Commit graph

10 commits

Author SHA1 Message Date
08751ff12f feat: lighting system
- Added lamp bundle
- Moved door collider to its children
- Updated level structure
2026-03-31 13:37:54 +03:00
3cddecf592 feat: added clap for level parsing
- Camera sets up as a child of player entity
2026-03-30 20:43:46 +03:00
528c511445 refactor!: Item changes
- Bump version to 0.3.0
- Moved crate::inventory::item to crate::item
- Made Item.position non-option
- Renamed Item::new_positioned -> Item::new
- Removed old Item::new method
- Changed Inventory.can_fit signature to use item borrow
2026-03-25 14:16:33 +03:00
0a0eb14a6b feat: input plugin reflects, derives 2026-03-19 15:01:04 +03:00
4c23a38b92 feat: Collision beginning
- Added system for detecting collisions with interactive objects
- Added interactive doors
2026-03-16 17:21:10 +03:00
337986d2b9 ui: Multiple inventories support
- Added scrollable container for inventories
- Fixed slots being visibly hovered when dragging items
2026-03-13 16:17:44 +03:00
0add3e4c20 feat: unfinished item drag and drop 2026-03-11 17:29:27 +03:00
ae7bfd7c27 feat: Added input system
- Added input plugin to manage controls config
- Added tests for casting InputMap to InputAsset and backwards
2026-03-03 09:26:52 +03:00
10afe6fd08 feat: Player, assets and basic movement 2026-02-12 17:09:57 +03:00
975e065fde Initial commit 2026-02-12 10:18:42 +00:00