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12 changed files with 82 additions and 143 deletions

2
Cargo.lock generated
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@ -2528,7 +2528,7 @@ dependencies = [
[[package]]
name = "expedition_demo"
version = "0.4.0"
version = "0.3.0"
dependencies = [
"bevy",
"bevy_common_assets",

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@ -2,7 +2,7 @@ cargo-features = ["codegen-backend"]
[package]
name = "expedition_demo"
version = "0.4.0"
version = "0.3.0"
edition = "2024"
[dependencies]
@ -10,15 +10,12 @@ bevy = { version = "0.18.0", features = ["bevy_remote", "debug", "experimental_b
bevy_common_assets = { version = "0.15.0", features = ["toml"] }
bevy_input = { version = "0.18.0", features = ["serde", "serialize"] }
bevy_light_2d = "0.9.0"
bevy_rapier2d = { version = "0.33.0" }
bevy_rapier2d = { version = "0.33.0", features = ["rapier-debug-render"] }
clap = { version = "4.6.0", features = ["derive"] }
leafwing-input-manager = "0.20.0"
serde = { version = "1.0.228", features = ["derive"] }
toml = "1.0.3"
[features]
colliders = ["bevy_rapier2d/rapier-debug-render"]
[profile.dev]
opt-level = 1
codegen-backend = "cranelift"

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@ -57,14 +57,14 @@ pub fn load_level (
let player_pos = vec2(meters(level.interactive.player.x + 0.5), meters(level.interactive.player.y));
commands.spawn(Level).with_children(|parent| {
parent.spawn(tilemap_bundle(&textures, tiles));
parent.spawn(tilemap_bundle(&asset_server, tiles));
parent.spawn(player_bundle(&asset_server, player_pos));
for DoorData { pos, facing_left, lock } in level.interactive.doors.iter() {
let door_pos = vec2(meters(pos.x + 0.5), meters(pos.y));
let mut door = parent.spawn(door_bundle(&textures, door_pos, *facing_left));
if let Some(lock_facing_left) = lock {
door.with_child(padlock_bundle(&textures, *lock_facing_left));
door.with_child(padlock_bundle(&asset_server, *lock_facing_left));
}
}
@ -78,7 +78,7 @@ pub fn load_level (
if i == *floors - 1 {
up = None;
}
parent.spawn(stairs_bundle(&textures, pos, up, down));
parent.spawn(stairs_bundle(&asset_server, pos, up, down));
pos.y += meters(4.);
down = Some(vec2(meters(-2.), meters(-4.)));
}
@ -100,7 +100,7 @@ pub fn load_level (
for LampData { pos, intensity, radius } in level.interactive.lamps.iter() {
let pos = vec2(meters(pos.x), meters(pos.y - 0.5));
parent.spawn(lamp_bundle(&textures, pos, *intensity, meters(*radius)));
parent.spawn(lamp_bundle(&asset_server, pos, *intensity, meters(*radius)));
}
});
}

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@ -7,7 +7,7 @@ use crate::{
inventory::{
ActiveInventory,
Inventory,
},
}
};
use super::*;
@ -40,8 +40,18 @@ pub fn container_bundle(
position: Vec2,
inventory_size: UVec2,
) -> impl Bundle {
let sprite = textures.container.sprite("main");
let highlight_sprite = textures.container.sprite("highlight");
let texture_atlas = TextureAtlas {
layout: textures.container.atlas.clone(),
index: textures.container.indices["main"],
};
let hl_texture_atlas = texture_atlas.clone().with_index(textures.container.indices["highlighted"]);
let sprite = Sprite {
image: textures.container.image.clone(),
texture_atlas: Some(texture_atlas),
..default()
};
let mut highlight_sprite = sprite.clone();
highlight_sprite.texture_atlas = Some(hl_texture_atlas);
(
Container,
Transform::from_xyz(position.x, position.y - meters(0.5), 0.),

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@ -83,15 +83,20 @@ pub fn door_collider_bundle() -> impl Bundle {
)
}
fn door_sprites(texture: &AtlasLayoutTexture, flip_x: bool) -> (Sprite, Sprite) {
fn door_sprites(texture: &AtlasLayoutTexture, facing_left: bool) -> (Sprite, Sprite) {
let texture_atlas = TextureAtlas {
layout: texture.atlas.clone(),
index: texture.indices["main"],
};
let hl_texture_atlas = texture_atlas.clone().with_index(texture.indices["highlighted"]);
let sprite = Sprite {
flip_x,
..texture.sprite("main")
};
let highlight_sprite = Sprite {
flip_x,
..texture.sprite("highlight")
image: texture.image.clone(),
flip_x: facing_left,
texture_atlas: Some(texture_atlas),
..default()
};
let mut highlight_sprite = sprite.clone();
highlight_sprite.texture_atlas = Some(hl_texture_atlas);
(sprite, highlight_sprite)
}
@ -102,7 +107,6 @@ pub fn door_bundle(textures: &Res<LayoutTextures>, position: Vec2, facing_left:
Door(direction),
Transform::from_xyz(position.x, position.y, 0.),
Name::new(format!("Door ({}, {})", position.x, position.y)),
InheritedVisibility::VISIBLE,
children![
door_collider_bundle(),
(

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@ -1,26 +1,26 @@
use bevy::prelude::*;
use bevy_light_2d::prelude::*;
use crate::{layout::LayoutTextures, meters};
use crate::meters;
const LAMP_IMAGE_PATH: &'static str = "sprites/level/lamp.png";
#[derive(Component, Clone, Copy, Default, Reflect, Debug, PartialEq, Eq)]
#[reflect(Component, Clone, Default, Debug, PartialEq)]
#[require(Transform)]
pub struct Lamp;
pub fn lamp_bundle(textures: &Res<LayoutTextures>, pos: Vec2, intensity: f32, radius: f32) -> impl Bundle {
pub fn lamp_bundle(asset_server: &Res<AssetServer>, pos: Vec2, intensity: f32, radius: f32) -> impl Bundle {
let image = asset_server.load(LAMP_IMAGE_PATH);
(
SpotLight2d {
intensity,
radius,
source_width: meters(0.5),
cast_shadows: true,
..default()
},
Transform::from_xyz(pos.x, pos.y, 0.),
Sprite::from_image(textures.light.0.clone()),
children![(
SpotLight2d {
intensity,
radius,
source_width: meters(0.5),
cast_shadows: true,
..default()
},
Transform::from_xyz(0., 1., 0.),
)],
Sprite::from_image(image),
)
}

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@ -10,6 +10,8 @@ use crate::{
use super::*;
const PADLOCK_IMAGE_PATH: &'static str = "sprites/interactive/padlock.png";
#[derive(Component, Debug, PartialEq, Eq, Default, Clone, Copy, Reflect)]
#[reflect(Component, Debug, PartialEq, Default, Clone)]
#[require(InteractiveObject)]
@ -49,29 +51,21 @@ pub fn on_padlock_interaction(
commands.entity(lockpick_id).despawn();
}
pub fn padlock_bundle(textures: &Res<LayoutTextures>, facing_left: bool) -> impl Bundle {
pub fn padlock_bundle(asset_server: &Res<AssetServer>, facing_left: bool) -> impl Bundle {
let image = asset_server.load(PADLOCK_IMAGE_PATH);
let sign = if facing_left { -1. } else { 1. };
(
Padlock,
Sprite {
flip_x: !facing_left,
..textures.lock.sprite("main")
image,
flip_x: facing_left,
..default()
},
Transform::from_xyz(meters(sign * 0.125), meters(0.), 0.),
InheritedVisibility::VISIBLE,
Children::spawn((
Spawn((
Transform::from_xyz(meters(sign * 0.1875), 0., 0.),
Collider::cuboid(meters(0.1875), meters(1.)),
Sensor,
)),
Spawn((
Sprite {
flip_x: !facing_left,
..textures.lock.sprite("highlight")
},
Visibility::Hidden,
)),
Children::spawn_one((
Transform::from_xyz(meters(sign * 0.1875), 0., 0.),
Collider::cuboid(meters(0.1875), meters(1.)),
Sensor,
)),
)
}

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@ -59,21 +59,6 @@ impl AtlasLayoutTexture {
) -> Self {
Self { image, atlas, indices }
}
pub fn texture_atlas(&self, name: &str) -> TextureAtlas {
TextureAtlas {
layout: self.atlas.clone(),
index: self.indices[name],
}
}
pub fn sprite(&self, name: &str) -> Sprite {
Sprite {
image: self.image.clone(),
texture_atlas: Some(self.texture_atlas(name)),
..default()
}
}
}
#[derive(Resource, Reflect, Clone, PartialEq, Eq, Debug, Default)]

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@ -5,6 +5,8 @@ use crate::{meters, player::Player};
use super::*;
const STAIRS_SPRITE_PATH: &'static str = "sprites/interactive/stairs.png";
#[derive(Component, Debug, PartialEq, Eq, Default, Clone, Copy, Reflect)]
#[reflect(Component, Debug, PartialEq, Default, Clone)]
#[require(InteractiveObject, Collider, Sensor)]
@ -61,13 +63,13 @@ pub fn on_stairs_interact(
}
pub fn stairs_bundle(
textures: &Res<LayoutTextures>,
asset_server: &Res<AssetServer>,
position: Vec2,
up_position: Option<Vec2>,
down_position: Option<Vec2>,
) -> impl Bundle {
let image = asset_server.load(STAIRS_SPRITE_PATH);
let (has_up, has_down) = (up_position.is_some(), down_position.is_some());
let stairs = textures.stairs.clone();
(
Stairs {
up: up_position,
@ -82,16 +84,9 @@ pub fn stairs_bundle(
StairCollider::Up,
Collider::cuboid(meters(1.), meters(1.)),
Transform::from_xyz(meters(-1.), 0., 0.),
InheritedVisibility::VISIBLE,
Children::spawn(
Spawn((
stairs.sprite("up"),
Visibility::Hidden,
)),
),
));
parent.spawn((
stairs.sprite("main"),
Sprite::from_image(image),
Transform::from_xyz(0., meters(1.5), 0.),
));
}
@ -101,13 +96,6 @@ pub fn stairs_bundle(
StairCollider::Down,
Collider::cuboid(meters(1.), meters(1.)),
Transform::from_xyz(meters(1.), 0., 0.),
InheritedVisibility::VISIBLE,
Children::spawn(
Spawn((
stairs.sprite("down"),
Visibility::Hidden,
)),
),
));
}
}),

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@ -1,5 +1,6 @@
use bevy::{
ecs::query::QueryFilter, image::{ImageArrayLayout, ImageLoaderSettings}, prelude::*
ecs::query::QueryFilter,
prelude::*,
};
use bevy_rapier2d::prelude::*;
@ -101,14 +102,14 @@ fn double_atlas(
"main".to_owned(),
atlas.add_texture(URect::from_corners(
uvec2(0, 0),
uvec2(single_size.x, single_size.y),
uvec2(single_size.x, single_size.y)
)),
);
indices.insert(
"highlight".to_owned(),
"highlighted".to_owned(),
atlas.add_texture(URect::from_corners(
uvec2(single_size.x, 0),
uvec2(single_size.x * 2, single_size.y),
uvec2(single_size.x * 2, single_size.y)
)),
);
atlases.add(atlas)
@ -121,68 +122,19 @@ pub fn load_layout_textures(
) {
// Container
let image = asset_server.load("sprites/interactive/container.png");
let mut indices = HashMap::with_capacity(2);
let mut indices = HashMap::new();
let atlas = double_atlas(&mut atlases, &mut indices, uvec2(32, 16));
textures.container = AtlasLayoutTexture::new(image, atlas, indices);
// Closed door
let image = asset_server.load("sprites/interactive/door_closed.png");
let mut indices = HashMap::with_capacity(2);
let mut indices = HashMap::new();
let atlas = double_atlas(&mut atlases, &mut indices, uvec2(4, 32));
textures.door_closed = AtlasLayoutTexture::new(image, atlas, indices);
// Opened door
let image = asset_server.load("sprites/interactive/door_opened.png");
let mut indices = HashMap::with_capacity(2);
let mut indices = HashMap::new();
let atlas = double_atlas(&mut atlases, &mut indices, uvec2(16, 32));
textures.door_opened = AtlasLayoutTexture::new(image, atlas, indices);
// Light
let image = asset_server.load("sprites/level/lamp.png");
textures.light = SingleLayoutTexture(image);
// Padlock
let image = asset_server.load("sprites/interactive/padlock.png");
let mut indices = HashMap::with_capacity(2);
let atlas = double_atlas(&mut atlases, &mut indices, uvec2(2, 4));
textures.lock = AtlasLayoutTexture::new(image, atlas, indices);
// Stairs
let image = asset_server.load("sprites/interactive/stairs.png");
let mut indices = HashMap::with_capacity(3);
let atlas = {
let mut atlas = TextureAtlasLayout::new_empty(uvec2(72, 80));
indices.insert(
"main".to_owned(),
atlas.add_texture(URect::from_corners(
uvec2(0, 0),
uvec2(64, 80),
)),
);
indices.insert(
"up".to_owned(),
atlas.add_texture(URect::from_corners(
uvec2(64, 0),
uvec2(72, 8),
)),
);
indices.insert(
"down".to_owned(),
atlas.add_texture(URect::from_corners(
uvec2(64, 8),
uvec2(72, 16),
)),
);
atlases.add(atlas)
};
textures.stairs = AtlasLayoutTexture::new(image, atlas, indices);
// Tilemap
let image = asset_server.load_with_settings(
"sprites/level/tilemap.png",
|settings: &mut ImageLoaderSettings| {
settings.array_layout = Some(ImageArrayLayout::RowCount { rows: 3 })
}
);
textures.tilemap = SingleLayoutTexture(image);
}

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@ -1,4 +1,8 @@
use bevy::{
image::{
ImageArrayLayout,
ImageLoaderSettings,
},
prelude::*,
sprite_render::{
TileData,
@ -9,8 +13,9 @@ use bevy::{
use bevy_light_2d::prelude::*;
use bevy_rapier2d::prelude::*;
use crate::{layout::LayoutTextures, meters};
use crate::meters;
const TILEMAP_PATH: &'static str = "sprites/level/tilemap.png";
const TILE_DISPLAY_SIZE: UVec2 = UVec2::splat(meters(1.) as u32);
#[derive(Component, Debug, PartialEq, Eq, Default, Clone, Copy, Reflect)]
@ -18,7 +23,7 @@ const TILE_DISPLAY_SIZE: UVec2 = UVec2::splat(meters(1.) as u32);
pub struct Tilemap;
pub fn tilemap_bundle(
textures: &Res<LayoutTextures>,
asset_server: &Res<AssetServer>,
tiles: Vec<(u16, URect)>,
) -> impl Bundle {
let mut size = uvec2(0, 0);
@ -36,7 +41,12 @@ pub fn tilemap_bundle(
TilemapChunk {
chunk_size: size,
tile_display_size: TILE_DISPLAY_SIZE,
tileset: textures.tilemap.0.clone(),
tileset: asset_server.load_with_settings(
TILEMAP_PATH,
|settings: &mut ImageLoaderSettings| {
settings.array_layout = Some(ImageArrayLayout::RowCount { rows: 3 })
},
),
..default()
},
Transform::from_xyz(

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@ -98,7 +98,6 @@ impl Plugin for ExpeditionPlugin {
},
};
app.add_plugins((
#[cfg(feature = "colliders")]
RapierDebugRenderPlugin::default(),
RapierPhysicsPlugin::<()>::default()
.with_custom_initialization(rapier_init),