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11 changed files with 72 additions and 634 deletions

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@ -1,113 +0,0 @@
[meta]
tiles = [ "floors", "walls", "wall_connectors" ]
[[tiles.floors]]
x = 0
y = 0
w = 16
[[tiles.floors]]
x = 0
y = 4
w = 16
[[tiles.floors]]
x = 0
y = 8
w = 16
[[tiles.walls]]
x = 0
y = 1
h = 3
[[tiles.walls]]
x = 0
y = 5
h = 3
[[tiles.walls]]
x = 15
y = 1
h = 3
[[tiles.walls]]
x = 15
y = 5
h = 3
[[tiles.wall_connectors]]
x = 4
y = 3
[[tiles.wall_connectors]]
x = 4
y = 7
[[tiles.wall_connectors]]
x = 11
y = 3
[[tiles.wall_connectors]]
x = 11
y = 7
[interactive.player]
x = 1
y = 1
[[interactive.doors]]
x = 4
y = 1
facing = "right"
[[interactive.doors]]
x = 4
y = 5
facing = "right"
lock = "right"
[[interactive.doors]]
x = 11
y = 1
facing = "left"
lock = "left"
[[interactive.doors]]
x = 11
y = 5
facing = "left"
[[interactive.stairs]]
x = 8
y = 1
floors = 2
[[interactive.containers]]
x = 2
y = 1
[[interactive.containers]]
x = 14
y = 1
[[interactive.containers]]
x = 2
y = 5
w = 4
h = 4
[[interactive.containers.items]]
id = "lockpick"
x = 2
y = 2
[[interactive.containers]]
x = 14
y = 5
w = 2
h = 2
[[interactive.containers.items]]
id = "lockpick"
rotated = true

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@ -1,51 +0,0 @@
[meta]
tiles = [ "floors", "walls", "wall_connectors" ]
[tiles]
floors = [
{ x = 0, y = 0, w = 16 },
{ x = 0, y = 4, w = 16 },
{ x = 0, y = 8, w = 16 },
]
walls = [
{ x = 0, y = 1, h = 3 },
{ x = 0, y = 5, h = 3 },
{ x = 15, y = 1, h = 3 },
{ x = 15, y = 5, h = 3 },
]
wall_connectors = [
{ x = 4, y = 3 },
{ x = 4, y = 7 },
{ x = 11, y = 3 },
{ x = 11, y = 7 },
]
[interactive]
player = { x = 1, y = 1 }
doors = [
{ x = 4, y = 1, facing = "right" },
{ x = 4, y = 5, facing = "right", lock = "right" },
{ x = 11, y = 1, facing = "left", lock = "left" },
{ x = 11, y = 5, facing = "left" },
]
stairs = [
{ x = 8, y = 1 },
]
containers = [
{ x = 2, y = 1 },
{ x = 14, y = 1 },
{
x = 2, y = 5,
w = 4, h = 4,
items = [
{ id = "lockpick", x = 2, y = 2 },
],
},
{
x = 14, y = 5,
w = 2, h = 2,
items = [
{ id = "lockpick", rotated = true },
],
},
]

View file

@ -9,14 +9,10 @@ const LOCKPICK_SPRITE: &'static str = "sprites/items/lockpick.png";
#[require(Item)]
pub struct Lockpick;
pub fn lockpick_bundle(asset_server: &Res<AssetServer>, position: UVec2, rotated: bool) -> impl Bundle {
pub fn lockpick_bundle(asset_server: &Res<AssetServer>, position: UVec2) -> impl Bundle {
let image = asset_server.load(LOCKPICK_SPRITE);
let mut item = Item::new(uvec2(1, 1), position);
if rotated {
item.rotate();
}
(
item,
Item::new(uvec2(1, 1), position),
ItemData {
image,
name: "Lockpick".into(),

View file

@ -1,73 +0,0 @@
use std::collections::HashMap;
use bevy::prelude::*;
use crate::{layout::{Level, asset::structs::{DoorData, StairsData}, door::door_bundle, lock::padlock_bundle, stairs::stairs_bundle, tilemap::tilemap_bundle}, meters, player::player_bundle};
pub mod structs;
pub fn load_level (
InRef(level_handle): InRef<Handle<structs::LevelAsset>>,
mut commands: Commands,
asset_server: Res<AssetServer>,
level_assets: Res<Assets<structs::LevelAsset>>,
) {
let Some(level) = level_assets.get(level_handle) else {
error!("Could not load level asset from {level_handle:?}");
return;
};
let Some(default_tile) = level.meta.tiles.first() else {
error!("Level meta does not contain tile ids");
return;
};
let tile_ids: HashMap<String, u16> = level.meta.tiles.iter()
.enumerate()
.map(|(v, k)| (k.to_owned(), v as u16))
.collect();
let tiles: Vec<(u16, URect)> = level.tiles.iter()
.flat_map(|(id, tiles)| {
let id = match tile_ids.get(id.as_str()) {
Some(id) => *id,
None => {
warn!("Tile ID {id} not found in level meta, using {default_tile}...");
0
}
};
tiles.clone().into_iter().map(move |t| (id, t))
}).collect();
let player_pos = vec2(meters(level.interactive.player.x + 0.5), meters(level.interactive.player.y));
commands.spawn(Level).with_children(|parent| {
parent.spawn(tilemap_bundle(&asset_server, tiles));
parent.spawn(player_bundle(&asset_server, player_pos));
for DoorData {pos, facing_left, lock} in level.interactive.doors.iter() {
let door_pos = vec2(meters(pos.x + 0.5), meters(pos.y));
let mut door = parent.spawn(door_bundle(&asset_server, door_pos, *facing_left));
if let Some(lock_facing_left) = lock {
door.with_child(padlock_bundle(&asset_server, *lock_facing_left));
}
}
for StairsData {pos, floors} in level.interactive.stairs.iter() { match floors {
&0 | &1 => continue,
_ => {
let mut pos = vec2(meters(pos.x), meters(pos.y));
let mut down = None;
let mut up = Some(vec2(meters(2.), meters(4.)));
for i in 0..*floors {
parent.spawn(stairs_bundle(&asset_server, pos, up, down));
pos.y += meters(4.);
if i == floors - 1 {
up = None;
}
down = Some(vec2(meters(-2.), meters(-4.)));
}
},
}}
});
}

View file

@ -1,212 +0,0 @@
use super::*;
pub(super) fn default_floors() -> u8 { 2 }
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Clone, Copy, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
#[serde(default)]
pub(super) struct Pos {
pub x: f32,
pub y: f32,
}
impl From<Pos> for Vec2 {
fn from(Pos { x, y }: Pos) -> Self {
Self { x, y }
}
}
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Eq, Clone, Copy, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
#[serde(default)]
pub(super) struct UPos {
pub x: u32,
pub y: u32,
}
impl From<UPos> for UVec2 {
fn from(UPos { x, y }: UPos) -> Self {
Self { x, y }
}
}
#[derive(Debug, Deserialize, Serialize, PartialEq, Eq, Clone, Copy, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
#[serde(default)]
pub(super) struct USize {
pub w: u32,
pub h: u32,
}
impl Default for USize {
fn default() -> Self {
Self { w: 1, h: 1 }
}
}
impl From<USize> for UVec2 {
fn from(USize { w, h }: USize) -> Self {
Self { x: w, y: h }
}
}
#[derive(Debug, Deserialize, Serialize, Default, PartialEq, Eq, Clone, Copy, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
#[serde(default)]
pub(super) struct USizeRect {
#[serde(flatten)]
pub pos: UPos,
#[serde(flatten)]
pub size: USize,
}
impl From<USizeRect> for URect {
fn from(USizeRect { pos, size: USize { w, h } }: USizeRect) -> Self {
URect::from_corners(pos.into(), uvec2(pos.x + w - 1, pos.y + h - 1))
}
}
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Eq, Clone, Copy, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
#[serde(rename_all = "lowercase")]
pub(super) enum Facing {
#[default]
Left,
Right,
}
impl From<Facing> for bool {
fn from(value: Facing) -> Self {
match value {
Facing::Left => true,
Facing::Right => false,
}
}
}
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Clone, Copy, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
pub(super) struct DoorDataInner {
#[serde(flatten)]
pub pos: Pos,
#[serde(default)]
pub facing: Option<Facing>,
#[serde(default)]
pub lock: Option<Facing>,
}
impl From<DoorDataInner> for DoorData {
fn from(DoorDataInner { pos, facing, lock }: DoorDataInner) -> Self {
let lock =
if let Some(lock) = lock { Some(lock.into()) }
else { None };
Self {
pos: pos.into(),
facing_left: facing.unwrap_or_default().into(),
lock,
}
}
}
#[derive(Debug, Serialize, Deserialize, PartialEq, Clone, Copy, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
pub(super) struct StairsInnerData {
#[serde(flatten)]
pub pos: Pos,
#[serde(default = "default_floors")]
pub floors: u8,
}
impl From<StairsInnerData> for StairsData {
fn from(StairsInnerData { pos, floors }: StairsInnerData) -> Self {
Self {
pos: pos.into(),
floors,
}
}
}
impl Default for StairsInnerData {
fn default() -> Self {
Self {
pos: Pos::default(),
floors: default_floors(),
}
}
}
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Eq, Clone, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
pub(super) struct ItemDataInner {
pub id: String,
#[serde(default, flatten)]
pub pos: UPos,
#[serde(default)]
pub rotated: bool,
}
impl From<ItemDataInner> for ItemData {
fn from(ItemDataInner { id, pos, rotated }: ItemDataInner) -> Self {
Self {
id,
pos: pos.into(),
rotated,
}
}
}
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Clone, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
pub(super) struct ContainerDataInner {
#[serde(flatten)]
pub pos: Pos,
#[serde(flatten, default)]
pub size: Option<USize>,
#[serde(default)]
pub items: Option<Vec<ItemData>>,
}
impl From<ContainerDataInner> for ContainerData {
fn from(ContainerDataInner { pos, size, items }: ContainerDataInner) -> Self {
Self {
pos: pos.into(),
size: size.unwrap_or_default().into(),
items,
}
}
}
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Clone, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
pub(super) struct InteractiveInner {
pub player: Pos,
#[serde(default)]
pub doors: Option<Vec<DoorData>>,
#[serde(default)]
pub stairs: Option<Vec<StairsData>>,
#[serde(default)]
pub containers: Option<Vec<ContainerData>>,
}
impl From<InteractiveInner> for Interactive {
fn from(InteractiveInner { player, doors, stairs, containers }: InteractiveInner) -> Self {
Self {
player: player.into(),
doors: doors.unwrap_or_default(),
stairs: stairs.unwrap_or_default(),
containers: containers.unwrap_or_default(),
}
}
}
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Eq, Clone, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
#[serde(transparent)]
pub(super) struct TilesInner(HashMap<String, Vec<USizeRect>>);
impl From<TilesInner> for Tiles {
fn from(TilesInner(tiles): TilesInner) -> Self {
// This is probably the funniest one-liner I've ever written
Tiles { tiles: tiles.into_iter().map(|(k, v)| (k, v.into_iter().map(|v| v.into()).collect())).collect() }
}
}

View file

@ -1,98 +0,0 @@
use std::collections::HashMap;
use bevy::prelude::*;
use serde::{
Deserialize,
Serialize,
};
mod inner;
#[derive(Debug, Deserialize, Serialize, PartialEq, Eq, Clone, Reflect)]
#[reflect(Debug, Deserialize, Serialize, PartialEq, Clone)]
pub struct Meta {
pub tiles: Vec<String>,
}
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Clone, Copy, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
#[serde(from = "inner::DoorDataInner")]
pub struct DoorData {
pub pos: Vec2,
#[serde(default)]
pub facing_left: bool,
#[serde(default)]
pub lock: Option<bool>,
}
#[derive(Debug, Serialize, Deserialize, PartialEq, Clone, Copy, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
#[serde(from = "inner::StairsInnerData")]
pub struct StairsData {
pub pos: Vec2,
#[serde(default = "default_floors")]
pub floors: u8,
}
impl Default for StairsData {
fn default() -> Self {
Self {
pos: Vec2::default(),
floors: inner::default_floors(),
}
}
}
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Eq, Clone, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
#[serde(from = "inner::ItemDataInner")]
pub struct ItemData {
pub id: String,
#[serde(default)]
pub pos: UVec2,
#[serde(default)]
pub rotated: bool,
}
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Clone, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
#[serde(from = "inner::ContainerDataInner")]
pub struct ContainerData {
pub pos: Vec2,
#[serde(default)]
pub size: UVec2,
#[serde(default)]
pub items: Option<Vec<ItemData>>,
}
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Clone, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
#[serde(from = "inner::InteractiveInner")]
pub struct Interactive {
pub player: Vec2,
#[serde(default)]
pub doors: Vec<DoorData>,
#[serde(default)]
pub stairs: Vec<StairsData>,
#[serde(default)]
pub containers: Vec<ContainerData>,
}
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Eq, Clone, Deref, DerefMut, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
#[serde(from = "inner::TilesInner")]
pub struct Tiles {
#[serde(flatten)]
pub tiles: HashMap<String, Vec<URect>>,
}
#[derive(Debug, Serialize, Deserialize, PartialEq, Clone, Reflect, Asset)]
#[reflect(Debug, Deserialize, Serialize, PartialEq, Clone)]
pub struct LevelAsset {
pub meta: Meta,
pub tiles: Tiles,
#[serde(default)]
pub interactive: Interactive,
}

View file

@ -1,6 +1,5 @@
use bevy::prelude::*;
pub mod asset;
pub mod container;
pub mod door;
pub mod lock;
@ -20,10 +19,6 @@ pub struct InteractiveObject;
#[reflect(Component, Debug, PartialEq, Default, Clone)]
pub struct Locked;
#[derive(Component, Debug, PartialEq, Eq, Default, Clone, Copy, Reflect)]
#[reflect(Component, Debug, PartialEq, Default, Clone)]
pub struct Level;
#[derive(EntityEvent, Reflect, Clone, Copy, PartialEq, Eq, Debug)]
#[reflect(Event, Debug, PartialEq, Clone)]
pub struct InteractionEvent {

View file

@ -78,66 +78,80 @@ pub fn setup_world(
mut commands: Commands,
asset_server: Res<AssetServer>,
) {
let tiles = [
( 0, ( 0, 0, 16, 1 )), // 1F floor
( 0, ( 0, 4, 16, 1 )), // 1F ceiling / 2F floor
( 0, ( 0, 8, 16, 1 )), // 2F ceiling
( 1, ( 0, 1, 1, 3 )), // 1F left wall
( 1, ( 0, 5, 1, 3 )), // 2F left wall
( 1, ( 15, 1, 1, 3 )), // 1F right wall
( 1, ( 15, 5, 1, 3 )), // 2F right wall
( 2, ( 4, 3, 1, 1 )), // 1F left door connector
( 2, ( 4, 7, 1, 1 )), // 2F left door connector
( 2, ( 11, 3, 1, 1 )), // 1F right door connector
( 2, ( 11, 7, 1, 1 )), // 2F right door connector
].into_iter().map(|(id, (x, y, w, h))| {
(id, URect::from_corners(uvec2(x, y), uvec2(x + w - 1, y + h - 1)))
}).collect::<Vec<(u16, URect)>>();
// floor 1F
let mut tiles = (0..16).map(|x| {
(0, uvec2(x, 1))
}).collect::<Vec<(u16, UVec2)>>();
// floor/ceil 1-2F
tiles.extend((0..16).map(|x| {
(0, uvec2(x, 5))
}));
// ceil 2F
tiles.extend((0..16).map(|x| {
(0, uvec2(x, 9))
}));
commands.spawn(tilemap::tilemap_bundle(&asset_server, tiles));
// walls
tiles.extend([
(0, 4), (0, 3), (0, 2),
(0, 8), (0, 7), (0, 6),
(15, 4), (15, 3), (15, 2),
(15, 8), (15, 7), (15, 6),
].iter().map(|(x, y)| {
(1, uvec2(*x, *y))
}));
// wall connectors
tiles.extend([
(4, 8), (4, 4), (11, 8), (11, 4),
].iter().map(|(x, y)| {
(2, uvec2(*x, *y))
}));
commands.spawn(tilemap::tilemap_bundle(&asset_server, uvec2(16, 10), tiles));
commands.spawn(player_bundle(&asset_server, vec2(meters(1.5), meters(1.))));
commands.spawn(door::door_bundle(&asset_server, vec2(meters(4.5), meters(1.)), false));
commands.spawn(door::door_bundle(&asset_server, vec2(meters(4.5), meters(5.)), false))
commands.spawn(door::door_bundle(&asset_server, vec2(meters(-3.5), 0.), false));
commands.spawn(door::door_bundle(&asset_server, vec2(meters(-3.5), meters(4.)), false))
.with_child(lock::padlock_bundle(&asset_server, false));
commands.spawn(door::door_bundle(&asset_server, vec2(meters(11.5), meters(1.)), true))
commands.spawn(door::door_bundle(&asset_server, vec2(meters(3.5), 0.), true))
.with_child(lock::padlock_bundle(&asset_server, true));
commands.spawn(door::door_bundle(&asset_server, vec2(meters(11.5), meters(5.)), true));
commands.spawn(door::door_bundle(&asset_server, vec2(meters(3.5), meters(4.)), true));
commands.spawn(stairs::stairs_bundle(
&asset_server,
vec2(meters(8.), meters(1.)),
vec2(meters(0.), 0.),
Some(vec2(meters(2.), meters(4.))),
None,
));
commands.spawn(stairs::stairs_bundle(
&asset_server,
vec2(meters(8.), meters(5.)),
vec2(meters(0.), meters(4.)),
None,
Some(vec2(meters(-2.), meters(-4.))),
));
commands.spawn(container::container_bundle(
&asset_server,
vec2(meters(2.), meters(1.)),
vec2(meters(-6.), 0.),
uvec2(1, 1),
));
commands.spawn(container::container_bundle(
&asset_server,
vec2(meters(14.), meters(1.)),
vec2(meters(-6.), meters(4.)),
uvec2(1, 1),
)).with_child(lockpick_bundle(&asset_server, UVec2::ZERO));
commands.spawn(container::container_bundle(
&asset_server,
vec2(meters(6.), 0.),
uvec2(1, 1),
));
commands.spawn(container::container_bundle(
&asset_server,
vec2(meters(2.), meters(5.)),
uvec2(4, 4),
)).with_child(lockpick_bundle(&asset_server, uvec2(2, 2), false));
commands.spawn(container::container_bundle(
&asset_server,
vec2(meters(14.), meters(5.)),
uvec2(2, 2),
)).with_child(lockpick_bundle(&asset_server, UVec2::ZERO, true));
vec2(meters(6.), meters(4.)),
uvec2(1, 1),
)).with_child(lockpick_bundle(&asset_server, UVec2::ZERO));
commands.spawn(player_bundle(&asset_server, vec2(meters(-6.), meters(4.))));
}

View file

@ -23,15 +23,11 @@ pub struct Tilemap;
pub fn tilemap_bundle(
asset_server: &Res<AssetServer>,
tiles: Vec<(u16, URect)>,
size: UVec2,
tiles: Vec<(u16, UVec2)>,
) -> impl Bundle {
let mut size = uvec2(0, 0);
for tile in tiles.iter() {
size.x = size.x.max(tile.1.max.x + 1);
size.y = size.y.max(tile.1.max.y + 1);
}
let tile_data: Vec<Option<TileData>> = (0..size.element_product()).map(|xy| {
if let Some((id, _)) = tiles.iter().find(|(_, rect)| rect.contains(uvec2(xy % size.x, xy / size.x))) {
if let Some((id, _)) = tiles.iter().find(|(_, pos)| pos.x == xy % size.x && pos.y == xy / size.x) {
Some(TileData::from_tileset_index(*id))
} else { None }
}).collect();
@ -48,26 +44,27 @@ pub fn tilemap_bundle(
),
..default()
},
Transform::from_xyz(
meters(0.5) * size.x as f32,
meters(0.5) * size.y as f32 - meters(1.),
0.,
),
Transform::from_xyz(0., meters(0.5) * size.y as f32 - meters(3.), 0.),
TilemapChunkTileData(tile_data),
Children::spawn(SpawnIter(tiles.into_iter().map(move |(_, rect)| {
let mut rect = rect.as_rect();
rect.max = vec2(rect.max.x + 1., rect.max.y + 1.);
let (width, height) = (rect.width(), rect.height());
let offset = rect.center();
(
Collider::cuboid(meters(width * 0.5), meters(height * 0.5)),
Children::spawn(SpawnIter(tiles.into_iter().map(move |(_, pos)| {(
// TODO: optimize colliders
Collider::cuboid(meters(0.5), meters(0.5)),
Transform::from_xyz(
meters(offset.x - size.x as f32 * 0.5),
meters(offset.y - size.y as f32 * 0.5),
meters(0.5 + pos.x as f32 - (size.x as f32 * 0.5)),
meters(0.5 + pos.y as f32 - (size.y as f32 * 0.5)),
0.,
),
)}
))),
)})
)),
//Children::spawn(SpawnIter(colliders.into_iter()
// .map(move |(collider, pos)| {(
// collider.clone(),
// Transform::from_xyz(
// pos.x - meters(0.5) * size.x as f32,
// pos.y - meters(0.5) * size.y as f32,
// 0.
// ),
// )})
//)),
)
}

View file

@ -1,16 +0,0 @@
use super::super::*;
#[test]
fn deserialize_levels() {
let level_str = include_str!("../../assets/levels/level.toml");
let level_alt_str = include_str!("../../assets/levels/level_alt.toml");
let level = toml::de::from_str::<layout::asset::structs::LevelAsset>(level_str).unwrap();
let level_alt = toml::de::from_str::<layout::asset::structs::LevelAsset>(level_alt_str).unwrap();
assert_eq!(level.meta, level_alt.meta);
assert_eq!(level.interactive, level_alt.interactive);
for (tiles_id, tiles) in level.tiles.tiles {
let (_, other_tiles) = level_alt.tiles.iter().find(|(k, _)| k == &&tiles_id).unwrap();
assert_eq!(&tiles, other_tiles);
}
}

View file

@ -1,3 +1,2 @@
mod input;
mod inventory;
mod level;