generated from 2ndbeam/bevy-template
feat: Layout changes
- Added padlock layout object - Added lockpick item - Added ItemImage component - Tilemap colliders are now creating from the tiles themselves - Removed items from container bundle - Removed colliders from tilemap bundle - Removed setup_player system
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5157450ced
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10 changed files with 175 additions and 57 deletions
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@ -7,7 +7,6 @@ use crate::{
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inventory::{
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ActiveInventory,
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Inventory,
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item::Item,
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}
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};
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@ -42,7 +41,6 @@ pub fn container_bundle(
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asset_server: &Res<AssetServer>,
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position: Vec2,
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inventory_size: UVec2,
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items: Vec<Item>,
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) -> impl Bundle {
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let image = asset_server.load(CRATE_CLOSED_ASSET);
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(
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@ -51,7 +49,6 @@ pub fn container_bundle(
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Sprite::from_image(image),
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Inventory::new(inventory_size),
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Children::spawn((
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SpawnIter(items.into_iter()),
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Spawn((
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Collider::cuboid(meters(1.), meters(1.)),
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Sensor,
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