generated from 2ndbeam/bevy-template
feat: Implemented layout assets resource
- Layout sprites are now looking as before
This commit is contained in:
parent
b2efc73602
commit
c1f9c29fe7
9 changed files with 131 additions and 72 deletions
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@ -57,14 +57,14 @@ pub fn load_level (
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let player_pos = vec2(meters(level.interactive.player.x + 0.5), meters(level.interactive.player.y));
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commands.spawn(Level).with_children(|parent| {
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parent.spawn(tilemap_bundle(&asset_server, tiles));
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parent.spawn(tilemap_bundle(&textures, tiles));
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parent.spawn(player_bundle(&asset_server, player_pos));
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for DoorData { pos, facing_left, lock } in level.interactive.doors.iter() {
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let door_pos = vec2(meters(pos.x + 0.5), meters(pos.y));
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let mut door = parent.spawn(door_bundle(&textures, door_pos, *facing_left));
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if let Some(lock_facing_left) = lock {
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door.with_child(padlock_bundle(&asset_server, *lock_facing_left));
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door.with_child(padlock_bundle(&textures, *lock_facing_left));
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}
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}
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@ -78,7 +78,7 @@ pub fn load_level (
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if i == *floors - 1 {
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up = None;
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}
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parent.spawn(stairs_bundle(&asset_server, pos, up, down));
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parent.spawn(stairs_bundle(&textures, pos, up, down));
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pos.y += meters(4.);
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down = Some(vec2(meters(-2.), meters(-4.)));
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}
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@ -100,7 +100,7 @@ pub fn load_level (
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for LampData { pos, intensity, radius } in level.interactive.lamps.iter() {
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let pos = vec2(meters(pos.x), meters(pos.y - 0.5));
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parent.spawn(lamp_bundle(&asset_server, pos, *intensity, meters(*radius)));
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parent.spawn(lamp_bundle(&textures, pos, *intensity, meters(*radius)));
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}
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});
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}
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@ -7,7 +7,7 @@ use crate::{
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inventory::{
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ActiveInventory,
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Inventory,
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}
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},
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};
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use super::*;
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@ -40,18 +40,8 @@ pub fn container_bundle(
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position: Vec2,
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inventory_size: UVec2,
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) -> impl Bundle {
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let texture_atlas = TextureAtlas {
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layout: textures.container.atlas.clone(),
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index: textures.container.indices["main"],
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};
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let hl_texture_atlas = texture_atlas.clone().with_index(textures.container.indices["highlighted"]);
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let sprite = Sprite {
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image: textures.container.image.clone(),
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texture_atlas: Some(texture_atlas),
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..default()
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};
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let mut highlight_sprite = sprite.clone();
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highlight_sprite.texture_atlas = Some(hl_texture_atlas);
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let sprite = textures.container.sprite("main");
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let highlight_sprite = textures.container.sprite("highlight");
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(
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Container,
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Transform::from_xyz(position.x, position.y - meters(0.5), 0.),
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@ -83,20 +83,15 @@ pub fn door_collider_bundle() -> impl Bundle {
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)
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}
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fn door_sprites(texture: &AtlasLayoutTexture, facing_left: bool) -> (Sprite, Sprite) {
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let texture_atlas = TextureAtlas {
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layout: texture.atlas.clone(),
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index: texture.indices["main"],
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};
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let hl_texture_atlas = texture_atlas.clone().with_index(texture.indices["highlighted"]);
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fn door_sprites(texture: &AtlasLayoutTexture, flip_x: bool) -> (Sprite, Sprite) {
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let sprite = Sprite {
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image: texture.image.clone(),
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flip_x: facing_left,
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texture_atlas: Some(texture_atlas),
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..default()
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flip_x,
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..texture.sprite("main")
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};
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let highlight_sprite = Sprite {
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flip_x,
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..texture.sprite("highlight")
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};
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let mut highlight_sprite = sprite.clone();
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highlight_sprite.texture_atlas = Some(hl_texture_atlas);
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(sprite, highlight_sprite)
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}
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@ -107,6 +102,7 @@ pub fn door_bundle(textures: &Res<LayoutTextures>, position: Vec2, facing_left:
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Door(direction),
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Transform::from_xyz(position.x, position.y, 0.),
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Name::new(format!("Door ({}, {})", position.x, position.y)),
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InheritedVisibility::VISIBLE,
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children![
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door_collider_bundle(),
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(
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@ -1,17 +1,14 @@
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use bevy::prelude::*;
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use bevy_light_2d::prelude::*;
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use crate::meters;
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const LAMP_IMAGE_PATH: &'static str = "sprites/level/lamp.png";
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use crate::{layout::LayoutTextures, meters};
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#[derive(Component, Clone, Copy, Default, Reflect, Debug, PartialEq, Eq)]
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#[reflect(Component, Clone, Default, Debug, PartialEq)]
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#[require(Transform)]
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pub struct Lamp;
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pub fn lamp_bundle(asset_server: &Res<AssetServer>, pos: Vec2, intensity: f32, radius: f32) -> impl Bundle {
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let image = asset_server.load(LAMP_IMAGE_PATH);
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pub fn lamp_bundle(textures: &Res<LayoutTextures>, pos: Vec2, intensity: f32, radius: f32) -> impl Bundle {
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(
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SpotLight2d {
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intensity,
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@ -21,6 +18,11 @@ pub fn lamp_bundle(asset_server: &Res<AssetServer>, pos: Vec2, intensity: f32, r
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..default()
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},
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Transform::from_xyz(pos.x, pos.y, 0.),
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Sprite::from_image(image),
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Sprite::from_image(textures.light.0.clone()),
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children![
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(
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)
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],
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)
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}
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@ -10,8 +10,6 @@ use crate::{
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use super::*;
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const PADLOCK_IMAGE_PATH: &'static str = "sprites/interactive/padlock.png";
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#[derive(Component, Debug, PartialEq, Eq, Default, Clone, Copy, Reflect)]
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#[reflect(Component, Debug, PartialEq, Default, Clone)]
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#[require(InteractiveObject)]
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@ -51,21 +49,29 @@ pub fn on_padlock_interaction(
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commands.entity(lockpick_id).despawn();
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}
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pub fn padlock_bundle(asset_server: &Res<AssetServer>, facing_left: bool) -> impl Bundle {
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let image = asset_server.load(PADLOCK_IMAGE_PATH);
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pub fn padlock_bundle(textures: &Res<LayoutTextures>, facing_left: bool) -> impl Bundle {
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let sign = if facing_left { -1. } else { 1. };
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(
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Padlock,
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Sprite {
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image,
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flip_x: facing_left,
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..default()
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flip_x: !facing_left,
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..textures.lock.sprite("main")
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},
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Transform::from_xyz(meters(sign * 0.125), meters(0.), 0.),
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Children::spawn_one((
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Transform::from_xyz(meters(sign * 0.1875), 0., 0.),
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Collider::cuboid(meters(0.1875), meters(1.)),
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Sensor,
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InheritedVisibility::VISIBLE,
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Children::spawn((
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Spawn((
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Transform::from_xyz(meters(sign * 0.1875), 0., 0.),
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Collider::cuboid(meters(0.1875), meters(1.)),
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Sensor,
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)),
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Spawn((
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Sprite {
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flip_x: !facing_left,
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..textures.lock.sprite("highlight")
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},
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Visibility::Hidden,
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)),
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)),
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)
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}
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@ -59,6 +59,21 @@ impl AtlasLayoutTexture {
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) -> Self {
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Self { image, atlas, indices }
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}
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pub fn texture_atlas(&self, name: &str) -> TextureAtlas {
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TextureAtlas {
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layout: self.atlas.clone(),
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index: self.indices[name],
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}
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}
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pub fn sprite(&self, name: &str) -> Sprite {
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Sprite {
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image: self.image.clone(),
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texture_atlas: Some(self.texture_atlas(name)),
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..default()
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}
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}
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}
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#[derive(Resource, Reflect, Clone, PartialEq, Eq, Debug, Default)]
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@ -5,8 +5,6 @@ use crate::{meters, player::Player};
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use super::*;
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const STAIRS_SPRITE_PATH: &'static str = "sprites/interactive/stairs.png";
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#[derive(Component, Debug, PartialEq, Eq, Default, Clone, Copy, Reflect)]
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#[reflect(Component, Debug, PartialEq, Default, Clone)]
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#[require(InteractiveObject, Collider, Sensor)]
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@ -63,13 +61,13 @@ pub fn on_stairs_interact(
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}
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pub fn stairs_bundle(
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asset_server: &Res<AssetServer>,
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textures: &Res<LayoutTextures>,
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position: Vec2,
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up_position: Option<Vec2>,
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down_position: Option<Vec2>,
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) -> impl Bundle {
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let image = asset_server.load(STAIRS_SPRITE_PATH);
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let (has_up, has_down) = (up_position.is_some(), down_position.is_some());
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let stairs = textures.stairs.clone();
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(
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Stairs {
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up: up_position,
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@ -84,9 +82,16 @@ pub fn stairs_bundle(
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StairCollider::Up,
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Collider::cuboid(meters(1.), meters(1.)),
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Transform::from_xyz(meters(-1.), 0., 0.),
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InheritedVisibility::VISIBLE,
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Children::spawn(
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Spawn((
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stairs.sprite("up"),
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Visibility::Hidden,
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)),
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),
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));
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parent.spawn((
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Sprite::from_image(image),
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stairs.sprite("main"),
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Transform::from_xyz(0., meters(1.5), 0.),
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));
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}
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@ -96,6 +101,13 @@ pub fn stairs_bundle(
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StairCollider::Down,
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Collider::cuboid(meters(1.), meters(1.)),
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Transform::from_xyz(meters(1.), 0., 0.),
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InheritedVisibility::VISIBLE,
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Children::spawn(
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Spawn((
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stairs.sprite("down"),
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Visibility::Hidden,
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)),
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),
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));
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}
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}),
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@ -1,6 +1,5 @@
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use bevy::{
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ecs::query::QueryFilter,
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prelude::*,
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ecs::query::QueryFilter, image::{ImageArrayLayout, ImageLoaderSettings}, prelude::*
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};
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use bevy_rapier2d::prelude::*;
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@ -102,14 +101,14 @@ fn double_atlas(
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"main".to_owned(),
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atlas.add_texture(URect::from_corners(
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uvec2(0, 0),
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uvec2(single_size.x, single_size.y)
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uvec2(single_size.x, single_size.y),
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)),
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);
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indices.insert(
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"highlighted".to_owned(),
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"highlight".to_owned(),
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atlas.add_texture(URect::from_corners(
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uvec2(single_size.x, 0),
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uvec2(single_size.x * 2, single_size.y)
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uvec2(single_size.x * 2, single_size.y),
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)),
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);
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atlases.add(atlas)
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@ -122,19 +121,68 @@ pub fn load_layout_textures(
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) {
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// Container
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let image = asset_server.load("sprites/interactive/container.png");
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let mut indices = HashMap::new();
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let mut indices = HashMap::with_capacity(2);
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let atlas = double_atlas(&mut atlases, &mut indices, uvec2(32, 16));
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textures.container = AtlasLayoutTexture::new(image, atlas, indices);
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// Closed door
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let image = asset_server.load("sprites/interactive/door_closed.png");
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let mut indices = HashMap::new();
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let mut indices = HashMap::with_capacity(2);
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let atlas = double_atlas(&mut atlases, &mut indices, uvec2(4, 32));
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textures.door_closed = AtlasLayoutTexture::new(image, atlas, indices);
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// Opened door
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let image = asset_server.load("sprites/interactive/door_opened.png");
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let mut indices = HashMap::new();
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let mut indices = HashMap::with_capacity(2);
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let atlas = double_atlas(&mut atlases, &mut indices, uvec2(16, 32));
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textures.door_opened = AtlasLayoutTexture::new(image, atlas, indices);
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// Light
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let image = asset_server.load("sprites/level/lamp.png");
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textures.light = SingleLayoutTexture(image);
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// Padlock
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let image = asset_server.load("sprites/interactive/padlock.png");
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let mut indices = HashMap::with_capacity(2);
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let atlas = double_atlas(&mut atlases, &mut indices, uvec2(2, 4));
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textures.lock = AtlasLayoutTexture::new(image, atlas, indices);
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// Stairs
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let image = asset_server.load("sprites/interactive/stairs.png");
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let mut indices = HashMap::with_capacity(3);
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let atlas = {
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let mut atlas = TextureAtlasLayout::new_empty(uvec2(72, 80));
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indices.insert(
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"main".to_owned(),
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atlas.add_texture(URect::from_corners(
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uvec2(0, 0),
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uvec2(64, 80),
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)),
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);
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indices.insert(
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"up".to_owned(),
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atlas.add_texture(URect::from_corners(
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uvec2(64, 0),
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uvec2(72, 8),
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)),
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);
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indices.insert(
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"down".to_owned(),
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atlas.add_texture(URect::from_corners(
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uvec2(64, 8),
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uvec2(72, 16),
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)),
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);
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atlases.add(atlas)
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};
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textures.stairs = AtlasLayoutTexture::new(image, atlas, indices);
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// Tilemap
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let image = asset_server.load_with_settings(
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"sprites/level/tilemap.png",
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|settings: &mut ImageLoaderSettings| {
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settings.array_layout = Some(ImageArrayLayout::RowCount { rows: 3 })
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}
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);
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textures.tilemap = SingleLayoutTexture(image);
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}
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@ -1,8 +1,4 @@
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use bevy::{
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image::{
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ImageArrayLayout,
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ImageLoaderSettings,
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},
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prelude::*,
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sprite_render::{
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TileData,
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@ -13,9 +9,8 @@ use bevy::{
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use bevy_light_2d::prelude::*;
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use bevy_rapier2d::prelude::*;
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use crate::meters;
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use crate::{layout::LayoutTextures, meters};
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const TILEMAP_PATH: &'static str = "sprites/level/tilemap.png";
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const TILE_DISPLAY_SIZE: UVec2 = UVec2::splat(meters(1.) as u32);
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#[derive(Component, Debug, PartialEq, Eq, Default, Clone, Copy, Reflect)]
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@ -23,7 +18,7 @@ const TILE_DISPLAY_SIZE: UVec2 = UVec2::splat(meters(1.) as u32);
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pub struct Tilemap;
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pub fn tilemap_bundle(
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asset_server: &Res<AssetServer>,
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textures: &Res<LayoutTextures>,
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tiles: Vec<(u16, URect)>,
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) -> impl Bundle {
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let mut size = uvec2(0, 0);
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@ -41,12 +36,7 @@ pub fn tilemap_bundle(
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TilemapChunk {
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chunk_size: size,
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tile_display_size: TILE_DISPLAY_SIZE,
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tileset: asset_server.load_with_settings(
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TILEMAP_PATH,
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|settings: &mut ImageLoaderSettings| {
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settings.array_layout = Some(ImageArrayLayout::RowCount { rows: 3 })
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},
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),
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tileset: textures.tilemap.0.clone(),
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..default()
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},
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Transform::from_xyz(
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