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1f9dace4ce
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feat: Interaction highlighting
- Added Collision{Started,Stopped}Event
- Added player headlight just for showcasing
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2026-04-01 15:29:47 +03:00 |
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b2efc73602
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feat!: Half-implemented sprite container
- Updated all assets
- Refactored door again
- Half of the sprites are visually broken for now
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2026-04-01 09:40:00 +03:00 |
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08751ff12f
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feat: lighting system
- Added lamp bundle
- Moved door collider to its children
- Updated level structure
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2026-03-31 13:37:54 +03:00 |
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3cddecf592
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feat: added clap for level parsing
- Camera sets up as a child of player entity
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2026-03-30 20:43:46 +03:00 |
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0ab2620724
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feat: Unfinished level loading
- Added level struct
- Added loading tests
- Partially implemented level setting up system
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2026-03-27 18:31:46 +03:00 |
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24153e476f
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feat: Updated tilemap bundle
- Layout is now defined from bottom left corner
- Added rotation to lockpick bundle
- Added level TOML structures that match current level
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2026-03-27 13:04:47 +03:00 |
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c5c6378303
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assets: Using new lockpick and stairs sprites
- Fixed stairs transparency
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2026-03-26 12:01:58 +03:00 |
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6319b8c7ca
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assets: Proper stairs and lockpick
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2026-03-26 09:50:17 +03:00 |
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b59cec172d
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feat: Barely working tilemap system
- Added tilemap bundle
- Added HALVED_METERS_PER_PIXEL constant
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2026-03-23 14:06:36 +03:00 |
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44c2c9f58a
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assets: Added inventory slot sprite
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2026-03-03 09:37:45 +03:00 |
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10afe6fd08
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feat: Player, assets and basic movement
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2026-02-12 17:09:57 +03:00 |
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