init
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commit
0556f63d2d
119 changed files with 2908 additions and 0 deletions
2
objects/obenemy/Alarm_0.gml
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2
objects/obenemy/Alarm_0.gml
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destAngle = random(360);
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shipSpeed = random(shipMaxSpeed);
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1
objects/obenemy/Alarm_1.gml
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1
objects/obenemy/Alarm_1.gml
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shipSpeed *= 0.25
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0
objects/obenemy/Alarm_2.gml
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0
objects/obenemy/Alarm_2.gml
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13
objects/obenemy/Create_0.gml
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13
objects/obenemy/Create_0.gml
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image_xscale = 0.8;
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image_yscale = 0.8;
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alert = 0;
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shipSpeed = 0;
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shipMaxSpeed = 5;
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shipTurnRate = 180;
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destAngle = 0;
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alarm[0] = 1;
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shipHealth = 15;
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rocketDir = point_direction(0, 0, 32, 0); //оффсеты для спавна ракет
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rocketLen = point_distance(0, 0, 32, 0); //то же
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2
objects/obenemy/Draw_0.gml
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2
objects/obenemy/Draw_0.gml
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draw_sprite_ext(spShip1, 0, x, y, 0.8, 0.8, image_angle, global.faction2Color, 1);
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draw_text(x, y - 32, shipHealth);
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76
objects/obenemy/Step_0.gml
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76
objects/obenemy/Step_0.gml
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if alert = 0 and distance_to_object(obSpaceship) > 256 and alarm[0]=-1
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{
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alarm[0] = irandom_range(room_speed * 5, room_speed * 10);
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}
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else if distance_to_object(obSpaceship) <= 256 and !obSpaceship.inMenu
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{
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alert = 1;
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}
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if alert = 1
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{
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if distance_to_object(obSpaceship) > 1024
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{
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alert = 0;
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alarm[0] = 1;
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}
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shipSpeed = shipMaxSpeed;
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if shipHealth > 5
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{
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if abs(angle_difference(destAngle, direction)) <= 10 and alarm[2] = -1
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{
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lat = point_direction(x, y, obCursor.x, obCursor.y);
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lenX = lengthdir_x(rocketLen, lat + rocketDir);
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lenY = lengthdir_y(rocketLen, lat + rocketDir);
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laser = instance_create_layer(x + lenX, y + lenY, "Instances", obLaser);
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laser.direction = direction;
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laser.owner = id;
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alarm[2] = room_speed/5;
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}
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if distance_to_object(obSpaceship) >= 128
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{
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destAngle = point_direction(x, y, obSpaceship.x, obSpaceship.y);
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}
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else
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{
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destAngle += 1;
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}
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}
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}
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image_angle = direction;
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speed = shipSpeed;
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if direction != destAngle
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{
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if angle_difference(destAngle, direction)<0
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{
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direction -= shipTurnRate/room_speed;
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}
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else
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{
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direction += shipTurnRate/room_speed;
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}
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}
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if (x < 0 or x > room_width or y < 0 or y > room_height)
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{
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destAngle = point_direction(x, y, obSpacestation.x, obSpacestation.y);
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shipSpeed = shipMaxSpeed;
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}
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if place_meeting(x, y, obSpacestation)
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{
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x = xprevious - lengthdir_x(16, point_direction(x, y, obSpacestation.x, obSpacestation.y));
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y = yprevious - lengthdir_y(16, point_direction(x, y, obSpacestation.x, obSpacestation.y));
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alarm[1] = 1;
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alarm[0] = 1;
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}
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if shipHealth <= 0
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{
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instance_create_layer(random(room_width), random(room_height), "Instances", obEnemy);
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bounty = instance_create_layer(x, y, "Instances", obBounty);
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bounty.amount = irandom_range(10, 25);
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instance_destroy();
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}
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41
objects/obenemy/obEnemy.yy
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41
objects/obenemy/obEnemy.yy
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{
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"resourceType": "GMObject",
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"resourceVersion": "1.0",
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"name": "obEnemy",
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"eventList": [
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{"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,},
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{"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,},
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{"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,},
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{"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":2,"isDnD":false,},
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{"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":1,"eventType":2,"isDnD":false,},
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{"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":2,"eventType":2,"isDnD":false,},
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],
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"managed": true,
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"overriddenProperties": [],
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"parent": {
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"name": "Objects",
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"path": "folders/Objects.yy",
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},
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"parentObjectId": null,
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"persistent": false,
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"physicsAngularDamping": 0.1,
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"physicsDensity": 0.5,
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"physicsFriction": 0.2,
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"physicsGroup": 1,
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"physicsKinematic": false,
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"physicsLinearDamping": 0.1,
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"physicsObject": false,
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"physicsRestitution": 0.1,
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"physicsSensor": false,
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"physicsShape": 1,
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"physicsShapePoints": [],
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"physicsStartAwake": true,
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"properties": [],
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"solid": false,
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"spriteId": {
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"name": "spShip1",
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"path": "sprites/spShip1/spShip1.yy",
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},
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"spriteMaskId": null,
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"visible": true,
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}
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