generated from 2ndbeam/bevy-template
feat: Implemented layout assets resource
- Layout sprites are now looking as before
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9 changed files with 131 additions and 72 deletions
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@ -1,17 +1,14 @@
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use bevy::prelude::*;
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use bevy_light_2d::prelude::*;
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use crate::meters;
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const LAMP_IMAGE_PATH: &'static str = "sprites/level/lamp.png";
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use crate::{layout::LayoutTextures, meters};
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#[derive(Component, Clone, Copy, Default, Reflect, Debug, PartialEq, Eq)]
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#[reflect(Component, Clone, Default, Debug, PartialEq)]
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#[require(Transform)]
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pub struct Lamp;
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pub fn lamp_bundle(asset_server: &Res<AssetServer>, pos: Vec2, intensity: f32, radius: f32) -> impl Bundle {
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let image = asset_server.load(LAMP_IMAGE_PATH);
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pub fn lamp_bundle(textures: &Res<LayoutTextures>, pos: Vec2, intensity: f32, radius: f32) -> impl Bundle {
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(
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SpotLight2d {
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intensity,
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@ -21,6 +18,11 @@ pub fn lamp_bundle(asset_server: &Res<AssetServer>, pos: Vec2, intensity: f32, r
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..default()
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},
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Transform::from_xyz(pos.x, pos.y, 0.),
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Sprite::from_image(image),
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Sprite::from_image(textures.light.0.clone()),
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children![
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(
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)
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],
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)
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}
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