Rewritten nebula shader
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bef15301cb
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5 changed files with 42 additions and 21 deletions
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@ -1,36 +0,0 @@
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[gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://f6lhks6rp5jw"]
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_qsqxm"]
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parameter_name = "penis"
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_5a0im"]
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source = 5
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[resource]
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code = "shader_type canvas_item;
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render_mode blend_mix;
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uniform sampler2D penis;
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void fragment() {
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vec4 n_out3p0;
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// Texture2D:3
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n_out3p0 = texture(penis, UV);
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// Output:0
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COLOR.rgb = vec3(n_out3p0.xyz);
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}
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"
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mode = 1
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flags/light_only = false
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nodes/fragment/0/position = Vector2(1860, 520)
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nodes/fragment/2/node = SubResource("VisualShaderNodeTexture2DParameter_qsqxm")
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nodes/fragment/2/position = Vector2(929.895, 453.16)
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nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_5a0im")
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nodes/fragment/3/position = Vector2(1462.48, 571.178)
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nodes/fragment/connections = PackedInt32Array(2, 0, 3, 2, 3, 0, 0, 0)
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