generated from 2ndbeam/bevy-template
- Items are now placed relative to cursor instead of upper left corner - Bug: after item drop all hovered slots are cleared and you cannot drag and drop item right away
453 lines
16 KiB
Rust
453 lines
16 KiB
Rust
use std::f32::consts::FRAC_PI_2;
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use bevy::{ecs::relationship::RelatedSpawner, prelude::*, ui_widgets::{ControlOrientation, CoreScrollbarThumb, Scrollbar}};
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use crate::{inventory::{ActiveInventory, Inventory, item::Item}, ui::{UiRoot, UiRotateEvent}};
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const UI_SLOT_ASSET_PATH: &'static str = "sprites/ui/inventory_slot.png";
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const TEMP_ITEM_PATH: &'static str = "sprites/items/choco_bar.png";
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#[derive(Component, Reflect)]
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#[require(Node)]
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pub struct UiInventoryManager;
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#[derive(Component, Reflect)]
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#[require(Node)]
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pub struct UiInventory(pub Entity);
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#[derive(Component, Reflect)]
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#[require(Node, ImageNode)]
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pub struct UiInventorySlot(pub UVec2);
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#[derive(Component, Reflect)]
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#[require(Node, ImageNode)]
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pub struct UiItem(pub Entity);
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#[derive(Component, Reflect)]
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pub struct HoveredItem;
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#[derive(Component, Reflect)]
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pub struct HoveredSlot;
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#[derive(Component, Reflect)]
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pub struct DraggedItem(pub Item, pub UVec2);
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fn ui_item_node_data(item: &Item) -> (Val, Val, Val, Val, UiTransform) {
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match item.rotated {
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true => (
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percent(50. * (item.size.x as f32 - item.size.y as f32)),
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percent(50. * (item.size.y as f32 - item.size.x as f32)),
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percent(100. * item.size.y as f32),
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percent(100. * item.size.x as f32),
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UiTransform::from_rotation(Rot2::radians(-FRAC_PI_2)),
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),
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false => (
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auto(),
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auto(),
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percent(100. * item.size.x as f32),
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percent(100. * item.size.y as f32),
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UiTransform::default(),
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),
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}
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}
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fn update_ui_node(item: &Item, mut node: Mut<'_, Node>, mut ui_transform: Mut<'_, UiTransform>) {
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let (left, top, min_width, min_height, new_ui_transform) = ui_item_node_data(item);
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node.left = left;
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node.top = top;
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node.min_width = min_width;
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node.min_height = min_height;
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ui_transform.rotation = new_ui_transform.rotation;
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}
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fn reset_slots_colors(query: Query<&mut ImageNode, With<UiInventorySlot>>) {
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for mut image in query {
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image.color = Color::WHITE;
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}
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}
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fn on_slot_over(
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e: On<Pointer<Over>>,
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mut commands: Commands,
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mut image_query: Query<&mut ImageNode, With<UiInventorySlot>>,
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hovered_slots: Query<Entity, With<HoveredSlot>>,
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has_dragged_item: Option<Single<(), With<DraggedItem>>>,
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) {
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if let Ok(mut image) = image_query.get_mut(e.event_target()) {
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image.color = Color::WHITE.darker(0.3);
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};
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for slot_id in hovered_slots {
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commands.entity(slot_id).remove::<HoveredSlot>();
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}
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if has_dragged_item.is_none() {
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commands.entity(e.event_target()).insert(HoveredSlot);
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}
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}
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fn on_slot_out(e: On<Pointer<Out>>, mut query: Query<&mut ImageNode, With<UiInventorySlot>>) {
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if let Ok(mut image) = query.get_mut(e.event_target()) {
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image.color = Color::WHITE;
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}
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}
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fn on_item_over(
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e: On<Pointer<Over>>,
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mut commands: Commands,
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query: Query<(), With<UiItem>>,
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has_hovered_item: Option<Single<(), With<HoveredItem>>>,
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) {
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if has_hovered_item.is_some() {
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return;
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}
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if let Ok(_) = query.get(e.event_target()) {
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commands.entity(e.event_target()).insert(HoveredItem);
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}
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}
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fn on_item_out(
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e: On<Pointer<Out>>,
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mut commands: Commands,
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query: Query<(), (With<UiItem>, With<HoveredItem>)>,
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) {
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if let Ok(_) = query.get(e.event_target()) {
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commands.entity(e.event_target()).remove::<HoveredItem>();
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}
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}
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fn on_item_drag_start(
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e: On<Pointer<DragStart>>,
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mut commands: Commands,
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ui_query: Query<&UiItem, With<HoveredItem>>,
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item_query: Query<&Item>,
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hovered_slot: Single<&UiInventorySlot, With<HoveredSlot>>
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) {
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if let Ok(ui_item) = ui_query.get(e.event_target()) {
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let Ok(item) = item_query.get(ui_item.0) else {
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error!("UiItem {} is pointing to non-existing Item", e.event_target());
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return;
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};
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let Some(item_position) = item.position else {
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return;
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};
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let slot_position = hovered_slot.0;
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let diff = slot_position - item_position;
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commands.entity(e.event_target()).insert(DraggedItem(item.clone(), diff));
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}
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}
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fn on_item_drag(e: On<Pointer<Drag>>, mut query: Query<&mut UiTransform, With<UiItem>>) {
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if let Ok(mut transform) = query.get_mut(e.event_target()) {
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transform.translation = Val2::px(e.distance.x, e.distance.y);
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}
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}
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fn on_item_drag_end(
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e: On<Pointer<DragEnd>>,
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mut commands: Commands,
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mut query: Query<&mut UiTransform, With<UiItem>>,
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) {
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if let Ok(mut transform) = query.get_mut(e.event_target()) {
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transform.translation = Val2::ZERO;
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commands.entity(e.event_target()).remove::<DraggedItem>();
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}
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}
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fn on_item_drag_drop(
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event: On<Pointer<DragDrop>>,
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mut commands: Commands,
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mut ui_item_query: Query<(Entity, &UiItem, &mut DraggedItem, &mut Node, &mut UiTransform)>,
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ui_inventory_query: Query<&UiInventory>,
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mut item_query: Query<&mut Item>,
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slot_query: Query<(&ChildOf, &UiInventorySlot, Option<&Children>)>,
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slot_id_query: Query<(Entity, &UiInventorySlot, &ChildOf), With<UiInventorySlot>>,
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inventory_query: Query<(&Inventory, Option<&Children>)>,
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) {
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let Ok((ui_item_entity, UiItem(item_entity), mut dragged_item, node, ui_transform)) = ui_item_query.get_mut(event.dropped) else {
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return;
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};
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let Ok((slot_parent, UiInventorySlot(new_position), slot_children)) = slot_query.get(event.event_target()) else {
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return;
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};
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if slot_children.is_some() {
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return;
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}
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let Ok(UiInventory(inventory_id)) = ui_inventory_query.get(slot_parent.0) else {
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return;
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};
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let Ok((inventory, inventory_children)) = inventory_query.get(*inventory_id) else {
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return;
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};
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let items = match inventory_children {
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Some(children) => &children[..],
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None => &[],
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};
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let actual_position = new_position.as_ivec2() - dragged_item.1.as_ivec2();
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info!("{actual_position:?}");
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let temp_item = &mut dragged_item.0;
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if actual_position.is_negative_bitmask() == 0 {
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temp_item.position = Some(actual_position.as_uvec2());
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}
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let Some((slot_id, _, _)) = slot_id_query.iter().find(|(_, slot_pos, slot_parent_id)| slot_pos.0 == temp_item.position.unwrap() && slot_parent_id == &slot_parent) else {
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return;
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};
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if inventory.can_replace(item_query.as_readonly(), items, *item_entity, temp_item) {
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let mut item = item_query.get_mut(*item_entity).unwrap();
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item.position = temp_item.position;
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item.size = temp_item.size;
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item.rotated = temp_item.rotated;
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commands.entity(ui_item_entity).insert(ChildOf(slot_id));
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commands.entity(*item_entity).insert(ChildOf(*inventory_id));
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commands.entity(slot_id).insert(HoveredSlot);
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update_ui_node(item.as_ref(), node, ui_transform);
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} else {
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if let Ok(item) = item_query.get(*item_entity) {
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update_ui_node(item, node, ui_transform);
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}
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}
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commands.run_system_cached(reset_slots_colors);
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}
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pub fn on_ui_rotate(
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_: On<UiRotateEvent>,
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mut item_query: Query<&mut Item>,
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parent_query: Query<&ChildOf>,
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inventory_query: Query<(&Inventory, Option<&Children>)>,
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ui_item_query: Query<(&UiItem, &mut UiTransform, &mut Node, Option<&mut DraggedItem>), With<HoveredItem>>,
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) {
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for (ui_item, ui_transform, node, maybe_dragged) in ui_item_query {
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let Ok(item_parent) = parent_query.get(ui_item.0) else {
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continue;
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};
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let Ok((inventory, children)) = inventory_query.get(item_parent.0) else {
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continue;
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};
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let children = match children {
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Some(children) => &children[..],
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None => &[],
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};
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let (was_rotated, item) = match maybe_dragged {
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Some(mut temp_item) => {
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temp_item.0.rotate();
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temp_item.1 = uvec2(temp_item.1.y, temp_item.1.x);
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(true, Some(temp_item.0.clone()))
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},
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None => {
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let result = inventory.can_rotate(item_query.as_readonly(), children, ui_item.0);
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let mut out_item = None;
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if result {
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if let Ok(mut item) = item_query.get_mut(ui_item.0) {
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item.rotate();
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out_item = Some(item.clone());
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}
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}
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(result, out_item)
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},
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};
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if was_rotated {
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update_ui_node(&item.unwrap(), node, ui_transform);
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}
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}
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}
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fn ui_manager_bundle(children: Vec<Entity>) -> impl Bundle {
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(
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UiInventoryManager,
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Node {
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position_type: PositionType::Absolute,
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width: percent(50.),
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height: percent(100.),
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scrollbar_width: 8.,
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display: Display::Grid,
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grid_template_columns: vec![RepeatedGridTrack::flex(1, 1.), RepeatedGridTrack::auto(1)],
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grid_template_rows: vec![RepeatedGridTrack::flex(1, 1.), RepeatedGridTrack::auto(1)],
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..default()
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},
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Pickable::IGNORE,
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GlobalZIndex::default(),
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Children::spawn(SpawnWith(move |parent: &mut RelatedSpawner<ChildOf>| {
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let scroll_area_id = parent.spawn((
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Node {
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width: percent(100.),
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height: percent(100.),
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display: Display::Flex,
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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justify_content: JustifyContent::SpaceAround,
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overflow: Overflow::scroll_y(),
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..default()
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},
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ScrollPosition(Vec2::ZERO),
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)).add_children(children.as_slice()).id();
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parent.spawn((
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Node {
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min_width: px(8),
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grid_row: GridPlacement::start(1),
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grid_column: GridPlacement::start(2),
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..default()
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},
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Scrollbar {
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orientation: ControlOrientation::Vertical,
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target: scroll_area_id,
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min_thumb_length: 8.0,
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},
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BackgroundColor(Color::hsl(0., 0., 0.5)),
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children![(
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Node {
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position_type: PositionType::Absolute,
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border_radius: BorderRadius::all(px(4.)),
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..default()
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},
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BackgroundColor(Color::hsl(0., 0., 0.3)),
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CoreScrollbarThumb,
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)],
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));
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})),
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)
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}
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fn ui_inventory_bundle(
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inventory: &Inventory,
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inventory_entity: Entity,
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) -> impl Bundle {
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(
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UiInventory(inventory_entity),
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Node {
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align_self: AlignSelf::Stretch,
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align_content: AlignContent::Center,
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display: Display::Grid,
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width: percent(100.),
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aspect_ratio: Some(inventory.size.x as f32 / inventory.size.y as f32),
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grid_auto_columns: vec![GridTrack::percent(100. / inventory.size.x as f32)],
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grid_auto_rows: vec![GridTrack::percent(100. / inventory.size.y as f32)],
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..default()
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},
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Pickable::IGNORE,
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GlobalZIndex::default(),
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Name::new(format!("UiInventory ({}x{})", inventory.size.x, inventory.size.y)),
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)
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}
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fn inventory_slot_bundle(x: u32, y: u32, image: Handle<Image>) -> impl Bundle {
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(
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UiInventorySlot(UVec2::new(x, y)),
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ImageNode {
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color: Color::WHITE,
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image,
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image_mode: NodeImageMode::Stretch,
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..default()
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},
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Node {
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width: percent(100.),
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height: percent(100.),
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grid_column: GridPlacement::start(x as i16 + 1),
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grid_row: GridPlacement::start(y as i16 + 1),
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aspect_ratio: Some(1.),
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..default()
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},
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Pickable {
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should_block_lower: true,
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is_hoverable: true,
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},
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BackgroundColor::DEFAULT,
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Name::new(format!("UiInventorySlot({x},{y})")),
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)
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}
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fn ui_item_bundle(item: &Item, item_entity: Entity, image: Handle<Image>) -> impl Bundle {
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let (left, top, min_width, min_height, ui_transform) = ui_item_node_data(item);
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(
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UiItem(item_entity),
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ImageNode {
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image,
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image_mode: NodeImageMode::Stretch,
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..default()
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},
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Node {
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left,
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top,
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min_width,
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min_height,
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..default()
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},
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BackgroundColor(Color::hsla(0., 0., 0., 0.5)),
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ui_transform,
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GlobalZIndex(1),
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Pickable {
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should_block_lower: false,
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is_hoverable: true,
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},
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Name::new(format!("UiItem ({},{})",
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item.position.unwrap_or_default().x,
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item.position.unwrap_or_default().y,
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)),
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)
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}
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pub fn setup_ui_inventory(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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inventory_query: Query<(Entity, &Inventory, Option<&Children>), With<ActiveInventory>>,
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item_query: Query<&Item>,
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root_query: Query<Entity, With<UiRoot>>,
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) {
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let Ok(root) = root_query.single() else {
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error!("Query contains more than one UiRoot");
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return;
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};
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let ui_slot_image: Handle<Image> = asset_server.load(UI_SLOT_ASSET_PATH);
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let temp_item_image: Handle<Image> = asset_server.load(TEMP_ITEM_PATH);
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let mut inventory_ids = Vec::new();
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for (inventory_entity, inventory, children) in inventory_query.iter().sort::<Entity>() {
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let items = match children {
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Some(children) => {
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children.iter().filter_map(|item_entity| {
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match item_query.get(item_entity) {
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Ok(item) => Some((item, item_entity)),
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Err(err) => {
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warn!("Error querying item {item_entity}: {err}");
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None
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},
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}
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}).collect::<Vec<(&Item, Entity)>>()
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}
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None => Vec::new(),
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};
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let inventory_id = commands.spawn(ui_inventory_bundle(inventory, inventory_entity))
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.with_children(|commands| {
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for x in 0..inventory.size.x { for y in 0..inventory.size.y {
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let mut slot_commands = commands.spawn(inventory_slot_bundle(x, y, ui_slot_image.clone()));
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slot_commands.observe(on_slot_over)
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.observe(on_slot_out)
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.observe(on_item_drag_drop);
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if let Some((item, entity)) = items.iter()
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.find(|(i, _)| i.position.unwrap_or_default() == UVec2::new(x, y)) {
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slot_commands.with_children(|commands| {
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commands.spawn(ui_item_bundle(item, *entity, temp_item_image.clone()))
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.observe(on_item_over)
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.observe(on_item_out)
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.observe(on_item_drag_start)
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.observe(on_item_drag)
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.observe(on_item_drag_end);
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});
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}
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} }
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}).id();
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inventory_ids.push(inventory_id);
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}
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let inventory_manager = commands.spawn(ui_manager_bundle(inventory_ids)).id();
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commands.entity(root).add_child(inventory_manager);
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}
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pub fn clear_ui_inventory(
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mut commands: Commands,
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inventory_query: Query<Entity, With<UiInventoryManager>>,
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) {
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for entity in inventory_query {
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commands.entity(entity).despawn();
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}
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}
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