feat: Updated tilemap bundle

- Layout is now defined from bottom left corner
- Added rotation to lockpick bundle
- Added level TOML structures that match current level
This commit is contained in:
Alexey 2026-03-27 13:04:47 +03:00
commit 24153e476f
7 changed files with 225 additions and 72 deletions

View file

@ -0,0 +1,48 @@
[tiles]
floors = [
{ x = 0, y = 0, w = 16 },
{ x = 0, y = 4, w = 16 },
{ x = 0, y = 8, w = 16 },
]
walls = [
{ x = 0, y = 1, h = 3 },
{ x = 0, y = 5, h = 3 },
{ x = 15, y = 1, h = 3 },
{ x = 15, y = 5, h = 3 },
]
wall_connectors = [
{ x = 4, y = 3 },
{ x = 4, y = 7 },
{ x = 11, y = 3 },
{ x = 11, y = 7 },
]
[interactive]
player = { x = 1, y = 1 }
doors = [
{ x = 4, y = 1, facing = "right" },
{ x = 4, y = 5, facing = "right", lock = "right" },
{ x = 11, y = 1, facing = "left", lock = "left" },
{ x = 11, y = 5, facing = "left" },
]
stairs = [
{ x = 8, y = 1, floors = 2 },
]
containers = [
{ x = 2, y = 1 },
{ x = 14, y = 1 },
{
x = 2, y = 5,
w = 4, h = 4,
items = [
{ id = "lockpick", x = 2, y = 2 },
],
},
{
x = 14, y = 5,
w = 2, h = 2,
items = [
{ id = "lockpick", rotated = true },
],
},
]