bevy-expedition-demo/src/ui/inventory/systems.rs
2ndbeam 7c386d4128 refactor!: Split everything into submodules
- Bump version to 0.2.0
- Split every module to systems, observers, plugins, etc
- Renamed Crate to Container
- Removed Wall component
- Removed try_insert_item system
- Removed inventory::ui module
2026-03-19 14:23:26 +03:00

99 lines
4 KiB
Rust

use bevy::prelude::*;
use crate::{
inventory::ActiveInventory,
player::Player,
ui::UiRoot,
};
use super::{*, bundles::*, observers::*};
const UI_SLOT_ASSET_PATH: &'static str = "sprites/ui/inventory_slot.png";
const TEMP_ITEM_PATH: &'static str = "sprites/items/choco_bar.png";
pub fn setup_ui_inventory(
mut commands: Commands,
asset_server: Res<AssetServer>,
inventory_query: Query<(Option<&ChildOf>, Entity, &Inventory, Option<&Children>)>,
player_query: Query<(), With<Player>>,
active_inventory_query: Query<Entity, With<ActiveInventory>>,
item_query: Query<&Item>,
root_query: Query<Entity, With<UiRoot>>,
) {
let Ok(root) = root_query.single() else {
error!("Query contains more than one UiRoot");
return;
};
let ui_slot_image: Handle<Image> = asset_server.load(UI_SLOT_ASSET_PATH);
let temp_item_image: Handle<Image> = asset_server.load(TEMP_ITEM_PATH);
let (mut player_inventory_ids, mut active_inventory_ids) = (Vec::new(), Vec::new());
for (inventory_parent, inventory_entity, inventory, children) in inventory_query.iter().sort::<Entity>() {
let is_player = match inventory_parent {
Some(parent) => {
if player_query.get(parent.0)
.is_ok() { true }
else {
if active_inventory_query.get(inventory_entity)
.is_ok() { false }
else { continue; }
}
},
None => {
if active_inventory_query.get(inventory_entity)
.is_ok() { false }
else { continue; }
},
};
let items = match children {
Some(children) => {
children.iter().filter_map(|item_entity| {
match item_query.get(item_entity) {
Ok(item) => Some((item, item_entity)),
Err(_) => None,
}
}).collect::<Vec<(&Item, Entity)>>()
}
None => Vec::new(),
};
let inventory_id = commands.spawn(ui_inventory_bundle(inventory, inventory_entity))
.with_children(|commands| {
for x in 0..inventory.size.x { for y in 0..inventory.size.y {
let mut slot_commands = commands.spawn(inventory_slot_bundle(x, y, ui_slot_image.clone()));
slot_commands.observe(on_slot_over)
.observe(on_slot_out)
.observe(on_item_drag_drop);
if let Some((item, entity)) = items.iter()
.find(|(i, _)| i.position.unwrap_or_default() == UVec2::new(x, y)) {
slot_commands.with_children(|commands| {
commands.spawn(ui_item_bundle(item, *entity, temp_item_image.clone()))
.observe(on_item_over)
.observe(on_item_out)
.observe(on_item_drag_start)
.observe(on_item_drag)
.observe(on_item_drag_end);
});
}
} }
}).id();
if is_player {
player_inventory_ids.push(inventory_id);
} else {
active_inventory_ids.push(inventory_id);
}
}
let player_inventory_manager = commands.spawn(ui_manager_bundle(player_inventory_ids, true)).id();
let active_inventory_manager = commands.spawn(ui_manager_bundle(active_inventory_ids, false)).id();
for entity in active_inventory_query {
commands.entity(entity).remove::<ActiveInventory>();
}
commands.entity(root).add_children(&[player_inventory_manager, active_inventory_manager]);
}
pub fn clear_ui_inventory(
mut commands: Commands,
inventory_query: Query<Entity, With<UiInventoryManager>>,
) {
for entity in inventory_query {
commands.entity(entity).despawn();
}
}