feat: Layout changes

- Added padlock layout object
- Added lockpick item
- Added ItemImage component
- Tilemap colliders are now creating from the tiles themselves
- Removed items from container bundle
- Removed colliders from tilemap bundle
- Removed setup_player system
This commit is contained in:
Alexey 2026-03-25 13:32:12 +03:00
commit 42cfd14214
10 changed files with 175 additions and 57 deletions

View file

@ -2,12 +2,16 @@ use bevy::{
ecs::query::QueryFilter,
prelude::*,
};
use bevy_rapier2d::prelude::*;
use crate::{
meters,
inventory::item::Item,
player::Player,
inventory::item::lockpick::lockpick_bundle,
player::{
Player,
player_bundle,
},
};
use super::*;
@ -61,20 +65,19 @@ pub fn detect_interact_collisions(
}
}
pub fn lock_door(
mut commands: Commands,
query: Query<&ChildOf, Added<lock::Padlock>>,
) {
for parent in query {
commands.entity(parent.0).insert(Locked);
}
}
pub fn setup_world(
mut commands: Commands,
asset_server: Res<AssetServer>,
) {
let items = vec![
Item::new_positioned(uvec2(1, 1), uvec2(0, 0)),
Item::new_positioned(uvec2(2, 1), uvec2(1, 0)),
Item::new_positioned(uvec2(3, 1), uvec2(3, 0)),
Item::new_positioned(uvec2(2, 2), uvec2(6, 0)),
Item::new_positioned(uvec2(6, 2), uvec2(0, 1)),
Item::new_positioned(uvec2(2, 3), uvec2(6, 2)),
Item::new_positioned(uvec2(4, 4), uvec2(0, 4)),
];
// floor 1F
let mut tiles = (0..16).map(|x| {
(0, uvec2(x, 1))
@ -102,46 +105,53 @@ pub fn setup_world(
// wall connectors
tiles.extend([
(13, 4), (11, 4), (9, 4),
(4, 8), (4, 4), (11, 8), (11, 4),
].iter().map(|(x, y)| {
(2, uvec2(*x, *y))
}));
let colliders: Vec<(Collider, Vec2)> = vec![
// 1F
(Collider::cuboid(meters(0.5), meters(1.5)),
vec2(meters(0.5), meters(-4.5))),
(Collider::cuboid(meters(0.5), meters(1.5)),
vec2(meters(15.5), meters(-4.5))),
// 2F
(Collider::cuboid(meters(0.5), meters(1.5)),
vec2(meters(0.5), meters(-0.5))),
(Collider::cuboid(meters(0.5), meters(1.5)),
vec2(meters(15.5), meters(-0.5))),
];
commands.spawn(door::door_bundle(&asset_server, vec2(meters(1.5), 0.), true));
commands.spawn(door::door_bundle(&asset_server, vec2(meters(3.5), 0.), false));
commands.spawn(door::door_bundle(&asset_server, vec2(meters(5.5), 0.), false)).insert(Locked);
commands.spawn(container::container_bundle(&asset_server, vec2(meters(-2.), 0.), uvec2(8, 8), items.clone()));
commands.spawn(container::container_bundle(&asset_server, vec2(meters(2.), meters(4.)), uvec2(10, 8), items.clone()));
commands.spawn(tilemap::tilemap_bundle(&asset_server, uvec2(16, 16), tiles, colliders));
commands.spawn(tilemap::tilemap_bundle(&asset_server, uvec2(16, 10), tiles));
commands.spawn(door::door_bundle(&asset_server, vec2(meters(-3.5), 0.), false));
commands.spawn(door::door_bundle(&asset_server, vec2(meters(-3.5), meters(4.)), false))
.with_child(lock::padlock_bundle(&asset_server, false));
commands.spawn(door::door_bundle(&asset_server, vec2(meters(3.5), 0.), true))
.with_child(lock::padlock_bundle(&asset_server, true));
commands.spawn(door::door_bundle(&asset_server, vec2(meters(3.5), meters(4.)), true));
commands.spawn(stairs::stairs_bundle(
&asset_server,
vec2(meters(-5.), 0.),
vec2(meters(0.), 0.),
Some(vec2(meters(2.), meters(4.))),
None,
));
commands.spawn(stairs::stairs_bundle(
&asset_server,
vec2(meters(-5.), meters(4.)),
Some(vec2(meters(2.), meters(4.))),
Some(vec2(meters(-2.), meters(-4.))),
));
commands.spawn(stairs::stairs_bundle(
&asset_server,
vec2(meters(-5.), meters(8.)),
vec2(meters(0.), meters(4.)),
None,
Some(vec2(meters(-2.), meters(-4.))),
));
commands.spawn(container::container_bundle(
&asset_server,
vec2(meters(-6.), 0.),
uvec2(1, 1),
));
commands.spawn(container::container_bundle(
&asset_server,
vec2(meters(-6.), meters(4.)),
uvec2(1, 1),
)).with_child(lockpick_bundle(&asset_server, UVec2::ZERO));
commands.spawn(container::container_bundle(
&asset_server,
vec2(meters(6.), 0.),
uvec2(1, 1),
));
commands.spawn(container::container_bundle(
&asset_server,
vec2(meters(6.), meters(4.)),
uvec2(1, 1),
)).with_child(lockpick_bundle(&asset_server, UVec2::ZERO));
commands.spawn(player_bundle(&asset_server, vec2(meters(-6.), 0.)));
}