feat: Player, assets and basic movement

This commit is contained in:
Alexey 2026-02-12 17:09:57 +03:00
commit 10afe6fd08
22 changed files with 87 additions and 55 deletions

1
src/layout.rs Normal file
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34
src/lib.rs Normal file
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pub mod player;
pub mod layout;
use bevy::prelude::*;
pub struct ExpeditionPlugin;
fn camera_bundle() -> impl Bundle {
(
Camera2d,
Camera {
clear_color: ClearColorConfig::Custom(Color::hsl(0.02, 0.67, 0.65)),
..default()
},
Projection::Orthographic(OrthographicProjection {
scaling_mode: bevy::camera::ScalingMode::FixedVertical {
viewport_height: 384.,
},
scale: 1.,
..OrthographicProjection::default_2d()
}),
)
}
fn setup_global(mut commands: Commands) {
commands.spawn(camera_bundle());
}
impl Plugin for ExpeditionPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, (player::setup_player, setup_global))
.add_systems(Update, player::handle_input);
}
}

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use bevy::prelude::*;
#[derive(Component)]
struct Person;
#[derive(Component)]
struct Name(String);
#[derive(Resource)]
struct GreetTimer(Timer);
#[derive(Resource)]
struct UpdateTimer(Timer);
pub struct HelloPlugin;
impl Plugin for HelloPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(GreetTimer(Timer::from_seconds(2.0, TimerMode::Repeating)));
app.insert_resource(UpdateTimer(Timer::from_seconds(10.0, TimerMode::Once)));
app.add_systems(Startup, add_people);
app.add_systems(Update, (update_people, greet_people).chain());
}
}
fn add_people(mut commands: Commands) {
commands.spawn((Person, Name("Alkesey Mirnekov".to_string())));
commands.spawn((Person, Name("Alkesey Mirnekov 2".to_string())));
commands.spawn((Person, Name("Alkesey Mirnekov 3".to_string())));
}
fn greet_people(time: Res<Time>, mut timer: ResMut<GreetTimer>, query: Query<&Name, With<Person>>) {
if timer.0.tick(time.delta()).just_finished() {
for name in &query {
println!("hello {}!", name.0);
}
}
}
fn update_people(time: Res<Time>, mut timer: ResMut<UpdateTimer>, mut query: Query<&mut Name, With<Person>>) {
if timer.0.tick(time.delta()).just_finished() {
for mut name in &mut query {
name.0 = format!("{} II", name.0);
}
}
}
use expedition_demo::ExpeditionPlugin;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(HelloPlugin)
.add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest()))
.add_plugins(ExpeditionPlugin)
.run();
}

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src/player.rs Normal file
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use bevy::prelude::*;
#[derive(Component)]
pub struct Player {
// px/s
speed: f32,
}
fn player_bundle(asset_server: &Res<AssetServer>) -> impl Bundle {
let image = asset_server.load("sprites/player/player.png");
(
Player {
speed: 51.2,
},
Sprite::from_image(image),
Transform::from_xyz(0f32, 0f32, 1f32),
)
}
pub fn setup_player(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(player_bundle(&asset_server));
}
pub fn handle_input(
key_input: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
player: Query<(&Player, &mut Transform, &mut Sprite)>,
) {
let exclusive_pressed = key_input.pressed(KeyCode::KeyA) != key_input.pressed(KeyCode::KeyD);
let direction = if !exclusive_pressed { 0f32 }
else if key_input.pressed(KeyCode::KeyA) { -1f32 }
else if key_input.pressed(KeyCode::KeyD) { 1f32 }
else { unreachable!() };
for (Player {speed}, mut transform, mut sprite) in player {
transform.translation.x += direction * speed * time.delta_secs();
if direction != 0f32 {
sprite.flip_x = direction < 0f32;
}
}
}