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Author SHA1 Message Date
929ad45571 test: Removed equality check for levels 2026-03-31 13:40:38 +03:00
08751ff12f feat: lighting system
- Added lamp bundle
- Moved door collider to its children
- Updated level structure
2026-03-31 13:37:54 +03:00
13 changed files with 134 additions and 38 deletions

11
Cargo.lock generated
View file

@ -1035,6 +1035,16 @@ dependencies = [
"tracing",
]
[[package]]
name = "bevy_light_2d"
version = "0.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7d40446e54d26895cdf32a5c6c0f5dd3104bbdeff53fc392ec85fb2d164fa51a"
dependencies = [
"bevy",
"smallvec",
]
[[package]]
name = "bevy_log"
version = "0.18.0"
@ -2523,6 +2533,7 @@ dependencies = [
"bevy",
"bevy_common_assets",
"bevy_input",
"bevy_light_2d",
"bevy_rapier2d",
"clap",
"leafwing-input-manager",

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@ -9,6 +9,7 @@ edition = "2024"
bevy = { version = "0.18.0", features = ["bevy_remote", "debug", "experimental_bevy_ui_widgets"] }
bevy_common_assets = { version = "0.15.0", features = ["toml"] }
bevy_input = { version = "0.18.0", features = ["serde", "serialize"] }
bevy_light_2d = "0.9.0"
bevy_rapier2d = { version = "0.33.0", features = ["rapier-debug-render"] }
clap = { version = "4.6.0", features = ["derive"] }
leafwing-input-manager = "0.20.0"

View file

@ -111,3 +111,13 @@ h = 2
[[interactive.containers.items]]
id = "lockpick"
rotated = true
[[interactive.lamps]]
x = 8
y = 3
[[interactive.lamps]]
x = 8
y = 7
intensity = 3
radius = 6

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@ -52,3 +52,8 @@ containers = [
],
},
]
lamps = [
{ x = 8, y = 3 },
{ x = 8, y = 7, intensity = 3, radius = 16 },
{ x = 8, y = 11, intensity = 2, radius = 16 },
]

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@ -3,20 +3,9 @@ use std::collections::HashMap;
use bevy::prelude::*;
use crate::{
LoadingState,
meters,
item::lockpick::lockpick_bundle,
layout::{
Level,
LevelAssetHandle,
asset::structs::*,
container::container_bundle,
door::door_bundle,
lock::padlock_bundle,
stairs::stairs_bundle,
tilemap::tilemap_bundle
},
player::player_bundle,
LoadingState, item::lockpick::lockpick_bundle, layout::{
Level, LevelAssetHandle, asset::structs::*, container::container_bundle, door::door_bundle, light::lamp_bundle, lock::padlock_bundle, stairs::stairs_bundle, tilemap::tilemap_bundle
}, meters, player::player_bundle
};
pub mod structs;
@ -107,5 +96,10 @@ pub fn load_level (
}
}
}
for LampData { pos, intensity, radius } in level.interactive.lamps.iter() {
let pos = vec2(meters(pos.x), meters(pos.y - 0.5));
parent.spawn(lamp_bundle(&asset_server, pos, *intensity, meters(*radius)));
}
});
}

View file

@ -176,6 +176,31 @@ impl From<ContainerDataInner> for ContainerData {
}
}
pub(super) fn default_intensity() -> f32 { 2. }
pub(super) fn default_radius() -> f32 { 4. }
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Clone, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
pub(super) struct LampDataInner {
#[serde(flatten)]
pub pos: Pos,
#[serde(default = "default_intensity")]
pub intensity: f32,
#[serde(default = "default_radius")]
pub radius: f32,
}
impl From<LampDataInner> for LampData {
fn from(LampDataInner { pos, intensity, radius }: LampDataInner) -> Self {
Self {
pos: pos.into(),
intensity,
radius,
}
}
}
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Clone, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
pub(super) struct InteractiveInner {
@ -186,15 +211,18 @@ pub(super) struct InteractiveInner {
pub stairs: Option<Vec<StairsData>>,
#[serde(default)]
pub containers: Option<Vec<ContainerData>>,
#[serde(default)]
pub lamps: Option<Vec<LampData>>,
}
impl From<InteractiveInner> for Interactive {
fn from(InteractiveInner { player, doors, stairs, containers }: InteractiveInner) -> Self {
fn from(InteractiveInner { player, doors, stairs, containers, lamps }: InteractiveInner) -> Self {
Self {
player: player.into(),
doors: doors.unwrap_or_default(),
stairs: stairs.unwrap_or_default(),
containers: containers.unwrap_or_default(),
lamps: lamps.unwrap_or_default(),
}
}
}

View file

@ -67,6 +67,15 @@ pub struct ContainerData {
pub items: Vec<ItemData>,
}
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Clone, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
#[serde(from = "inner::LampDataInner")]
pub struct LampData {
pub pos: Vec2,
pub intensity: f32,
pub radius: f32,
}
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Clone, Reflect)]
#[reflect(Debug, Default, Deserialize, Serialize, PartialEq, Clone)]
#[serde(from = "inner::InteractiveInner")]
@ -78,6 +87,8 @@ pub struct Interactive {
pub stairs: Vec<StairsData>,
#[serde(default)]
pub containers: Vec<ContainerData>,
#[serde(default)]
pub lamps: Vec<LampData>,
}
#[derive(Debug, Serialize, Deserialize, Default, PartialEq, Eq, Clone, Deref, DerefMut, Reflect)]

View file

@ -1,4 +1,5 @@
use bevy::prelude::*;
use bevy_light_2d::prelude::*;
use bevy_rapier2d::prelude::*;
use crate::meters;
@ -13,6 +14,11 @@ const DOOR_CLOSED_ASSET: &'static str = "sprites/interactive/door_closed.png";
#[require(Sprite, InteractiveObject)]
pub struct Door(pub i8);
#[derive(Component, Clone, Copy, Reflect, Default, PartialEq, Eq, Debug)]
#[reflect(Component, Clone, Default, PartialEq, Debug)]
#[require(Collider, LightOccluder2d)]
pub struct DoorCollider;
impl Default for Door {
fn default() -> Self {
Self(1)
@ -23,26 +29,22 @@ pub fn on_door_interact(
event: On<InteractionEvent>,
mut commands: Commands,
locked_query: Query<(), With<Locked>>,
collider_query: Query<(), (With<Door>, With<Collider>)>,
no_collider_query: Query<(), (With<Door>, Without<Collider>)>,
door_query: Query<(&Door, &Children)>,
door_collider_query: Query<Entity, With<DoorCollider>>,
mut sprite_query: Query<(&mut Sprite, &mut Transform)>,
asset_server: Res<AssetServer>,
) {
if locked_query.get(event.entity).is_ok() {
return;
}
let was_opened = if collider_query.get(event.entity).is_ok() { false }
else if no_collider_query.get(event.entity).is_ok() { true }
else {
return;
};
let Ok((door, children)) = door_query.get(event.entity) else {
return;
};
let maybe_door_collider = children.iter()
.find_map(|id| if let Ok(id) = door_collider_query.get(id) { Some(id) } else { None } );
for child in children {
if let Ok((mut sprite, mut transform)) = sprite_query.get_mut(*child) {
let (image, translation) = if was_opened { (DOOR_CLOSED_ASSET, 0.) }
let (image, translation) = if maybe_door_collider.is_none() { (DOOR_CLOSED_ASSET, 0.) }
else { (DOOR_OPENED_ASSET, door.0 as f32 * meters(0.5)) };
sprite.image = asset_server.load(image);
transform.translation.x = translation;
@ -50,15 +52,20 @@ pub fn on_door_interact(
}
}
if was_opened {
commands.entity(event.entity).insert(door_collider());
if let Some(id) = maybe_door_collider {
commands.entity(id).despawn();
} else {
commands.entity(event.entity).remove::<Collider>();
commands.entity(event.entity).with_child(door_collider_bundle());
}
}
fn door_collider() -> Collider {
Collider::cuboid(meters(0.06125), meters(1.))
pub fn door_collider_bundle() -> impl Bundle {
let size = vec2(meters(0.06125), meters(1.));
(
DoorCollider,
Collider::cuboid(size.x, size.y),
LightOccluder2d { shape: LightOccluder2dShape::Rectangle { half_size: size } },
)
}
pub fn door_bundle(asset_server: &Res<AssetServer>, position: Vec2, facing_left: bool) -> impl Bundle {
@ -68,8 +75,8 @@ pub fn door_bundle(asset_server: &Res<AssetServer>, position: Vec2, facing_left:
Door(direction),
Transform::from_xyz(position.x, position.y, 0.),
Name::new(format!("Door ({}, {})", position.x, position.y)),
door_collider(),
children![
door_collider_bundle(),
(
Collider::cuboid(meters(0.5), meters(1.)),
Sensor,

26
src/layout/light.rs Normal file
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@ -0,0 +1,26 @@
use bevy::prelude::*;
use bevy_light_2d::prelude::*;
use crate::meters;
const LAMP_IMAGE_PATH: &'static str = "sprites/interactive/lamp.png";
#[derive(Component, Clone, Copy, Default, Reflect, Debug, PartialEq, Eq)]
#[reflect(Component, Clone, Default, Debug, PartialEq)]
#[require(Transform)]
pub struct Lamp;
pub fn lamp_bundle(asset_server: &Res<AssetServer>, pos: Vec2, intensity: f32, radius: f32) -> impl Bundle {
let image = asset_server.load(LAMP_IMAGE_PATH);
(
SpotLight2d {
intensity,
radius,
source_width: meters(0.5),
cast_shadows: true,
..default()
},
Transform::from_xyz(pos.x, pos.y, 0.),
Sprite::from_image(image),
)
}

View file

@ -3,6 +3,7 @@ use bevy::prelude::*;
pub mod asset;
pub mod container;
pub mod door;
pub mod light;
pub mod lock;
pub mod stairs;
pub mod systems;

View file

@ -10,6 +10,7 @@ use bevy::{
TilemapChunkTileData,
},
};
use bevy_light_2d::prelude::*;
use bevy_rapier2d::prelude::*;
use crate::meters;
@ -58,10 +59,13 @@ pub fn tilemap_bundle(
let mut rect = rect.as_rect();
rect.max = vec2(rect.max.x + 1., rect.max.y + 1.);
let (width, height) = (rect.width(), rect.height());
let (width, height) = (meters(rect.width() * 0.5), meters(rect.height() * 0.5));
let offset = rect.center();
(
Collider::cuboid(meters(width * 0.5), meters(height * 0.5)),
Collider::cuboid(width, height),
LightOccluder2d {
shape: LightOccluder2dShape::Rectangle { half_size: vec2(width, height) },
},
Transform::from_xyz(
meters(offset.x - size.x as f32 * 0.5),
meters(offset.y - size.y as f32 * 0.5),

View file

@ -7,6 +7,7 @@ use bevy_rapier2d::{
prelude::*,
rapier::prelude::IntegrationParameters,
};
use bevy_light_2d::prelude::*;
use clap::Parser;
pub mod input;
@ -60,6 +61,9 @@ pub fn camera_bundle() -> impl Bundle {
scale: 1.,
..OrthographicProjection::default_2d()
}),
Light2d {
ambient_light: AmbientLight2d { brightness: 0.25, ..default() }
},
Name::new("Camera2d"),
)
}
@ -101,6 +105,7 @@ impl Plugin for ExpeditionPlugin {
TomlAssetPlugin::<layout::asset::structs::LevelAsset>::new(&["toml"]),
input::plugin::InputAssetPlugin::<input::InputAction>::default(),
input::plugin::InputAssetPlugin::<input::UiAction>::default(),
Light2dPlugin,
))
.init_state::<LoadingState>()
.init_state::<GameState>()

View file

@ -9,13 +9,6 @@ fn deserialize_from_str() {
let level_alt_str = include_str!("../../assets/levels/level_alt.toml");
let level = toml::de::from_str::<LevelAsset>(level_str).unwrap();
let level_alt = toml::de::from_str::<LevelAsset>(level_alt_str).unwrap();
assert_eq!(level.meta, level_alt.meta);
assert_eq!(level.interactive, level_alt.interactive);
for (tiles_id, tiles) in level.tiles.tiles {
let (_, other_tiles) = level_alt.tiles.iter().find(|(k, _)| k == &&tiles_id).unwrap();
assert_eq!(&tiles, other_tiles);
}
}
#[test]