(tilemap::tilemap_bundle(&asset_server, uvec2(16, 16), tiles, colliders));
}

View file

@ -12,10 +12,10 @@ use bevy::{
};
use bevy_rapier2d::prelude::*;
use crate::{HALVED_PIXELS_PER_METER, PIXELS_PER_METER};
use crate::meters;
const TILEMAP_PATH: &'static str = "sprites/level/tilemap.png";
const TILE_DISPLAY_SIZE: UVec2 = UVec2::splat(PIXELS_PER_METER as u32);
const TILE_DISPLAY_SIZE: UVec2 = UVec2::splat(meters(1.) as u32);
#[derive(Component, Debug, PartialEq, Eq, Default, Clone, Copy, Reflect)]
#[reflect(Component, Debug, PartialEq, Default, Clone)]
@ -45,12 +45,13 @@ pub fn tilemap_bundle(
),
..default()
},
Transform::from_xyz(0., meters(0.5) * size.y as f32 - meters(3.), 0.),
TilemapChunkTileData(tile_data),
Children::spawn(SpawnIter(colliders.into_iter()
.map(move |(collider, pos)| {(
collider.clone(),
Transform::from_xyz(
pos.x - HALVED_PIXELS_PER_METER * size.x as f32,
pos.x - meters(0.5) * size.x as f32,
pos.y,
0.
),

View file

@ -16,7 +16,6 @@ mod tests;
pub mod ui;
pub const PIXELS_PER_METER: f32 = 16.0;
pub const HALVED_PIXELS_PER_METER: f32 = PIXELS_PER_METER * 0.5;
pub struct ExpeditionPlugin;
@ -52,6 +51,11 @@ fn insert_entity_name(names: Query<(Entity, &mut Name), Added<Name>>) {
}
}
#[inline(always)]
pub const fn meters(value: f32) -> f32 {
PIXELS_PER_METER * value
}
fn setup_global(mut commands: Commands) {
commands.spawn(camera_bundle());
commands.spawn(ui::UiRoot::new());

View file

@ -2,7 +2,9 @@ use bevy::prelude::*;
use bevy_rapier2d::prelude::*;
use crate::{
HALVED_PIXELS_PER_METER, PIXELS_PER_METER, input::InputAction as Action, inventory::Inventory
meters,
input::InputAction as Action,
inventory::Inventory,
};
pub mod systems;
@ -16,7 +18,7 @@ pub struct Player {
impl Default for Player {
fn default() -> Self {
Self { speed: PIXELS_PER_METER * 0.8 }
Self { speed: meters(0.8) }
}
}
@ -31,7 +33,7 @@ pub fn player_bundle(asset_server: &Res<AssetServer>) -> impl Bundle {
RigidBody::KinematicPositionBased,
KinematicCharacterController::default(),
ActiveCollisionTypes::default() | ActiveCollisionTypes::KINEMATIC_STATIC,
Collider::cuboid(HALVED_PIXELS_PER_METER, PIXELS_PER_METER),
Collider::cuboid(meters(0.5), meters(1.)),
ActiveEvents::COLLISION_EVENTS,
Sleeping::disabled(),
children![