refactor: Non-breaking refactor

- Everything should work as before
- Added blank submodules in layout
- Added blank submodules in player
- Moved inventory::ui submodule to ui::inventory
- Added blank submodules in ui::inventory
- Re-exported ui::inventory as inventory::ui for temporary compatibility
- Split tests submodules into different files
This commit is contained in:
Alexey 2026-03-19 12:36:51 +03:00
commit 3094a8af13
14 changed files with 880 additions and 872 deletions

75
src/tests/input.rs Normal file
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use super::super::*;
use leafwing_input_manager::prelude::*;
#[derive(Actionlike, Reflect, Clone, Debug, PartialEq, Eq, Hash, Default)]
enum Action {
#[default]
#[actionlike(DualAxis)]
DualAxis,
#[actionlike(Axis)]
SingleAxis,
Button,
}
#[test]
fn asset_from_map() {
let mut input_map = InputMap::default();
input_map.insert(Action::Button, KeyCode::KeyE);
input_map.insert(Action::Button, GamepadButton::East);
input_map.insert_axis(Action::SingleAxis, GamepadAxis::LeftStickX);
input_map.insert_axis(Action::SingleAxis, VirtualAxis::ad());
input_map.insert_dual_axis(Action::DualAxis, GamepadStick::RIGHT);
input_map.insert_dual_axis(Action::DualAxis, VirtualDPad::wasd());
let mut expected_input_asset = input::InputAsset::default();
expected_input_asset.insert(Action::Button, input::MultiInput {
keyboard: Some(vec![KeyCode::KeyE]),
gamepad: Some(vec![GamepadButton::East]),
mouse: None,
}.into());
expected_input_asset.insert(Action::SingleAxis, input::InputKind::Axis(vec![
Box::new(GamepadAxis::LeftStickX),
Box::new(VirtualAxis::ad()),
]));
expected_input_asset.insert(Action::DualAxis, input::InputKind::DualAxis(vec![
Box::new(GamepadStick::RIGHT),
Box::new(VirtualDPad::wasd()),
]));
let input_asset = input::InputAsset::from(input_map);
assert_eq!(input_asset, expected_input_asset);
}
#[test]
fn map_from_asset() {
let mut input_asset = input::InputAsset::default();
input_asset.insert(Action::Button, input::MultiInput {
keyboard: Some(vec![KeyCode::KeyE]),
gamepad: Some(vec![GamepadButton::East]),
mouse: None,
}.into());
input_asset.insert(Action::SingleAxis, input::InputKind::Axis(vec![
Box::new(GamepadAxis::LeftStickX),
Box::new(VirtualAxis::ad()),
]));
input_asset.insert(Action::DualAxis, input::InputKind::DualAxis(vec![
Box::new(GamepadStick::RIGHT),
Box::new(VirtualDPad::wasd()),
]));
let mut expected_input_map = InputMap::default();
expected_input_map.insert(Action::Button, KeyCode::KeyE);
expected_input_map.insert(Action::Button, GamepadButton::East);
expected_input_map.insert_axis(Action::SingleAxis, GamepadAxis::LeftStickX);
expected_input_map.insert_axis(Action::SingleAxis, VirtualAxis::ad());
expected_input_map.insert_dual_axis(Action::DualAxis, GamepadStick::RIGHT);
expected_input_map.insert_dual_axis(Action::DualAxis, VirtualDPad::wasd());
let input_map = InputMap::from(input_asset);
assert_eq!(input_map, expected_input_map);
}

313
src/tests/inventory.rs Normal file
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use bevy::prelude::*;
use crate::inventory::{Inventory, item::Item, ui::DraggedItem};
fn inventory() -> Inventory {
Inventory::new(UVec2::splat(4))
}
/// 1x2 0;0
fn item_a() -> Item {
Item::new_positioned(UVec2::new(1, 2), UVec2::new(0, 0))
}
/// 2x2 0;2
fn item_b() -> Item {
Item::new_positioned(UVec2::new(2, 2), UVec2::new(0, 2))
}
/// 3x2 1;0
fn item_c() -> Item {
Item::new_positioned(UVec2::new(3, 2), UVec2::new(1, 0))
}
/// 2x2 2;2
fn item_d() -> Item {
Item::new_positioned(UVec2::new(2, 2), UVec2::new(2, 2))
}
/// 1x1 0;0
fn item_e() -> Item {
Item::new_positioned(UVec2::new(1, 1), UVec2::new(0, 0))
}
/// 5x5 0;0
fn item_f() -> Item {
Item::new_positioned(UVec2::new(5, 5), UVec2::new(0, 0))
}
/// 2x2 3;3
fn item_g() -> Item {
Item::new_positioned(UVec2::new(2, 2), UVec2::new(3, 3))
}
#[derive(Resource)]
struct Items(Vec<Item>, usize, bool);
#[derive(Component, Resource)]
struct MovableItem(UVec2, bool);
#[derive(Component)]
struct RotatingMarker(bool);
fn insert_item(
mut commands: Commands,
mut items: ResMut<Items>,
item_query: Query<&Item>,
inventory_query: Query<(Entity, &Inventory, Option<&Children>)>
) {
let item = &items.0[items.1];
let q_size = item.size;
let q_pos = item.position.unwrap();
let (entity, inventory, children) = inventory_query.single().unwrap();
if let Some(children) = children {
if items.2 {
assert!(inventory.can_fit(item_query, children, q_size, q_pos));
} else {
assert!(!inventory.can_fit(item_query, children, q_size, q_pos));
}
}
let item_entity = commands.spawn(item.clone()).id();
commands.entity(entity).add_child(item_entity);
items.1 += 1;
}
fn try_to_move(
item_query: Query<&Item>,
inventory_query: Query<(&Inventory, &Children)>,
movable_item: Query<(Entity, &MovableItem)>,
) {
let (inventory, children) = inventory_query.single().unwrap();
let (movable_item, MovableItem(query_pos, assertion)) = movable_item.single().unwrap();
if *assertion {
assert!(inventory.can_move(item_query, children, movable_item, *query_pos));
} else {
assert!(!inventory.can_move(item_query, children, movable_item, *query_pos));
}
}
fn find_space(
item_query: Query<&Item>,
inventory_query: Query<(&Inventory, &Children)>,
movable_item: Res<MovableItem>,
) {
let (inventory, children) = inventory_query.single().unwrap();
let MovableItem(query_size, assertion) = *movable_item;
if assertion {
assert!(inventory.find_free_space(item_query, children, query_size).is_some());
} else {
assert!(inventory.find_free_space(item_query, children, query_size).is_none());
}
}
fn rotate_in_place(
item_query: Query<&Item>,
rotated_item: Query<(Entity, &RotatingMarker)>,
inventory_query: Query<(&Inventory, &Children)>,
) {
let (inventory, children) = inventory_query.single().unwrap();
let (rotatable_id, RotatingMarker(assertion)) = rotated_item.single().unwrap();
if *assertion {
assert!(inventory.can_rotate(item_query, children, rotatable_id));
} else {
assert!(!inventory.can_rotate(item_query, children, rotatable_id));
}
}
fn replace_item(
item_query: Query<&Item>,
replacable_item: Query<(Entity, &DraggedItem, &RotatingMarker)>,
inventory_query: Query<(&Inventory, &Children)>,
) {
let (inventory, children) = inventory_query.single().unwrap();
let (replacable_id, DraggedItem(replacing_item, _), RotatingMarker(assertion)) = replacable_item.single()
.unwrap();
if *assertion {
assert!(inventory.can_replace(item_query, children, replacable_id, replacing_item));
} else {
assert!(!inventory.can_replace(item_query, children, replacable_id, replacing_item));
}
}
#[test]
fn everything_fits() {
let mut world = World::new();
let system = world.register_system(insert_item);
world.insert_resource(Items(vec![item_a(), item_b(), item_c(), item_d()], 0, true));
world.spawn(inventory());
for _ in 0..4 {
world.run_system(system).expect("Error on running system");
}
}
#[test]
fn items_e_f_g_do_not_fit() {
let mut world = World::new();
let system = world.register_system(insert_item);
world.insert_resource(Items(vec![item_e(), item_f(), item_g()], 0, false));
world.spawn(inventory())
.with_child(item_a())
.with_child(item_b())
.with_child(item_c())
.with_child(item_d());
for _ in 0..3 {
world.run_system(system).expect("Error on running system");
}
}
#[test]
fn can_move_item() {
let mut world = World::new();
let system = world.register_system(try_to_move);
world.spawn(inventory())
.with_child((item_a(), MovableItem(UVec2::new(3, 2), true)))
.with_child(item_b())
.with_child(item_c());
world.run_system(system).expect("Error on running system");
}
#[test]
fn cannot_move_item() {
let mut world = World::new();
let system = world.register_system(try_to_move);
world.spawn(inventory())
.with_child((item_a(), MovableItem(UVec2::new(3, 2), false)))
.with_child(item_b())
.with_child(item_c())
.with_child(item_d());
world.run_system(system).expect("Error on running system");
}
#[test]
fn move_item_slightly() {
let mut world = World::new();
let system = world.register_system(try_to_move);
world.spawn(inventory())
.with_child((item_a(), MovableItem(UVec2::new(0, 1), true)))
.with_child(item_c())
.with_child(item_d());
world.run_system(system).expect("Error on running system");
}
#[test]
fn should_find_space_for_item() {
let mut world = World::new();
let system = world.register_system(find_space);
world.insert_resource(MovableItem(UVec2::new(2, 2), true));
world.spawn(inventory())
.with_child(item_a())
.with_child(item_b())
.with_child(item_c());
world.run_system(system).expect("Error on running system");
}
#[test]
fn should_not_find_space_for_item() {
let mut world = World::new();
let system = world.register_system(find_space);
world.insert_resource(MovableItem(UVec2::new(2, 2), false));
world.spawn(inventory())
.with_child(item_a())
.with_child(item_b())
.with_child(item_c())
.with_child(item_d());
world.run_system(system).expect("Error on running system");
}
#[test]
fn item_fits_if_rotated() {
let mut world = World::new();
let system = world.register_system(find_space);
world.insert_resource(MovableItem(UVec2::new(2, 3), true));
world.spawn(inventory())
.with_child(item_a())
.with_child(item_b())
.with_child(item_d());
world.run_system(system).expect("Error on running system");
}
#[test]
fn rotate_item_in_place() {
let mut world = World::new();
let system = world.register_system(rotate_in_place);
world.spawn(inventory())
.with_child((item_a(), RotatingMarker(true)))
.with_child(item_b())
.with_child(item_d());
world.run_system(system).expect("Error on running system");
}
#[test]
fn failed_rotate_item_in_place() {
let mut world = World::new();
let system = world.register_system(rotate_in_place);
world.spawn(inventory())
.with_child((item_a(), RotatingMarker(false)))
.with_child(item_b())
.with_child(item_c())
.with_child(item_d());
world.run_system(system).expect("Error on running system");
}
#[test]
fn can_replace_item() {
let mut world = World::new();
let system = world.register_system(replace_item);
world.spawn(inventory())
.with_child((item_a(), DraggedItem(item_c(), UVec2::ZERO), RotatingMarker(true)))
.with_child(item_b())
.with_child(item_d());
world.run_system(system).expect("Error on running system");
}
#[test]
fn cannot_replace_item() {
let mut world = World::new();
let system = world.register_system(replace_item);
world.spawn(inventory())
.with_child((item_a(), DraggedItem(item_c(), UVec2::ZERO), RotatingMarker(false)))
.with_child(item_b())
.with_child(item_c())
.with_child(item_d());
world.run_system(system).expect("Error on running system");
}

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src/tests/mod.rs Normal file
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mod input;
mod inventory;