08751ff12f
feat: lighting system
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- Added lamp bundle
- Moved door collider to its children
- Updated level structure
2026-03-31 13:37:54 +03:00
3cddecf592
feat: added clap for level parsing
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- Camera sets up as a child of player entity
2026-03-30 20:43:46 +03:00
528c511445
refactor!: Item changes
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- Bump version to 0.3.0
- Moved crate::inventory::item to crate::item
- Made Item.position non-option
- Renamed Item::new_positioned -> Item::new
- Removed old Item::new method
- Changed Inventory.can_fit signature to use item borrow
2026-03-25 14:16:33 +03:00
7c386d4128
refactor!: Split everything into submodules
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- Bump version to 0.2.0
- Split every module to systems, observers, plugins, etc
- Renamed Crate to Container
- Removed Wall component
- Removed try_insert_item system
- Removed inventory::ui module
2026-03-19 14:23:26 +03:00
4c23a38b92
feat: Collision beginning
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- Added system for detecting collisions with interactive objects
- Added interactive doors
2026-03-16 17:21:10 +03:00
337986d2b9
ui: Multiple inventories support
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- Added scrollable container for inventories
- Fixed slots being visibly hovered when dragging items
2026-03-13 16:17:44 +03:00
0add3e4c20
feat: unfinished item drag and drop
2026-03-11 17:29:27 +03:00
ab993be476
ui: Beginning of UI-related stuff
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- UiRoot component
- WindowSize resource and update_window_size system
- UiInventory and UiInventorySlot components
- UiInventory now shows player inventory slots
2026-03-09 13:59:51 +03:00
ae7bfd7c27
feat: Added input system
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- Added input plugin to manage controls config
- Added tests for casting InputMap to InputAsset and backwards
2026-03-03 09:26:52 +03:00
10afe6fd08
feat: Player, assets and basic movement
2026-02-12 17:09:57 +03:00
975e065fde
Initial commit
2026-02-12 10:18:42 +00:00