generated from 2ndbeam/bevy-template
refactor!: Item changes
- Bump version to 0.3.0 - Moved crate::inventory::item to crate::item - Made Item.position non-option - Renamed Item::new_positioned -> Item::new - Removed old Item::new method - Changed Inventory.can_fit signature to use item borrow
This commit is contained in:
parent
42cfd14214
commit
528c511445
13 changed files with 81 additions and 86 deletions
2
Cargo.lock
generated
2
Cargo.lock
generated
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@ -2422,7 +2422,7 @@ dependencies = [
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[[package]]
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name = "expedition_demo"
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version = "0.2.0"
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version = "0.3.0"
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dependencies = [
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"bevy",
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"bevy_common_assets",
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@ -2,7 +2,7 @@ cargo-features = ["codegen-backend"]
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[package]
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name = "expedition_demo"
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version = "0.2.0"
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version = "0.3.0"
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edition = "2024"
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[dependencies]
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@ -1,6 +1,6 @@
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use bevy::prelude::*;
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pub mod item;
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use crate::item::Item;
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/// Marker that this inventory will show up when UI is built
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#[derive(Component, Reflect, Default, Clone, Copy, Debug, PartialEq, Eq)]
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@ -20,12 +20,11 @@ impl Inventory {
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pub fn can_fit(
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&self,
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item_query: Query<&item::Item>,
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item_query: Query<&Item>,
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contained_items: &[Entity],
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queried_size: UVec2,
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queried_position: UVec2,
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queried_item: &Item,
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) -> bool {
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let item_corner = queried_size + queried_position;
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let item_corner = queried_item.size + queried_item.position;
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if item_corner.x > self.size.x || item_corner.y > self.size.y {
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return false;
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}
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@ -35,7 +34,7 @@ impl Inventory {
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continue;
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};
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if item.overlaps(queried_size, queried_position) {
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if item.overlaps(queried_item) {
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return false;
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}
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}
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@ -44,40 +43,37 @@ impl Inventory {
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pub fn can_move(
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&self,
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item_query: Query<&item::Item>,
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item_query: Query<&Item>,
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contained_items: &[Entity],
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queried_item: Entity,
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queried_position: UVec2,
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) -> bool {
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let Ok(item::Item {size, ..}) = item_query.get(queried_item) else {
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let Ok(item) = item_query.get(queried_item) else {
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return false;
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};
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let children = contained_items.iter()
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.filter_map(|e| if e.ne(&&queried_item) { Some(*e) } else { None })
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.collect::<Vec<Entity>>();
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self.can_fit(item_query, children.as_slice(), *size, queried_position)
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let mock_item = Item::new(item.size, queried_position);
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self.can_fit(item_query, children.as_slice(), &mock_item)
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}
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pub fn can_replace(
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&self,
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item_query: Query<&item::Item>,
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item_query: Query<&Item>,
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contained_items: &[Entity],
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replacable_item: Entity,
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queried_item: &item::Item,
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queried_item: &Item,
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) -> bool {
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let Some(position) = &queried_item.position else {
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warn!("Trying to query rotated item without position");
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return false;
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};
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let children = contained_items.iter()
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.filter_map(|e| if e.ne(&&replacable_item) { Some(*e) } else { None })
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.collect::<Vec<Entity>>();
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self.can_fit(item_query, children.as_slice(), queried_item.size, *position)
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self.can_fit(item_query, children.as_slice(), queried_item)
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}
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pub fn can_rotate(
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&self,
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item_query: Query<&item::Item>,
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item_query: Query<&Item>,
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contained_items: &[Entity],
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queried_item: Entity,
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) -> bool {
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@ -85,20 +81,16 @@ impl Inventory {
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error!("Could not query item");
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return false;
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};
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let Some(position) = &item.position else {
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warn!("Trying to query rotated item without position");
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return false;
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};
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let children = contained_items.iter()
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.filter_map(|e| if e.ne(&&queried_item) { Some(*e) } else { None })
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.collect::<Vec<Entity>>();
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let rotated_item = item.clone_rotated();
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self.can_fit(item_query, children.as_slice(), rotated_item.size, *position)
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self.can_fit(item_query, children.as_slice(), &rotated_item)
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}
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fn find_free_space_inner(
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&self,
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item_query: Query<&item::Item>,
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item_query: Query<&Item>,
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contained_items: &[Entity],
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queried_size: UVec2,
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was_swapped: bool,
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@ -108,9 +100,10 @@ impl Inventory {
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};
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for x in 0..=tries_x {
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for y in 0..=tries_y {
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let tested_pos = UVec2::new(x, y);
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if self.can_fit(item_query, contained_items, queried_size, tested_pos) {
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return Some((tested_pos, was_swapped));
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let pos = UVec2::new(x, y);
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let mock_item = Item::new(queried_size, pos);
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if self.can_fit(item_query, contained_items, &mock_item) {
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return Some((pos, was_swapped));
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}
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}
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}
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@ -119,7 +112,7 @@ impl Inventory {
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pub fn find_free_space(
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&self,
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item_query: Query<&item::Item>,
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item_query: Query<&Item>,
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contained_items: &[Entity],
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queried_size: UVec2,
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) -> Option<(UVec2, bool)> {
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@ -13,7 +13,7 @@ pub struct Lockpick;
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pub fn lockpick_bundle(asset_server: &Res<AssetServer>, position: UVec2) -> impl Bundle {
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let image = asset_server.load(LOCKPICK_SPRITE);
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(
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Item::new_positioned(uvec2(1, 1), position),
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Item::new(uvec2(1, 1), position),
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ItemImage(image),
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Lockpick,
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)
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@ -6,7 +6,7 @@ pub mod lockpick;
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#[derive(Component, Debug, Deref, DerefMut, PartialEq, Eq, Default, Clone, Reflect)]
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#[reflect(Component, Debug, PartialEq, Default, Clone)]
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pub struct ItemImage(Handle<Image>);
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pub struct ItemImage(pub Handle<Image>);
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// TODO: get rid of Option in position, it's no longer needed
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#[derive(Component, Clone, Debug, Reflect, PartialEq, Eq)]
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@ -14,7 +14,7 @@ pub struct ItemImage(Handle<Image>);
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#[require(ItemImage)]
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pub struct Item {
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pub size: UVec2,
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pub position: Option<UVec2>,
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pub position: UVec2,
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pub rotated: bool,
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}
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@ -22,37 +22,24 @@ impl Default for Item {
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fn default() -> Self {
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Self {
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size: uvec2(1, 1),
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position: Some(uvec2(0, 0)),
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position: uvec2(0, 0),
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rotated: false,
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}
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}
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}
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impl Item {
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pub fn new(size: UVec2) -> Self {
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Self { size, position: None, rotated: false }
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pub fn new(size: UVec2, position: UVec2) -> Self {
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Self { size, position, rotated: false }
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}
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pub fn new_positioned(size: UVec2, position: UVec2) -> Self {
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Self { size, position: Some(position), rotated: false }
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#[inline(always)]
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pub fn rect(&self) -> URect {
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URect::from_corners(self.position, self.position + self.size)
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}
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pub fn rect(&self) -> Option<URect> {
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let Some(position) = self.position else {
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return None;
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};
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Some(URect::from_corners(position, position + self.size))
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}
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pub fn overlaps(&self, other_size: UVec2, other_position: UVec2) -> bool {
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let Some(rect) = self.rect() else {
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return false;
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};
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let other_rect = URect::from_corners(other_position, other_position + other_size);
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!rect.intersect(other_rect).is_empty()
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pub fn overlaps(&self, other: &Item) -> bool {
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!self.rect().intersect(other.rect()).is_empty()
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}
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/// Swap size.x with size.y
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@ -1,7 +1,12 @@
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use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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use crate::{inventory::{Inventory, item::lockpick::Lockpick}, meters, player::Player};
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use crate::{
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meters,
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inventory::Inventory,
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item::lockpick::Lockpick,
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player::Player,
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};
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use super::*;
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@ -7,7 +7,7 @@ use bevy_rapier2d::prelude::*;
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use crate::{
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meters,
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inventory::item::lockpick::lockpick_bundle,
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item::lockpick::lockpick_bundle,
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player::{
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Player,
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player_bundle,
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@ -9,6 +9,7 @@ use bevy_rapier2d::{
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pub mod input;
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pub mod inventory;
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pub mod item;
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pub mod layout;
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pub mod player;
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#[cfg(test)]
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@ -2,8 +2,8 @@ use bevy::prelude::*;
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use crate::{
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inventory::{
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Inventory,
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item::Item,
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},
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item::Item,
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ui::inventory::DraggedItem,
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};
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@ -13,37 +13,37 @@ fn inventory() -> Inventory {
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/// 1x2 0;0
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fn item_a() -> Item {
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Item::new_positioned(UVec2::new(1, 2), UVec2::new(0, 0))
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Item::new(UVec2::new(1, 2), UVec2::new(0, 0))
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}
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/// 2x2 0;2
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fn item_b() -> Item {
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Item::new_positioned(UVec2::new(2, 2), UVec2::new(0, 2))
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Item::new(UVec2::new(2, 2), UVec2::new(0, 2))
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}
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/// 3x2 1;0
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fn item_c() -> Item {
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Item::new_positioned(UVec2::new(3, 2), UVec2::new(1, 0))
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Item::new(UVec2::new(3, 2), UVec2::new(1, 0))
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}
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/// 2x2 2;2
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fn item_d() -> Item {
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Item::new_positioned(UVec2::new(2, 2), UVec2::new(2, 2))
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Item::new(UVec2::new(2, 2), UVec2::new(2, 2))
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}
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/// 1x1 0;0
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fn item_e() -> Item {
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Item::new_positioned(UVec2::new(1, 1), UVec2::new(0, 0))
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Item::new(UVec2::new(1, 1), UVec2::new(0, 0))
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}
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/// 5x5 0;0
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fn item_f() -> Item {
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Item::new_positioned(UVec2::new(5, 5), UVec2::new(0, 0))
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Item::new(UVec2::new(5, 5), UVec2::new(0, 0))
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}
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/// 2x2 3;3
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fn item_g() -> Item {
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Item::new_positioned(UVec2::new(2, 2), UVec2::new(3, 3))
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Item::new(UVec2::new(2, 2), UVec2::new(3, 3))
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}
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#[derive(Resource)]
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@ -62,14 +62,12 @@ fn insert_item(
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inventory_query: Query<(Entity, &Inventory, Option<&Children>)>
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) {
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let item = &items.0[items.1];
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let q_size = item.size;
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let q_pos = item.position.unwrap();
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let (entity, inventory, children) = inventory_query.single().unwrap();
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if let Some(children) = children {
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if items.2 {
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assert!(inventory.can_fit(item_query, children, q_size, q_pos));
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assert!(inventory.can_fit(item_query, children, item));
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} else {
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assert!(!inventory.can_fit(item_query, children, q_size, q_pos));
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assert!(!inventory.can_fit(item_query, children, item));
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}
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}
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let item_entity = commands.spawn(item.clone()).id();
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@ -141,8 +141,8 @@ pub fn ui_item_bundle(item: &Item, item_entity: Entity, image: Handle<Image>) ->
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is_hoverable: true,
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},
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Name::new(format!("UiItem ({},{})",
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item.position.unwrap_or_default().x,
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item.position.unwrap_or_default().y,
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item.position.x,
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item.position.y,
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)),
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)
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}
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@ -5,8 +5,8 @@ use bevy::prelude::*;
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use crate::{
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inventory::{
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Inventory,
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item::Item,
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},
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item::Item,
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ui::UiRotateEvent,
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};
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@ -62,11 +62,8 @@ pub fn on_item_drag_start(
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error!("UiItem {} is pointing to non-existing Item", e.event_target());
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return;
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};
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let Some(item_position) = item.position else {
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return;
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};
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let slot_position = hovered_slot.0;
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let diff = slot_position - item_position;
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let diff = slot_position - item.position;
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commands.entity(e.event_target()).insert(DraggedItem(item.clone(), diff));
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}
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}
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@ -123,15 +120,18 @@ pub fn on_item_drag_drop(
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info!("{actual_position:?}");
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let temp_item = &mut dragged_item.0;
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if actual_position.is_negative_bitmask() == 0 {
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temp_item.position = Some(actual_position.as_uvec2());
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temp_item.position = actual_position.as_uvec2();
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}
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let Some((slot_id, _, _)) = slot_id_query.iter().find(|(_, slot_pos, slot_parent_id)| slot_pos.0 == temp_item.position.unwrap() && slot_parent_id == &slot_parent) else {
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let Some((slot_id, _, _)) = slot_id_query.iter().find(|(_, slot_pos, slot_parent_id)| slot_pos.0 == temp_item.position && slot_parent_id == &slot_parent) else {
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return;
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};
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if inventory.can_replace(item_query.as_readonly(), items, *item_entity, temp_item) {
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let mut item = item_query.get_mut(*item_entity).unwrap();
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let Ok(mut item) = item_query.get_mut(*item_entity) else {
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error!("Cannot get item to replace");
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return;
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};
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item.position = temp_item.position;
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item.size = temp_item.size;
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item.rotated = temp_item.rotated;
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|
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@ -2,14 +2,21 @@ use bevy::prelude::*;
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use crate::{
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inventory::ActiveInventory,
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item::{
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Item,
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ItemImage,
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},
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player::Player,
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ui::UiRoot,
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};
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use super::{*, bundles::*, observers::*};
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use super::{
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*,
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bundles::*,
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observers::*,
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};
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const UI_SLOT_ASSET_PATH: &'static str = "sprites/ui/inventory_slot.png";
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const TEMP_ITEM_PATH: &'static str = "sprites/items/choco_bar.png";
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pub fn setup_ui_inventory(
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mut commands: Commands,
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@ -18,6 +25,7 @@ pub fn setup_ui_inventory(
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player_query: Query<(), With<Player>>,
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active_inventory_query: Query<Entity, With<ActiveInventory>>,
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item_query: Query<&Item>,
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item_image_query: Query<&ItemImage>,
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root_query: Query<Entity, With<UiRoot>>,
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) {
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let Ok(root) = root_query.single() else {
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@ -25,7 +33,6 @@ pub fn setup_ui_inventory(
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return;
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};
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let ui_slot_image: Handle<Image> = asset_server.load(UI_SLOT_ASSET_PATH);
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let temp_item_image: Handle<Image> = asset_server.load(TEMP_ITEM_PATH);
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let (mut player_inventory_ids, mut active_inventory_ids) = (Vec::new(), Vec::new());
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for (inventory_parent, inventory_entity, inventory, children) in inventory_query.iter().sort::<Entity>() {
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let is_player = match inventory_parent {
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@ -48,10 +55,14 @@ pub fn setup_ui_inventory(
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Some(children) => {
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children.iter().filter_map(|item_entity| {
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match item_query.get(item_entity) {
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Ok(item) => Some((item, item_entity)),
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Ok(item) => {
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let item_image = item_image_query.get(item_entity)
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.expect("ItemImage is required on Item");
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Some((item, item_entity, item_image))
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},
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Err(_) => None,
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}
|
||||
}).collect::<Vec<(&Item, Entity)>>()
|
||||
}).collect::<Vec<(&Item, Entity, &ItemImage)>>()
|
||||
}
|
||||
None => Vec::new(),
|
||||
};
|
||||
|
|
@ -62,10 +73,10 @@ pub fn setup_ui_inventory(
|
|||
slot_commands.observe(on_slot_over)
|
||||
.observe(on_slot_out)
|
||||
.observe(on_item_drag_drop);
|
||||
if let Some((item, entity)) = items.iter()
|
||||
.find(|(i, _)| i.position.unwrap_or_default() == UVec2::new(x, y)) {
|
||||
if let Some((item, entity, item_image)) = items.iter()
|
||||
.find(|(i, _, _)| i.position == UVec2::new(x, y)) {
|
||||
slot_commands.with_children(|commands| {
|
||||
commands.spawn(ui_item_bundle(item, *entity, temp_item_image.clone()))
|
||||
commands.spawn(ui_item_bundle(item, *entity, item_image.0.clone()))
|
||||
.observe(on_item_over)
|
||||
.observe(on_item_out)
|
||||
.observe(on_item_drag_start)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue