draw_set_valign(fa_middle); draw_set_halign(fa_middle); draw_line_color(1366-75, 768-256, 1366-200, 768-256, global.playerColor, global.playerColor); draw_line_color(1366-100, 768-271, 1366-100, 768-241, global.playerColor, global.playerColor); draw_rectangle_color(1366-100, 768-266, 1366-shipSpeed/shipSpeedUpCap*100-100, 768-246, global.playerColor, global.playerColor, global.playerColor, global.playerColor, true); //скорость draw_rectangle_color(1366-76, 768-270, 1366-199, 768-240, global.playerColor, global.playerColor, global.playerColor, global.playerColor, true); draw_text_color(150, 768-160, string(shipShield) + " # " + string(global.money) + " § " + string(round(shipTurboFuel/shipTurboFuelLimit*100)) + " % » " + string(rockets) + " ¤", global.playerColor, global.playerColor, global.playerColor, global.playerColor, 1) if !inMenu { draw_line_color(1366/2 + lengthdir_x(128, spacestationLocation), 768/2 + lengthdir_y(128, spacestationLocation), 1366/2 + lengthdir_x(192, spacestationLocation), 768/2 + lengthdir_y(192, spacestationLocation), global.faction1Color, global.faction1Color); //указатель станции } draw_line_color(1366/2 + lengthdir_x(160, point_direction(x, y, obEnemy.x, obEnemy.y)), 768/2 + lengthdir_y(160, point_direction(x, y, obEnemy.x, obEnemy.y)), 1366/2 + lengthdir_x(192, point_direction(x, y, obEnemy.x, obEnemy.y)), 768/2 + lengthdir_y(192, point_direction(x, y, obEnemy.x, obEnemy.y)), global.faction2Color, global.faction2Color); draw_rectangle_color(64, 768-64, 96, 768-96, global.playerColor, global.playerColor, global.playerColor, global.playerColor, true); draw_text_color(80, 768-78, string(shipHealth) + " +", global.playerColor, global.playerColor, global.playerColor, global.playerColor, 1); draw_sprite_stretched_ext(spMenuBack, 0, 1366-144, 768-184, 128, 168, global.playerColor, 1); draw_sprite_stretched_ext(spMenuBack, 0, 1366-140, 768-180, 120, 28, global.playerColor, 1); draw_sprite_stretched_ext(spMenuBack, 0, 1366-140, 768-149, 120, 28, global.playerColor, 1); draw_sprite_stretched_ext(spMenuBack, 0, 1366-140, 768-118, 120, 28, global.playerColor, 1); draw_sprite_stretched_ext(spMenuBack, 0, 1366-140, 768-87, 120, 28, global.playerColor, 1); draw_sprite_stretched_ext(spMenuBack, 0, 1366-140, 768-56, 120, 28, global.playerColor, 1); draw_text_ext_color(1366-80, 768-166, shipType.sname, 9, 120, global.playerColor, global.playerColor, global.playerColor, global.playerColor, 1); draw_text_ext_color(1366-80, 768-135, engine.sname, 9, 120, global.playerColor, global.playerColor, global.playerColor, global.playerColor, 1); draw_text_ext_color(1366-80, 768-104, primaryWeapon.sname, 9, 120, global.playerColor, global.playerColor, global.playerColor, global.playerColor, 1); draw_text_ext_color(1366-80, 768-73, secondaryWeapon.sname, 9, 120, global.playerColor, global.playerColor, global.playerColor, global.playerColor, 1); draw_text_ext_color(1366-80, 768-42, shield.sname, 9, 120, global.playerColor, global.playerColor, global.playerColor, global.playerColor, 1);