refactor!: Item changes

- Bump version to 0.3.0
- Moved crate::inventory::item to crate::item
- Made Item.position non-option
- Renamed Item::new_positioned -> Item::new
- Removed old Item::new method
- Changed Inventory.can_fit signature to use item borrow
This commit is contained in:
Alexey 2026-03-25 14:16:33 +03:00
commit 528c511445
13 changed files with 81 additions and 86 deletions

View file

@ -141,8 +141,8 @@ pub fn ui_item_bundle(item: &Item, item_entity: Entity, image: Handle<Image>) ->
is_hoverable: true,
},
Name::new(format!("UiItem ({},{})",
item.position.unwrap_or_default().x,
item.position.unwrap_or_default().y,
item.position.x,
item.position.y,
)),
)
}

View file

@ -5,8 +5,8 @@ use bevy::prelude::*;
use crate::{
inventory::{
Inventory,
item::Item,
},
item::Item,
ui::UiRotateEvent,
};

View file

@ -62,11 +62,8 @@ pub fn on_item_drag_start(
error!("UiItem {} is pointing to non-existing Item", e.event_target());
return;
};
let Some(item_position) = item.position else {
return;
};
let slot_position = hovered_slot.0;
let diff = slot_position - item_position;
let diff = slot_position - item.position;
commands.entity(e.event_target()).insert(DraggedItem(item.clone(), diff));
}
}
@ -123,15 +120,18 @@ pub fn on_item_drag_drop(
info!("{actual_position:?}");
let temp_item = &mut dragged_item.0;
if actual_position.is_negative_bitmask() == 0 {
temp_item.position = Some(actual_position.as_uvec2());
temp_item.position = actual_position.as_uvec2();
}
let Some((slot_id, _, _)) = slot_id_query.iter().find(|(_, slot_pos, slot_parent_id)| slot_pos.0 == temp_item.position.unwrap() && slot_parent_id == &slot_parent) else {
let Some((slot_id, _, _)) = slot_id_query.iter().find(|(_, slot_pos, slot_parent_id)| slot_pos.0 == temp_item.position && slot_parent_id == &slot_parent) else {
return;
};
if inventory.can_replace(item_query.as_readonly(), items, *item_entity, temp_item) {
let mut item = item_query.get_mut(*item_entity).unwrap();
let Ok(mut item) = item_query.get_mut(*item_entity) else {
error!("Cannot get item to replace");
return;
};
item.position = temp_item.position;
item.size = temp_item.size;
item.rotated = temp_item.rotated;

View file

@ -2,14 +2,21 @@ use bevy::prelude::*;
use crate::{
inventory::ActiveInventory,
item::{
Item,
ItemImage,
},
player::Player,
ui::UiRoot,
};
use super::{*, bundles::*, observers::*};
use super::{
*,
bundles::*,
observers::*,
};
const UI_SLOT_ASSET_PATH: &'static str = "sprites/ui/inventory_slot.png";
const TEMP_ITEM_PATH: &'static str = "sprites/items/choco_bar.png";
pub fn setup_ui_inventory(
mut commands: Commands,
@ -18,6 +25,7 @@ pub fn setup_ui_inventory(
player_query: Query<(), With<Player>>,
active_inventory_query: Query<Entity, With<ActiveInventory>>,
item_query: Query<&Item>,
item_image_query: Query<&ItemImage>,
root_query: Query<Entity, With<UiRoot>>,
) {
let Ok(root) = root_query.single() else {
@ -25,7 +33,6 @@ pub fn setup_ui_inventory(
return;
};
let ui_slot_image: Handle<Image> = asset_server.load(UI_SLOT_ASSET_PATH);
let temp_item_image: Handle<Image> = asset_server.load(TEMP_ITEM_PATH);
let (mut player_inventory_ids, mut active_inventory_ids) = (Vec::new(), Vec::new());
for (inventory_parent, inventory_entity, inventory, children) in inventory_query.iter().sort::<Entity>() {
let is_player = match inventory_parent {
@ -48,10 +55,14 @@ pub fn setup_ui_inventory(
Some(children) => {
children.iter().filter_map(|item_entity| {
match item_query.get(item_entity) {
Ok(item) => Some((item, item_entity)),
Ok(item) => {
let item_image = item_image_query.get(item_entity)
.expect("ItemImage is required on Item");
Some((item, item_entity, item_image))
},
Err(_) => None,
}
}).collect::<Vec<(&Item, Entity)>>()
}).collect::<Vec<(&Item, Entity, &ItemImage)>>()
}
None => Vec::new(),
};
@ -62,10 +73,10 @@ pub fn setup_ui_inventory(
slot_commands.observe(on_slot_over)
.observe(on_slot_out)
.observe(on_item_drag_drop);
if let Some((item, entity)) = items.iter()
.find(|(i, _)| i.position.unwrap_or_default() == UVec2::new(x, y)) {
if let Some((item, entity, item_image)) = items.iter()
.find(|(i, _, _)| i.position == UVec2::new(x, y)) {
slot_commands.with_children(|commands| {
commands.spawn(ui_item_bundle(item, *entity, temp_item_image.clone()))
commands.spawn(ui_item_bundle(item, *entity, item_image.0.clone()))
.observe(on_item_over)
.observe(on_item_out)
.observe(on_item_drag_start)