generated from 2ndbeam/bevy-template
feat: Level loading from TOML asset
- Fixed detect_interactions system - Added test for deserializing asset with plugin
This commit is contained in:
parent
0ab2620724
commit
79fe190b6b
9 changed files with 124 additions and 97 deletions
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@ -2,17 +2,42 @@ use std::collections::HashMap;
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use bevy::prelude::*;
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use crate::{layout::{Level, asset::structs::{DoorData, StairsData}, door::door_bundle, lock::padlock_bundle, stairs::stairs_bundle, tilemap::tilemap_bundle}, meters, player::player_bundle};
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use crate::{
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LoadingState,
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meters,
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item::lockpick::lockpick_bundle,
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layout::{
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Level,
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LevelAssetHandle,
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asset::structs::*,
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container::container_bundle,
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door::door_bundle,
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lock::padlock_bundle,
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stairs::stairs_bundle,
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tilemap::tilemap_bundle
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},
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player::player_bundle,
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};
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pub mod structs;
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pub fn check_loading(
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level_handle: Res<LevelAssetHandle>,
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asset_server: Res<AssetServer>,
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mut next_state: ResMut<NextState<LoadingState>>,
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) {
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if asset_server.is_loaded(level_handle.id()) {
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next_state.set(LoadingState::Ready);
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}
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}
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pub fn load_level (
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InRef(level_handle): InRef<Handle<structs::LevelAsset>>,
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level_handle: Res<LevelAssetHandle>,
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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level_assets: Res<Assets<structs::LevelAsset>>,
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) {
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let Some(level) = level_assets.get(level_handle) else {
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let Some(level) = level_assets.get(&level_handle.0) else {
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error!("Could not load level asset from {level_handle:?}");
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return;
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};
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@ -45,7 +70,7 @@ pub fn load_level (
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parent.spawn(tilemap_bundle(&asset_server, tiles));
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parent.spawn(player_bundle(&asset_server, player_pos));
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for DoorData {pos, facing_left, lock} in level.interactive.doors.iter() {
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for DoorData { pos, facing_left, lock } in level.interactive.doors.iter() {
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let door_pos = vec2(meters(pos.x + 0.5), meters(pos.y));
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let mut door = parent.spawn(door_bundle(&asset_server, door_pos, *facing_left));
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if let Some(lock_facing_left) = lock {
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@ -53,21 +78,34 @@ pub fn load_level (
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}
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}
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for StairsData {pos, floors} in level.interactive.stairs.iter() { match floors {
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&0 | &1 => continue,
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for StairsData { pos, floors } in level.interactive.stairs.iter() { match *floors {
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0 | 1 => continue,
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_ => {
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let mut pos = vec2(meters(pos.x), meters(pos.y));
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let mut down = None;
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let mut up = Some(vec2(meters(2.), meters(4.)));
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for i in 0..*floors {
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parent.spawn(stairs_bundle(&asset_server, pos, up, down));
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pos.y += meters(4.);
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if i == floors - 1 {
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if i == *floors - 1 {
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up = None;
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}
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parent.spawn(stairs_bundle(&asset_server, pos, up, down));
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pos.y += meters(4.);
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down = Some(vec2(meters(-2.), meters(-4.)));
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}
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},
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}}
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for ContainerData { pos, size, items } in level.interactive.containers.iter() {
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let pos = vec2(meters(pos.x), meters(pos.y));
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let mut container = parent.spawn(container_bundle(&asset_server, pos, *size));
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for item in items {
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// TODO: replace with proper item-by-id system
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if item.id == "lockpick" {
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container.with_child(lockpick_bundle(&asset_server, item.pos, item.rotated));
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}
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}
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}
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});
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}
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@ -171,7 +171,7 @@ impl From<ContainerDataInner> for ContainerData {
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Self {
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pos: pos.into(),
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size: size.unwrap_or_default().into(),
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items,
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items: items.unwrap_or_default(),
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}
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}
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}
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@ -64,7 +64,7 @@ pub struct ContainerData {
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#[serde(default)]
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pub size: UVec2,
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#[serde(default)]
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pub items: Option<Vec<ItemData>>,
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pub items: Vec<ItemData>,
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}
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#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Clone, Reflect)]
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@ -22,8 +22,13 @@ pub struct Locked;
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#[derive(Component, Debug, PartialEq, Eq, Default, Clone, Copy, Reflect)]
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#[reflect(Component, Debug, PartialEq, Default, Clone)]
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#[require(Transform, InheritedVisibility)]
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pub struct Level;
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#[derive(Resource, Debug, PartialEq, Eq, Default, Clone, Reflect, Deref, DerefMut)]
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#[reflect(Resource, Debug, PartialEq, Default, Clone)]
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pub struct LevelAssetHandle(Handle<asset::structs::LevelAsset>);
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#[derive(EntityEvent, Reflect, Clone, Copy, PartialEq, Eq, Debug)]
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#[reflect(Event, Debug, PartialEq, Clone)]
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pub struct InteractionEvent {
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@ -38,7 +38,6 @@ pub fn on_stairs_interact(
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return;
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};
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let Ok(mut player_transform) = player_query.single_mut() else {
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error!("Player is not single");
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return;
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};
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@ -6,12 +6,7 @@ use bevy::{
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use bevy_rapier2d::prelude::*;
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use crate::{
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meters,
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item::lockpick::lockpick_bundle,
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player::{
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Player,
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player_bundle,
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},
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player::Player,
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};
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use super::*;
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@ -33,6 +28,22 @@ fn get_interactive_id<F: QueryFilter>(
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}
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}
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fn interact_collisions_inner<F: QueryFilter>(
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first: Entity,
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second: Entity,
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interactive_query: Query<(), F>,
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player_query: Query<(), With<Player>>,
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parent_query: Query<&ChildOf, With<Collider>>,
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) -> Option<Entity> {
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let Some(interactive_id) = get_interactive_id(first, interactive_query, parent_query) else {
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return None;
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};
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if player_query.get(second).is_err() {
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return None;
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}
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Some(interactive_id)
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}
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pub fn detect_interact_collisions(
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mut commands: Commands,
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mut collision_events: MessageReader<CollisionEvent>,
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@ -44,22 +55,20 @@ pub fn detect_interact_collisions(
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for collision_event in collision_events.read() {
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match collision_event {
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CollisionEvent::Started(first, second, _) => {
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let Some(interactive_id) = get_interactive_id(*first, interactive_query1, parent_query) else {
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continue;
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};
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if player_query.get(*second).is_err() {
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continue;
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if let Some(interactive_id) = interact_collisions_inner(*first, *second, interactive_query1, player_query, parent_query) {
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commands.entity(interactive_id).insert(MayInteract);
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}
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if let Some(interactive_id) = interact_collisions_inner(*second, *first, interactive_query1, player_query, parent_query) {
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commands.entity(interactive_id).insert(MayInteract);
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}
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commands.entity(interactive_id).insert(MayInteract);
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},
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CollisionEvent::Stopped(first, second, _) => {
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let Some(interactive_id) = get_interactive_id(*first, interactive_query2, parent_query) else {
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continue;
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};
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if player_query.get(*second).is_err() {
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continue;
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if let Some(interactive_id) = interact_collisions_inner(*first, *second, interactive_query2, player_query, parent_query) {
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commands.entity(interactive_id).remove::<MayInteract>();
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}
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if let Some(interactive_id) = interact_collisions_inner(*second, *first, interactive_query2, player_query, parent_query) {
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commands.entity(interactive_id).remove::<MayInteract>();
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}
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commands.entity(interactive_id).remove::<MayInteract>();
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},
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}
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}
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@ -78,66 +87,6 @@ pub fn setup_world(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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) {
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let tiles = [
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( 0, ( 0, 0, 16, 1 )), // 1F floor
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( 0, ( 0, 4, 16, 1 )), // 1F ceiling / 2F floor
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( 0, ( 0, 8, 16, 1 )), // 2F ceiling
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( 1, ( 0, 1, 1, 3 )), // 1F left wall
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( 1, ( 0, 5, 1, 3 )), // 2F left wall
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( 1, ( 15, 1, 1, 3 )), // 1F right wall
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( 1, ( 15, 5, 1, 3 )), // 2F right wall
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( 2, ( 4, 3, 1, 1 )), // 1F left door connector
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( 2, ( 4, 7, 1, 1 )), // 2F left door connector
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( 2, ( 11, 3, 1, 1 )), // 1F right door connector
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( 2, ( 11, 7, 1, 1 )), // 2F right door connector
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].into_iter().map(|(id, (x, y, w, h))| {
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(id, URect::from_corners(uvec2(x, y), uvec2(x + w - 1, y + h - 1)))
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}).collect::<Vec<(u16, URect)>>();
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commands.spawn(tilemap::tilemap_bundle(&asset_server, tiles));
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commands.spawn(player_bundle(&asset_server, vec2(meters(1.5), meters(1.))));
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commands.spawn(door::door_bundle(&asset_server, vec2(meters(4.5), meters(1.)), false));
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commands.spawn(door::door_bundle(&asset_server, vec2(meters(4.5), meters(5.)), false))
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.with_child(lock::padlock_bundle(&asset_server, false));
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commands.spawn(door::door_bundle(&asset_server, vec2(meters(11.5), meters(1.)), true))
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.with_child(lock::padlock_bundle(&asset_server, true));
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commands.spawn(door::door_bundle(&asset_server, vec2(meters(11.5), meters(5.)), true));
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commands.spawn(stairs::stairs_bundle(
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&asset_server,
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vec2(meters(8.), meters(1.)),
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Some(vec2(meters(2.), meters(4.))),
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None,
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));
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commands.spawn(stairs::stairs_bundle(
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&asset_server,
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vec2(meters(8.), meters(5.)),
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None,
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Some(vec2(meters(-2.), meters(-4.))),
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));
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commands.spawn(container::container_bundle(
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&asset_server,
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vec2(meters(2.), meters(1.)),
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uvec2(1, 1),
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));
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commands.spawn(container::container_bundle(
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&asset_server,
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vec2(meters(14.), meters(1.)),
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uvec2(1, 1),
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));
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commands.spawn(container::container_bundle(
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&asset_server,
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vec2(meters(2.), meters(5.)),
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uvec2(4, 4),
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)).with_child(lockpick_bundle(&asset_server, uvec2(2, 2), false));
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commands.spawn(container::container_bundle(
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&asset_server,
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vec2(meters(14.), meters(5.)),
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uvec2(2, 2),
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)).with_child(lockpick_bundle(&asset_server, UVec2::ZERO, true));
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let level_handle = asset_server.load("levels/level.toml");
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commands.insert_resource(LevelAssetHandle(level_handle));
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}
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14
src/lib.rs
14
src/lib.rs
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@ -2,6 +2,7 @@ use bevy::{
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prelude::*,
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ui_widgets::ScrollbarPlugin,
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};
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use bevy_common_assets::toml::TomlAssetPlugin;
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use bevy_rapier2d::{
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prelude::*,
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rapier::prelude::IntegrationParameters,
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@ -28,6 +29,14 @@ pub enum GameState {
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Inventory,
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}
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#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States, Reflect)]
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#[reflect(Clone, PartialEq, Debug, Default, Hash, State)]
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pub enum LoadingState {
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#[default]
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Loading,
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Ready,
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}
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fn camera_bundle() -> impl Bundle {
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(
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Camera2d,
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@ -81,9 +90,11 @@ impl Plugin for ExpeditionPlugin {
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RapierPhysicsPlugin::<()>::default()
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.with_custom_initialization(rapier_init),
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ScrollbarPlugin,
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TomlAssetPlugin::<layout::asset::structs::LevelAsset>::new(&["toml"]),
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input::plugin::InputAssetPlugin::<input::InputAction>::default(),
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input::plugin::InputAssetPlugin::<input::UiAction>::default(),
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))
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.init_state::<LoadingState>()
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.init_state::<GameState>()
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.insert_resource(ui::WindowSize::default())
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.add_systems(Startup, (
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@ -92,12 +103,15 @@ impl Plugin for ExpeditionPlugin {
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))
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.add_systems(Update, (
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insert_entity_name,
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layout::asset::check_loading
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.run_if(|state: Res<State<LoadingState>>| *state == LoadingState::Loading),
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layout::systems::detect_interact_collisions,
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layout::systems::lock_door,
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player::systems::handle_input,
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ui::update_window_size,
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ui::handle_input,
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))
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.add_systems(OnEnter(LoadingState::Ready), layout::asset::load_level)
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.add_systems(OnEnter(GameState::Inventory), ui::inventory::systems::setup_ui_inventory)
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.add_systems(OnExit(GameState::Inventory), ui::inventory::systems::clear_ui_inventory)
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.add_observer(ui::inventory::observers::on_ui_rotate)
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@ -19,7 +19,9 @@ pub fn handle_input(
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interactables: Query<Entity, With<MayInteract>>,
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mut player: Query<(&Player, &mut ActionState<Action>, &mut KinematicCharacterController, &mut Sprite)>,
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) {
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let player = player.single_mut().expect("Player should be single");
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let Ok(player) = player.single_mut() else {
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return;
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};
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match state.get() {
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GameState::Running => {
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let (Player {speed}, mut action_state, mut controller, mut sprite) = player;
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@ -1,11 +1,14 @@
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use super::super::*;
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use bevy::prelude::*;
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use bevy_common_assets::toml::TomlAssetPlugin;
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use crate::layout::asset::structs::LevelAsset;
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#[test]
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fn deserialize_levels() {
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fn deserialize_from_str() {
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let level_str = include_str!("../../assets/levels/level.toml");
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let level_alt_str = include_str!("../../assets/levels/level_alt.toml");
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let level = toml::de::from_str::<layout::asset::structs::LevelAsset>(level_str).unwrap();
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let level_alt = toml::de::from_str::<layout::asset::structs::LevelAsset>(level_alt_str).unwrap();
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let level = toml::de::from_str::<LevelAsset>(level_str).unwrap();
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let level_alt = toml::de::from_str::<LevelAsset>(level_alt_str).unwrap();
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assert_eq!(level.meta, level_alt.meta);
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assert_eq!(level.interactive, level_alt.interactive);
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@ -14,3 +17,20 @@ fn deserialize_levels() {
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assert_eq!(&tiles, other_tiles);
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}
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}
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#[test]
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fn deserialize_from_app_asset() {
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let mut app = App::new();
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app.add_plugins((
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MinimalPlugins,
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AssetPlugin {
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file_path: "../../assets".to_string(),
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..default()
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},
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TomlAssetPlugin::<LevelAsset>::new(&["toml"]),
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));
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if let Err(error) = app.world_mut().run_system_cached(|asset_server: Res<AssetServer>| {
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let _ = asset_server.load::<LevelAsset>("levels/level.toml");
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}) { panic!("{error}") };
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}
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