generated from 2ndbeam/bevy-template
feat: Barely working tilemap system
- Added tilemap bundle - Added HALVED_METERS_PER_PIXEL constant
This commit is contained in:
parent
ffdb5d94a8
commit
b59cec172d
8 changed files with 109 additions and 18 deletions
BIN
assets/sprites/level/tilemap.png
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assets/sprites/level/tilemap.png
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After Width: | Height: | Size: 424 B |
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@ -2,13 +2,11 @@ use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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use bevy_rapier2d::prelude::*;
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use crate::{
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use crate::{
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GameState,
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GameState, HALVED_PIXELS_PER_METER, PIXELS_PER_METER, inventory::{
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PIXELS_PER_METER,
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inventory::{
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ActiveInventory,
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ActiveInventory,
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Inventory,
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Inventory,
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item::Item,
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item::Item,
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},
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}
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};
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};
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use super::*;
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use super::*;
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@ -47,7 +45,7 @@ pub fn container_bundle(
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let image = asset_server.load(CRATE_CLOSED_ASSET);
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let image = asset_server.load(CRATE_CLOSED_ASSET);
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(
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(
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Container,
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Container,
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Transform::from_xyz(position.x, position.y - PIXELS_PER_METER * 0.5, 0.),
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Transform::from_xyz(position.x, position.y - HALVED_PIXELS_PER_METER, 0.),
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Sprite::from_image(image),
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Sprite::from_image(image),
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Inventory::new(inventory_size),
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Inventory::new(inventory_size),
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Observer::new(on_container_interact),
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Observer::new(on_container_interact),
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@ -56,7 +54,7 @@ pub fn container_bundle(
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Spawn((
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Spawn((
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Collider::cuboid(PIXELS_PER_METER, PIXELS_PER_METER),
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Collider::cuboid(PIXELS_PER_METER, PIXELS_PER_METER),
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Sensor,
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Sensor,
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Transform::from_xyz(0., PIXELS_PER_METER * 0.5, 0.),
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Transform::from_xyz(0., HALVED_PIXELS_PER_METER, 0.),
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)),
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)),
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)),
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)),
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)
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)
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@ -1,7 +1,7 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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use bevy_rapier2d::prelude::*;
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use crate::PIXELS_PER_METER;
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use crate::{PIXELS_PER_METER, HALVED_PIXELS_PER_METER};
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use super::*;
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use super::*;
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@ -43,7 +43,7 @@ fn on_door_interact(
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for child in children {
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for child in children {
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if let Ok((mut sprite, mut transform)) = sprite_query.get_mut(*child) {
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if let Ok((mut sprite, mut transform)) = sprite_query.get_mut(*child) {
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let (image, translation) = if was_opened { (DOOR_CLOSED_ASSET, 0.) }
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let (image, translation) = if was_opened { (DOOR_CLOSED_ASSET, 0.) }
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else { (DOOR_OPENED_ASSET, door.0 as f32 * PIXELS_PER_METER * 0.5) };
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else { (DOOR_OPENED_ASSET, door.0 as f32 * HALVED_PIXELS_PER_METER) };
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sprite.image = asset_server.load(image);
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sprite.image = asset_server.load(image);
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transform.translation.x = translation;
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transform.translation.x = translation;
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break;
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break;
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@ -72,7 +72,7 @@ pub fn door_bundle(asset_server: &Res<AssetServer>, position: Vec2, facing_left:
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Observer::new(on_door_interact),
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Observer::new(on_door_interact),
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children![
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children![
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(
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(
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Collider::cuboid(PIXELS_PER_METER * 0.5, PIXELS_PER_METER),
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Collider::cuboid(HALVED_PIXELS_PER_METER, PIXELS_PER_METER),
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Sensor,
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Sensor,
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Transform::from_xyz(0., 0., 0.),
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Transform::from_xyz(0., 0., 0.),
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),
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),
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@ -3,6 +3,7 @@ use bevy::prelude::*;
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pub mod container;
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pub mod container;
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pub mod door;
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pub mod door;
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pub mod systems;
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pub mod systems;
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pub mod tilemap;
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#[derive(Component, Debug, PartialEq, Eq, Default, Clone, Copy, Reflect)]
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#[derive(Component, Debug, PartialEq, Eq, Default, Clone, Copy, Reflect)]
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#[reflect(Component, Debug, PartialEq, Default, Clone)]
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#[reflect(Component, Debug, PartialEq, Default, Clone)]
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@ -5,8 +5,7 @@ use bevy::{
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use bevy_rapier2d::prelude::*;
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use bevy_rapier2d::prelude::*;
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use crate::{
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use crate::{
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inventory::item::Item,
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HALVED_PIXELS_PER_METER, PIXELS_PER_METER, inventory::item::Item, player::Player
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player::Player,
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};
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};
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use super::*;
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use super::*;
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@ -73,8 +72,42 @@ pub fn setup_world(
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Item::new_positioned(uvec2(2, 3), uvec2(6, 2)),
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Item::new_positioned(uvec2(2, 3), uvec2(6, 2)),
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Item::new_positioned(uvec2(4, 4), uvec2(0, 4)),
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Item::new_positioned(uvec2(4, 4), uvec2(0, 4)),
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];
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];
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commands.spawn(door::door_bundle(&asset_server, vec2(16., 0.), true));
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commands.spawn(door::door_bundle(&asset_server, vec2(48., 0.), false));
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// floor
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commands.spawn(door::door_bundle(&asset_server, vec2(80., 0.), false)).insert(Locked);
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let mut tiles = (0..16).map(|x| {
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(0, uvec2(x, 1))
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}).collect::<Vec<(u16, UVec2)>>();
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// ceiling
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tiles.extend((0..16).map(|x| {
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(0, uvec2(x, 5))
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}));
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// walls
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tiles.extend([
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(0, 4), (0, 3), (0, 2),
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(15, 4), (15, 3), (15, 2),
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].iter().map(|(x, y)| {
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(1, uvec2(*x, *y))
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}));
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// wall connectors
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tiles.extend([
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(13, 4), (11, 4), (9, 4),
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].iter().map(|(x, y)| {
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(2, uvec2(*x, *y))
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}));
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let colliders: Vec<(Collider, Vec2)> = vec![
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(Collider::cuboid(HALVED_PIXELS_PER_METER, PIXELS_PER_METER * 1.5),
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vec2(HALVED_PIXELS_PER_METER, HALVED_PIXELS_PER_METER)),
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(Collider::cuboid(HALVED_PIXELS_PER_METER, PIXELS_PER_METER * 1.5),
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vec2(PIXELS_PER_METER * 15.5, HALVED_PIXELS_PER_METER)),
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];
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commands.spawn(door::door_bundle(&asset_server, vec2(PIXELS_PER_METER * 1.5, 0.), true));
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commands.spawn(door::door_bundle(&asset_server, vec2(PIXELS_PER_METER * 3.5, 0.), false));
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commands.spawn(door::door_bundle(&asset_server, vec2(PIXELS_PER_METER * 5.5, 0.), false)).insert(Locked);
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commands.spawn(container::container_bundle(&asset_server, vec2(-32., 0.), uvec2(8, 8), items));
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commands.spawn(container::container_bundle(&asset_server, vec2(-32., 0.), uvec2(8, 8), items));
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commands.spawn(tilemap::tilemap_bundle(&asset_server, uvec2(16, 6), tiles, colliders));
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}
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}
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60
src/layout/tilemap.rs
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60
src/layout/tilemap.rs
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@ -0,0 +1,60 @@
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use bevy::{
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image::{
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ImageArrayLayout,
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ImageLoaderSettings,
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},
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prelude::*,
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sprite_render::{
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TileData,
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TilemapChunk,
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TilemapChunkTileData,
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},
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};
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use bevy_rapier2d::prelude::*;
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use crate::{HALVED_PIXELS_PER_METER, PIXELS_PER_METER};
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const TILEMAP_PATH: &'static str = "sprites/level/tilemap.png";
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const TILE_DISPLAY_SIZE: UVec2 = UVec2::splat(PIXELS_PER_METER as u32);
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#[derive(Component, Debug, PartialEq, Eq, Default, Clone, Copy, Reflect)]
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#[reflect(Component, Debug, PartialEq, Default, Clone)]
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pub struct Tilemap;
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pub fn tilemap_bundle(
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asset_server: &Res<AssetServer>,
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size: UVec2,
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tiles: Vec<(u16, UVec2)>,
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colliders: Vec<(Collider, Vec2)>,
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) -> impl Bundle {
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let tile_data: Vec<Option<TileData>> = (0..size.element_product()).map(|xy| {
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if let Some((id, _)) = tiles.iter().find(|(_, pos)| pos.x == xy % size.x && pos.y == xy / size.x) {
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Some(TileData::from_tileset_index(*id))
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} else { None }
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}).collect();
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(
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Tilemap,
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TilemapChunk {
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chunk_size: size,
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tile_display_size: TILE_DISPLAY_SIZE,
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tileset: asset_server.load_with_settings(
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TILEMAP_PATH,
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|settings: &mut ImageLoaderSettings| {
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settings.array_layout = Some(ImageArrayLayout::RowCount { rows: 3 })
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},
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),
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..default()
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},
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TilemapChunkTileData(tile_data),
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Children::spawn(SpawnIter(colliders.into_iter()
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.map(move |(collider, pos)| {(
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collider.clone(),
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Transform::from_xyz(
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pos.x - HALVED_PIXELS_PER_METER * size.x as f32,
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pos.y,
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0.
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),
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)})
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)),
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)
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}
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@ -16,6 +16,7 @@ mod tests;
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pub mod ui;
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pub mod ui;
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pub const PIXELS_PER_METER: f32 = 16.0;
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pub const PIXELS_PER_METER: f32 = 16.0;
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pub const HALVED_PIXELS_PER_METER: f32 = PIXELS_PER_METER * 0.5;
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pub struct ExpeditionPlugin;
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pub struct ExpeditionPlugin;
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@ -2,9 +2,7 @@ use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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use bevy_rapier2d::prelude::*;
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use crate::{
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use crate::{
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input::InputAction as Action,
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HALVED_PIXELS_PER_METER, PIXELS_PER_METER, input::InputAction as Action, inventory::Inventory
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PIXELS_PER_METER,
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inventory::Inventory,
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};
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};
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pub mod systems;
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pub mod systems;
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@ -33,7 +31,7 @@ pub fn player_bundle(asset_server: &Res<AssetServer>) -> impl Bundle {
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RigidBody::KinematicPositionBased,
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RigidBody::KinematicPositionBased,
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KinematicCharacterController::default(),
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KinematicCharacterController::default(),
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ActiveCollisionTypes::default() | ActiveCollisionTypes::KINEMATIC_STATIC,
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ActiveCollisionTypes::default() | ActiveCollisionTypes::KINEMATIC_STATIC,
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Collider::cuboid(PIXELS_PER_METER * 0.5, PIXELS_PER_METER),
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Collider::cuboid(HALVED_PIXELS_PER_METER, PIXELS_PER_METER),
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ActiveEvents::COLLISION_EVENTS,
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ActiveEvents::COLLISION_EVENTS,
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Sleeping::disabled(),
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Sleeping::disabled(),
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children![
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children![
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