generated from 2ndbeam/bevy-template
refactor: Non-breaking refactor
- Everything should work as before - Added blank submodules in layout - Added blank submodules in player - Moved inventory::ui submodule to ui::inventory - Added blank submodules in ui::inventory - Re-exported ui::inventory as inventory::ui for temporary compatibility - Split tests submodules into different files
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parent
d65ca6fe97
commit
3094a8af13
14 changed files with 880 additions and 872 deletions
0
src/layout/container.rs
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src/layout/container.rs
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src/layout/door.rs
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src/layout/door.rs
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221
src/layout/mod.rs
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src/layout/mod.rs
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@ -0,0 +1,221 @@
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use bevy::{ecs::query::QueryFilter, prelude::*};
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use bevy_rapier2d::prelude::*;
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use crate::{GameState, PIXELS_PER_METER, inventory::{ActiveInventory, Inventory, item::Item}, player::Player};
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pub mod container;
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pub mod door;
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pub mod systems;
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const DOOR_OPENED_ASSET: &'static str = "sprites/interactive/door_opened.png";
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const DOOR_CLOSED_ASSET: &'static str = "sprites/interactive/door_closed.png";
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const CRATE_CLOSED_ASSET: &'static str = "sprites/interactive/crate_closed.png";
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#[derive(Component)]
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pub struct MayInteract;
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#[derive(Component, Default)]
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pub struct InteractiveObject;
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#[derive(Component)]
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pub struct Wall;
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#[derive(Component)]
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#[require(Sprite, InteractiveObject)]
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pub struct Door(pub i8);
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#[derive(Component)]
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#[require(Sprite, InteractiveObject, Inventory)]
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pub struct Crate;
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#[derive(Component)]
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pub struct Locked;
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#[derive(EntityEvent)]
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pub struct InteractionEvent {
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pub entity: Entity,
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}
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fn get_interactive_id<F: QueryFilter>(
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tested_id: Entity,
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interactive_query: Query<(), F>,
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parent_query: Query<&ChildOf, With<Collider>>,
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) -> Option<Entity> {
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if interactive_query.get(tested_id).is_ok() {
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return Some(tested_id);
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}
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let Ok(parent_id) = parent_query.get(tested_id) else {
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return None;
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};
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match interactive_query.get(parent_id.0) {
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Ok(_) => Some(parent_id.0),
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Err(_) => None,
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}
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}
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pub fn detect_interact_collisions(
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mut commands: Commands,
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mut collision_events: MessageReader<CollisionEvent>,
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player_query: Query<(), With<Player>>,
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interactive_query1: Query<(), (With<InteractiveObject>, Without<MayInteract>)>,
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interactive_query2: Query<(), (With<InteractiveObject>, With<MayInteract>)>,
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parent_query: Query<&ChildOf, With<Collider>>,
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) {
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for collision_event in collision_events.read() {
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match collision_event {
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CollisionEvent::Started(first, second, _) => {
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let Some(interactive_id) = get_interactive_id(*first, interactive_query1, parent_query) else {
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continue;
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};
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if player_query.get(*second).is_err() {
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continue;
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}
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commands.entity(interactive_id).insert(MayInteract);
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},
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CollisionEvent::Stopped(first, second, _) => {
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let Some(interactive_id) = get_interactive_id(*first, interactive_query2, parent_query) else {
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continue;
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};
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if player_query.get(*second).is_err() {
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continue;
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}
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commands.entity(interactive_id).remove::<MayInteract>();
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},
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}
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}
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}
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fn on_crate_interact(
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event: On<InteractionEvent>,
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mut commands: Commands,
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locked_query: Query<(), With<Locked>>,
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crate_query: Query<(), With<Crate>>,
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mut next_state: ResMut<NextState<GameState>>,
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) {
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if locked_query.get(event.entity).is_ok() {
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return;
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}
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if crate_query.get(event.entity).is_err() {
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return;
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}
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commands.entity(event.entity).insert(ActiveInventory);
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next_state.set(GameState::Inventory);
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}
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fn crate_bundle(image: Handle<Image>, position: Vec2, inventory_size: UVec2, items: Vec<Item>) -> impl Bundle {
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(
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Crate,
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Transform::from_xyz(position.x, position.y - PIXELS_PER_METER * 0.5, 0.),
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Sprite::from_image(image),
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Inventory::new(inventory_size),
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Observer::new(on_crate_interact),
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Children::spawn((
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SpawnIter(items.into_iter()),
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Spawn((
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Collider::cuboid(PIXELS_PER_METER, PIXELS_PER_METER),
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Sensor,
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Transform::from_xyz(0., PIXELS_PER_METER * 0.5, 0.),
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)),
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)),
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)
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}
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fn on_door_interact(
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event: On<InteractionEvent>,
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mut commands: Commands,
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locked_query: Query<(), With<Locked>>,
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collider_query: Query<(), (With<Door>, With<Collider>)>,
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no_collider_query: Query<(), (With<Door>, Without<Collider>)>,
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door_query: Query<(&Door, &Children)>,
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mut sprite_query: Query<(&mut Sprite, &mut Transform)>,
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asset_server: Res<AssetServer>,
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) {
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if locked_query.get(event.entity).is_ok() {
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return;
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}
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let was_opened = if collider_query.get(event.entity).is_ok() { false }
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else if no_collider_query.get(event.entity).is_ok() { true }
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else {
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return;
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};
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let Ok((door, children)) = door_query.get(event.entity) else {
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return;
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};
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for child in children {
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if let Ok((mut sprite, mut transform)) = sprite_query.get_mut(*child) {
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let (image, translation) = if was_opened { (DOOR_CLOSED_ASSET, 0.) }
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else { (DOOR_OPENED_ASSET, door.0 as f32 * PIXELS_PER_METER * 0.5) };
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sprite.image = asset_server.load(image);
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transform.translation.x = translation;
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break;
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}
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}
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if was_opened {
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commands.entity(event.entity).insert(door_collider());
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} else {
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commands.entity(event.entity).remove::<Collider>();
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}
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}
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fn door_collider() -> Collider {
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Collider::cuboid(PIXELS_PER_METER * 0.06125, PIXELS_PER_METER)
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}
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fn door_bundle(image: Handle<Image>, position: Vec2, facing_left: bool) -> impl Bundle {
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let direction = if facing_left { -1 } else { 1 };
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(
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Door(direction),
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Transform::from_xyz(position.x, position.y, 0.),
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Name::new(format!("Door ({}, {})", position.x, position.y)),
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door_collider(),
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Observer::new(on_door_interact),
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children![
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(
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Collider::cuboid(PIXELS_PER_METER * 0.5, PIXELS_PER_METER),
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Sensor,
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Transform::from_xyz(0., 0., 0.),
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),
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(
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Sprite {
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image,
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flip_x: facing_left,
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..default()
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},
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Transform::from_xyz(0., 0., 0.),
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),
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],
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)
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}
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fn wall_bundle(position: Vec2) -> impl Bundle {
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(
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Wall,
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Transform::from_xyz(position.x, position.y, 0.),
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Collider::cuboid(PIXELS_PER_METER * 0.5, PIXELS_PER_METER),
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Name::new(format!("Wall ({}, {})", position.x, position.y)),
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)
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}
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pub fn setup_world(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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) {
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let items = vec![
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Item::new_positioned(uvec2(1, 1), uvec2(0, 0)),
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Item::new_positioned(uvec2(2, 1), uvec2(1, 0)),
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Item::new_positioned(uvec2(3, 1), uvec2(3, 0)),
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Item::new_positioned(uvec2(2, 2), uvec2(6, 0)),
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Item::new_positioned(uvec2(6, 2), uvec2(0, 1)),
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Item::new_positioned(uvec2(2, 3), uvec2(6, 2)),
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Item::new_positioned(uvec2(4, 4), uvec2(0, 4)),
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];
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let door_image = asset_server.load(DOOR_CLOSED_ASSET);
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let crate_image = asset_server.load(CRATE_CLOSED_ASSET);
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commands.spawn(door_bundle(door_image.clone(), vec2(16., 0.), true));
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commands.spawn(door_bundle(door_image.clone(), vec2(48., 0.), false));
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commands.spawn(door_bundle(door_image.clone(), vec2(80., 0.), false)).insert(Locked);
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commands.spawn(wall_bundle(vec2(-48., 0.)));
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commands.spawn(crate_bundle(crate_image.clone(), vec2(-32., 0.), uvec2(8, 8), items));
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}
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0
src/layout/systems.rs
Normal file
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src/layout/systems.rs
Normal file
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