generated from 2ndbeam/bevy-template
feat: Implemented basic item drag-and-drop
- Added bundle names - Added system to update bundle names with entity name
This commit is contained in:
parent
0add3e4c20
commit
a462c64786
4 changed files with 56 additions and 18 deletions
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@ -1,6 +1,6 @@
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use std::f32::consts::FRAC_PI_2;
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use bevy::{ecs::component::{ComponentId, ComponentIdFor}, prelude::*};
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use bevy::prelude::*;
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use crate::{inventory::{ActiveInventory, Inventory, item::Item}, ui::{UiRoot, WindowSize}};
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@ -9,7 +9,7 @@ const TEMP_ITEM_PATH: &'static str = "sprites/items/choco_bar.png";
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#[derive(Component, Reflect)]
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#[require(Node)]
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pub struct UiInventory;
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pub struct UiInventory(Entity);
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#[derive(Component, Reflect)]
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#[require(Node, ImageNode)]
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@ -20,25 +20,48 @@ pub struct UiInventorySlot(UVec2);
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pub struct UiItem(Entity);
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fn on_item_drag_drop(
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event: On<Pointer<DragDrop>>,
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ui_item_query: Query<&UiItem>,
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slot_query: Query<(&UiInventorySlot, Option<&Children>)>,
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mut event: On<Pointer<DragDrop>>,
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mut commands: Commands,
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ui_item_query: Query<(Entity, &UiItem)>,
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ui_inventory_query: Query<&UiInventory>,
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mut item_query: Query<&mut Item>,
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slot_query: Query<(&ChildOf, &UiInventorySlot, Option<&Children>)>,
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inventory_query: Query<(&Inventory, Option<&Children>)>,
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) {
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info!("dragdrop {} {}", event.dropped, event.event_target());
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let Ok(ui_item) = ui_item_query.get(event.dropped) else {
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let Ok((ui_item_entity, UiItem(item_entity))) = ui_item_query.get(event.dropped) else {
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return;
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};
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let Ok((slot, _)) = slot_query.get(event.event_target()) else {
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let Ok((slot_parent, UiInventorySlot(new_position), slot_children)) = slot_query.get(event.event_target()) else {
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return;
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};
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if slot_children.is_some() {
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return;
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}
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let Ok(UiInventory(inventory_id)) = ui_inventory_query.get(slot_parent.0) else {
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return;
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};
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let Ok((inventory, inventory_children)) = inventory_query.get(*inventory_id) else {
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return;
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};
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info!("Item {:?} dropped on {:?}", ui_item.0, slot.0);
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let items = match inventory_children {
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Some(children) => &children[..],
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None => &[],
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};
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if inventory.can_move(item_query.as_readonly(), items, *item_entity, *new_position) {
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let mut item = item_query.get_mut(*item_entity).unwrap();
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item.position = Some(*new_position);
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commands.entity(ui_item_entity).insert(ChildOf(event.event_target()));
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}
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event.propagate(false);
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}
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fn ui_inventory_bundle(
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inventory: &Inventory,
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inventory_entity: Entity,
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window_size: &Res<WindowSize>,
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_slot_id: ComponentId,
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) -> impl Bundle {
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let window_ratio = window_size.aspect_ratio();
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let (width, height) = {
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@ -49,7 +72,7 @@ fn ui_inventory_bundle(
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}
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};
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(
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UiInventory,
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UiInventory(inventory_entity),
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Node {
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align_self: AlignSelf::Center,
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align_content: AlignContent::Center,
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@ -63,8 +86,8 @@ fn ui_inventory_bundle(
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},
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Pickable::IGNORE,
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GlobalZIndex::default(),
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Observer::new(on_item_drag_drop)
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// .with_component(slot_id),
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Observer::new(on_item_drag_drop),
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Name::new(format!("UiInventory ({}x{})", inventory.size.x, inventory.size.y)),
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)
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}
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@ -88,6 +111,7 @@ fn inventory_slot_bundle(x: u32, y: u32, image: Handle<Image>) -> impl Bundle {
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should_block_lower: true,
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is_hoverable: true,
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},
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Name::new(format!("UiInventorySlot({x},{y})")),
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)
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}
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@ -129,16 +153,19 @@ fn ui_item_bundle(item: &Item, item_entity: Entity, image: Handle<Image>) -> imp
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should_block_lower: false,
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is_hoverable: true,
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},
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Name::new(format!("UiItem ({},{})",
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item.position.unwrap_or_default().x,
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item.position.unwrap_or_default().y,
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)),
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)
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}
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pub fn setup_ui_inventory(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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inventory_query: Query<(&Inventory, Option<&Children>), With<ActiveInventory>>,
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inventory_query: Query<(Entity, &Inventory, Option<&Children>), With<ActiveInventory>>,
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item_query: Query<&Item>,
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root_query: Query<Entity, With<UiRoot>>,
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slot_id: ComponentIdFor<UiInventorySlot>,
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window_size: Res<WindowSize>,
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) {
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let Ok(root) = root_query.single() else {
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@ -147,7 +174,7 @@ pub fn setup_ui_inventory(
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};
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let ui_slot_image: Handle<Image> = asset_server.load(UI_SLOT_ASSET_PATH);
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let temp_item_image: Handle<Image> = asset_server.load(TEMP_ITEM_PATH);
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for (inventory, children) in inventory_query {
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for (inventory_entity, inventory, children) in inventory_query {
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let items = match children {
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Some(children) => {
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children.iter().filter_map(|item_entity| {
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@ -162,7 +189,7 @@ pub fn setup_ui_inventory(
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}
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None => Vec::new(),
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};
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let inventory_entity = commands.spawn(ui_inventory_bundle(inventory, &window_size, slot_id.get()))
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let inventory_entity = commands.spawn(ui_inventory_bundle(inventory, inventory_entity, &window_size))
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.with_children(|commands| {
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for x in 0..inventory.size.x { for y in 0..inventory.size.y {
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let mut slot_commands = commands.spawn(inventory_slot_bundle(x, y, ui_slot_image.clone()));
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