bevy-expedition-demo/src/layout/light.rs
2ndbeam 926c4e6644 feat: Hidden collider bounds behind colliders feat
- Bump version to 0.4.0
- Fix lamp SpotLight position
2026-04-01 12:36:03 +03:00

26 lines
769 B
Rust

use bevy::prelude::*;
use bevy_light_2d::prelude::*;
use crate::{layout::LayoutTextures, meters};
#[derive(Component, Clone, Copy, Default, Reflect, Debug, PartialEq, Eq)]
#[reflect(Component, Clone, Default, Debug, PartialEq)]
#[require(Transform)]
pub struct Lamp;
pub fn lamp_bundle(textures: &Res<LayoutTextures>, pos: Vec2, intensity: f32, radius: f32) -> impl Bundle {
(
Transform::from_xyz(pos.x, pos.y, 0.),
Sprite::from_image(textures.light.0.clone()),
children![(
SpotLight2d {
intensity,
radius,
source_width: meters(0.5),
cast_shadows: true,
..default()
},
Transform::from_xyz(0., 1., 0.),
)],
)
}