Rewritten nebula shader

This commit is contained in:
R34nd0 2024-01-13 17:23:49 +05:00
commit 0c684417f5
5 changed files with 42 additions and 21 deletions

12
shaders/nebula.gdshader Normal file
View file

@ -0,0 +1,12 @@
shader_type canvas_item;
uniform sampler2D noise_texture;
uniform float divisor = 10.0;
uniform vec2 offset;
uniform vec3 nebula_color : source_color;
void fragment() {
float color_amount = texture(noise_texture,fract(UV+offset/divisor)).r;
COLOR = vec4(mix(vec3(0),nebula_color,color_amount),1);
}

37
shaders/testicles.tres Normal file
View file

@ -0,0 +1,37 @@
[gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://f6lhks6rp5jw"]
[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_qsqxm"]
parameter_name = "penis"
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_5a0im"]
source = 5
[resource]
code = "shader_type canvas_item;
render_mode blend_mix;
uniform sampler2D penis;
void fragment() {
vec4 n_out3p0;
// Texture2D:3
n_out3p0 = texture(penis, UV);
// Output:0
COLOR.rgb = vec3(n_out3p0.xyz);
}
"
graph_offset = Vector2(501.389, 326.805)
mode = 1
flags/light_only = false
nodes/fragment/0/position = Vector2(1860, 520)
nodes/fragment/2/node = SubResource("VisualShaderNodeTexture2DParameter_qsqxm")
nodes/fragment/2/position = Vector2(929.895, 453.16)
nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_5a0im")
nodes/fragment/3/position = Vector2(1462.48, 571.178)
nodes/fragment/connections = PackedInt32Array(2, 0, 3, 2, 3, 0, 0, 0)