generated from 2ndbeam/bevy-template
- Added level struct - Added loading tests - Partially implemented level setting up system
113 lines
1.1 KiB
TOML
113 lines
1.1 KiB
TOML
[meta]
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tiles = [ "floors", "walls", "wall_connectors" ]
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[[tiles.floors]]
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x = 0
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y = 0
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w = 16
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[[tiles.floors]]
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x = 0
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y = 4
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w = 16
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[[tiles.floors]]
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x = 0
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y = 8
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w = 16
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[[tiles.walls]]
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x = 0
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y = 1
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h = 3
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[[tiles.walls]]
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x = 0
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y = 5
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h = 3
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[[tiles.walls]]
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x = 15
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y = 1
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h = 3
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[[tiles.walls]]
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x = 15
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y = 5
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h = 3
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[[tiles.wall_connectors]]
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x = 4
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y = 3
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[[tiles.wall_connectors]]
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x = 4
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y = 7
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[[tiles.wall_connectors]]
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x = 11
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y = 3
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[[tiles.wall_connectors]]
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x = 11
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y = 7
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[interactive.player]
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x = 1
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y = 1
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[[interactive.doors]]
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x = 4
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y = 1
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facing = "right"
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[[interactive.doors]]
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x = 4
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y = 5
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facing = "right"
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lock = "right"
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[[interactive.doors]]
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x = 11
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y = 1
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facing = "left"
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lock = "left"
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[[interactive.doors]]
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x = 11
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y = 5
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facing = "left"
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[[interactive.stairs]]
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x = 8
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y = 1
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floors = 2
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[[interactive.containers]]
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x = 2
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y = 1
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[[interactive.containers]]
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x = 14
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y = 1
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[[interactive.containers]]
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x = 2
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y = 5
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w = 4
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h = 4
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[[interactive.containers.items]]
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id = "lockpick"
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x = 2
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y = 2
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[[interactive.containers]]
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x = 14
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y = 5
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w = 2
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h = 2
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[[interactive.containers.items]]
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id = "lockpick"
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rotated = true
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