shipSpeed = 0; //тек. скорость shipAccel = 2; //скорость ускорения shipTurnRate = 180; //скорость поворота shipTurboSpeed = 10; shipTurboFuel = room_speed * 30; shipTurboFuelLimit = room_speed * 30; shipSpeedUpCap = 5; //макс скорость shipSpeedDownCap = -1.25; //мин скорость destAngle = 0; //угол назначения rocketDir = point_direction(0, 0, 32, 0); //оффсеты для спавна ракет rocketLen = point_distance(0, 0, 32, 0); //то же spacestationLocation = 0; //угол станции отн корабля inMenu = 0; camX = 0; camY = 0; guiMouseX = 0; guiMouseY = 0; shipHealth = 40; shipMaxHealth = 40; alarm[2] = 1; turbo = 0; shipType = global.shipMk1; primaryWeapon = global.laserMk1; secondaryWeapon = global.rocketMk1; engine = global.engineMk1; action = 0; rockets = 20; shield = global.shieldMk1; shipShield = 5; inventory = array_create(5, global.nonei);