generated from 2ndbeam/bevy-template
feat: Player is now using leafwing-input-manager
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parent
44c2c9f58a
commit
957717671a
4 changed files with 68 additions and 24 deletions
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@ -1,4 +1,7 @@
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use bevy::prelude::*;
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use leafwing_input_manager::prelude::*;
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use crate::InputAction as Action;
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#[derive(Component)]
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pub struct Player {
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@ -14,6 +17,7 @@ fn player_bundle(asset_server: &Res<AssetServer>) -> impl Bundle {
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},
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Sprite::from_image(image),
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Transform::from_xyz(0f32, 0f32, 1f32),
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Action::default_input_map(),
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)
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}
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@ -22,20 +26,16 @@ pub fn setup_player(mut commands: Commands, asset_server: Res<AssetServer>) {
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}
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pub fn handle_input(
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key_input: Res<ButtonInput<KeyCode>>,
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time: Res<Time>,
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player: Query<(&Player, &mut Transform, &mut Sprite)>,
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mut player: Query<(&Player, &ActionState<Action>, &mut Transform, &mut Sprite)>,
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) {
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let exclusive_pressed = key_input.pressed(KeyCode::KeyA) != key_input.pressed(KeyCode::KeyD);
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let direction = if !exclusive_pressed { 0f32 }
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else if key_input.pressed(KeyCode::KeyA) { -1f32 }
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else if key_input.pressed(KeyCode::KeyD) { 1f32 }
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else { unreachable!() };
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let player = player.single_mut().expect("Player should be single");
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let (Player {speed}, action_state, mut transform, mut sprite) = player;
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let direction = action_state.clamped_value(&Action::Move);
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for (Player {speed}, mut transform, mut sprite) in player {
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transform.translation.x += direction * speed * time.delta_secs();
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if direction != 0f32 {
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sprite.flip_x = direction < 0f32;
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}
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transform.translation.x += direction * speed * time.delta_secs();
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if direction != 0f32 {
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sprite.flip_x = direction < 0f32;
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}
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}
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