feat: Barely working tilemap system

- Added tilemap bundle
- Added HALVED_METERS_PER_PIXEL constant
This commit is contained in:
Alexey 2026-03-23 14:06:36 +03:00
commit b59cec172d
8 changed files with 109 additions and 18 deletions

View file

@ -5,8 +5,7 @@ use bevy::{
use bevy_rapier2d::prelude::*;
use crate::{
inventory::item::Item,
player::Player,
HALVED_PIXELS_PER_METER, PIXELS_PER_METER, inventory::item::Item, player::Player
};
use super::*;
@ -73,8 +72,42 @@ pub fn setup_world(
Item::new_positioned(uvec2(2, 3), uvec2(6, 2)),
Item::new_positioned(uvec2(4, 4), uvec2(0, 4)),
];
commands.spawn(door::door_bundle(&asset_server, vec2(16., 0.), true));
commands.spawn(door::door_bundle(&asset_server, vec2(48., 0.), false));
commands.spawn(door::door_bundle(&asset_server, vec2(80., 0.), false)).insert(Locked);
// floor
let mut tiles = (0..16).map(|x| {
(0, uvec2(x, 1))
}).collect::<Vec<(u16, UVec2)>>();
// ceiling
tiles.extend((0..16).map(|x| {
(0, uvec2(x, 5))
}));
// walls
tiles.extend([
(0, 4), (0, 3), (0, 2),
(15, 4), (15, 3), (15, 2),
].iter().map(|(x, y)| {
(1, uvec2(*x, *y))
}));
// wall connectors
tiles.extend([
(13, 4), (11, 4), (9, 4),
].iter().map(|(x, y)| {
(2, uvec2(*x, *y))
}));
let colliders: Vec<(Collider, Vec2)> = vec![
(Collider::cuboid(HALVED_PIXELS_PER_METER, PIXELS_PER_METER * 1.5),
vec2(HALVED_PIXELS_PER_METER, HALVED_PIXELS_PER_METER)),
(Collider::cuboid(HALVED_PIXELS_PER_METER, PIXELS_PER_METER * 1.5),
vec2(PIXELS_PER_METER * 15.5, HALVED_PIXELS_PER_METER)),
];
commands.spawn(door::door_bundle(&asset_server, vec2(PIXELS_PER_METER * 1.5, 0.), true));
commands.spawn(door::door_bundle(&asset_server, vec2(PIXELS_PER_METER * 3.5, 0.), false));
commands.spawn(door::door_bundle(&asset_server, vec2(PIXELS_PER_METER * 5.5, 0.), false)).insert(Locked);
commands.spawn(container::container_bundle(&asset_server, vec2(-32., 0.), uvec2(8, 8), items));
commands.spawn(tilemap::tilemap_bundle(&asset_server, uvec2(16, 6), tiles, colliders));
}