generated from 2ndbeam/bevy-template
feat: Player is now using leafwing-input-manager
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44c2c9f58a
commit
957717671a
4 changed files with 68 additions and 24 deletions
47
src/input.rs
47
src/input.rs
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@ -1,8 +1,8 @@
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use std::{any::{Any, TypeId}, collections::HashMap, hash::Hash, marker::PhantomData};
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use bevy::prelude::*;
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use bevy::{prelude::*, reflect::GetTypeRegistration};
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use bevy_common_assets::toml::TomlAssetPlugin;
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use leafwing_input_manager::{Actionlike, prelude::{Axislike, Buttonlike, DualAxislike, InputMap}};
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use leafwing_input_manager::{Actionlike, plugin::InputManagerPlugin, prelude::*};
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use serde::{Deserialize, Serialize, de::DeserializeOwned};
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const INPUT_ASSET_EXTENSIONS: [&'static str; 1] = ["input.toml"];
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@ -205,13 +205,42 @@ impl<Name> From<InputMap<Name>> for InputAsset<Name>
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}
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}
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#[derive(Debug, Default)]
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pub struct InputAssetPlugin<T> (PhantomData<T>);
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#[derive(Resource, Deref)]
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pub struct InputAssetHandle<T: Sized + Hash + Eq + Reflect + TypePath + Actionlike> (Option<Handle<InputAsset<T>>>);
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impl<T> Plugin for InputAssetPlugin<T>
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where T: Sized + Hash + Eq + Reflect + TypePath + Actionlike + DeserializeOwned
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{
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fn build(&self, app: &mut App) {
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app.add_plugins(TomlAssetPlugin::<InputAsset<T>>::new(&INPUT_ASSET_EXTENSIONS));
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#[derive(Debug)]
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pub struct InputAssetPlugin<T: Sized + Hash + Eq + Reflect + TypePath + Actionlike + DeserializeOwned + GetTypeRegistration> {
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_phantom: PhantomData<T>,
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extensions: &'static [&'static str],
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}
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impl<T> InputAssetPlugin<T>
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where T: Sized + Hash + Eq + Reflect + TypePath + Actionlike + DeserializeOwned + GetTypeRegistration {
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pub fn new(extensions: &'static [&'static str]) -> Self {
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Self {
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_phantom: PhantomData,
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extensions,
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}
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}
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}
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impl<T> Default for InputAssetPlugin<T>
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where T: Sized + Hash + Eq + Reflect + TypePath + Actionlike + DeserializeOwned + GetTypeRegistration {
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fn default() -> Self {
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Self {
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_phantom: PhantomData,
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extensions: &INPUT_ASSET_EXTENSIONS,
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}
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}
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}
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impl<T> Plugin for InputAssetPlugin<T>
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where T: Sized + Hash + Eq + Reflect + TypePath + Actionlike + DeserializeOwned + GetTypeRegistration
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{
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fn build(&self, app: &mut App) {
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app.add_plugins((
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TomlAssetPlugin::<InputAsset<T>>::new(&self.extensions),
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InputManagerPlugin::<T>::default()
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));
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}
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}
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25
src/lib.rs
25
src/lib.rs
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@ -5,16 +5,32 @@ pub mod input;
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mod tests;
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use bevy::prelude::*;
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use leafwing_input_manager::prelude::*;
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use serde::{Deserialize, Serialize};
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pub struct ExpeditionPlugin;
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pub enum InputActions {
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MoveLeft,
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MoveRight,
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#[derive(Actionlike, PartialEq, Eq, Hash, Debug, Clone, Reflect, Serialize, Deserialize)]
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pub enum InputAction {
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#[actionlike(Axis)]
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Move,
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ToggleInventory,
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Interact,
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}
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impl InputAction {
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pub fn default_input_map() -> InputMap<Self> {
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let input_map = InputMap::default()
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.with_axis(Self::Move, VirtualAxis::ad())
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.with_axis(Self::Move, GamepadAxis::LeftStickX)
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.with(Self::ToggleInventory, KeyCode::KeyI)
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.with(Self::ToggleInventory, GamepadButton::Select)
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.with(Self::Interact, KeyCode::KeyE)
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.with(Self::Interact, GamepadButton::East);
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input_map
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}
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}
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fn camera_bundle() -> impl Bundle {
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(
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Camera2d,
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@ -38,7 +54,8 @@ fn setup_global(mut commands: Commands) {
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impl Plugin for ExpeditionPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, (player::setup_player, setup_global))
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app.add_plugins(input::InputAssetPlugin::<InputAction>::default())
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.add_systems(Startup, (player::setup_player, setup_global))
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.add_systems(Update, player::handle_input);
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}
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}
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@ -1,4 +1,7 @@
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use bevy::prelude::*;
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use leafwing_input_manager::prelude::*;
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use crate::InputAction as Action;
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#[derive(Component)]
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pub struct Player {
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@ -14,6 +17,7 @@ fn player_bundle(asset_server: &Res<AssetServer>) -> impl Bundle {
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},
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Sprite::from_image(image),
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Transform::from_xyz(0f32, 0f32, 1f32),
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Action::default_input_map(),
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)
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}
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@ -22,20 +26,16 @@ pub fn setup_player(mut commands: Commands, asset_server: Res<AssetServer>) {
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}
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pub fn handle_input(
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key_input: Res<ButtonInput<KeyCode>>,
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time: Res<Time>,
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player: Query<(&Player, &mut Transform, &mut Sprite)>,
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mut player: Query<(&Player, &ActionState<Action>, &mut Transform, &mut Sprite)>,
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) {
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let exclusive_pressed = key_input.pressed(KeyCode::KeyA) != key_input.pressed(KeyCode::KeyD);
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let direction = if !exclusive_pressed { 0f32 }
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else if key_input.pressed(KeyCode::KeyA) { -1f32 }
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else if key_input.pressed(KeyCode::KeyD) { 1f32 }
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else { unreachable!() };
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let player = player.single_mut().expect("Player should be single");
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let (Player {speed}, action_state, mut transform, mut sprite) = player;
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let direction = action_state.clamped_value(&Action::Move);
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for (Player {speed}, mut transform, mut sprite) in player {
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transform.translation.x += direction * speed * time.delta_secs();
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if direction != 0f32 {
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sprite.flip_x = direction < 0f32;
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}
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}
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}
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@ -1,5 +1,3 @@
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use std::any::{Any, TypeId};
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use super::*;
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use leafwing_input_manager::prelude::*;
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