cosmic-gms/objects/obglobal/Create_0.gml
2024-10-31 17:39:35 +03:00

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randomize(); //рандомизировать...рандом.
stars = round(sqrt(room_width * room_height / 100) ) + irandom_range(50, 75)
global.bindAccelerate = ord("W");
global.bindDeaccelerate = ord("S");
global.bindFire = vk_space;
global.bindTurnLeft = ord("A");
global.bindTurnRight = ord("D");
global.bindTurbo = vk_lshift;
global.movementType = 0;//0 - мышь, 1 - клава
global.money = 0;
global.playerColor = make_color_hsv(random(255), irandom_range(128, 255), 255);
global.faction1Color = make_color_hsv(random(255), irandom_range(128, 255), 255);
global.faction2Color = make_color_hsv(random(255), irandom_range(128, 255), 255);
repeat(stars)
{
instance_create_layer(random(room_width), random(room_height), "Stars", obStar); //создание звёзд на фоне
}
if room = rMain
{
spaceship = instance_create_layer(room_width/2, room_height/2, "Instances", obSpaceship); //создание корабля
cursor = instance_create_layer(x, y, "Instances", obCursor); // создание курсора
station1 = instance_create_layer(irandom_range(576, room_width-576), irandom_range(576, room_height-576), "Instances", obSpacestation); //1 станция
}
window_set_cursor(cr_none); //прячет оригинальный курсор
repeat(5)
{
instance_create_layer(random(room_width), random(room_height), "Instances", obEnemy)
}