generated from 2ndbeam/bevy-template
refactor!: Split everything into submodules
- Bump version to 0.2.0 - Split every module to systems, observers, plugins, etc - Renamed Crate to Container - Removed Wall component - Removed try_insert_item system - Removed inventory::ui module
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20 changed files with 830 additions and 772 deletions
41
src/input/mod.rs
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41
src/input/mod.rs
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use bevy::prelude::*;
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use leafwing_input_manager::prelude::*;
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use serde::{
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Serialize,
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Deserialize
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};
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pub mod plugin;
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#[derive(Actionlike, PartialEq, Eq, Hash, Debug, Clone, Reflect, Serialize, Deserialize)]
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pub enum InputAction {
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#[actionlike(Axis)]
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Move,
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ToggleInventory,
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Interact,
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}
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impl InputAction {
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pub fn default_input_map() -> InputMap<Self> {
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InputMap::default()
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.with_axis(Self::Move, VirtualAxis::ad())
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.with_axis(Self::Move, GamepadAxis::LeftStickX)
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.with(Self::ToggleInventory, KeyCode::KeyI)
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.with(Self::ToggleInventory, GamepadButton::Select)
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.with(Self::Interact, KeyCode::KeyE)
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.with(Self::Interact, GamepadButton::East)
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}
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}
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#[derive(Actionlike, PartialEq, Eq, Hash, Debug, Clone, Reflect, Serialize, Deserialize)]
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pub enum UiAction {
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Rotate,
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}
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impl UiAction {
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pub fn default_input_map() -> InputMap<Self> {
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InputMap::default()
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.with(Self::Rotate, KeyCode::KeyR)
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.with(Self::Rotate, GamepadButton::West)
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}
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}
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