debug scene + fixed resource loading in releases
This commit is contained in:
parent
0eecd651e4
commit
0dd3628ce1
7 changed files with 114 additions and 6 deletions
104
scenes/debug.tscn
Normal file
104
scenes/debug.tscn
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://ckdttdkoo1t0s"]
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_6w8qb"]
|
||||
resource_name = "gogo"
|
||||
script/source = "extends Node2D
|
||||
|
||||
@onready var items = $Items
|
||||
@onready var verified = $\"Verified Items\"
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
var dir = DirAccess.open(\"res://items\")
|
||||
var files = dir.get_files()
|
||||
var text = \"Items:\\n\"
|
||||
for file in files:
|
||||
text += \"{file}\\n\".format({'file': file})
|
||||
text += \"Hulls:\\n\"
|
||||
dir = DirAccess.open(\"res://scenes/hulls\")
|
||||
files = dir.get_files()
|
||||
for file in files:
|
||||
text += \"{file}\\n\".format({'file': file})
|
||||
text += \"Engines:\\n\"
|
||||
dir = DirAccess.open(\"res://scenes/engines\")
|
||||
files = dir.get_files()
|
||||
for file in files:
|
||||
text += \"{file}\\n\".format({'file': file})
|
||||
text += \"Shields:\\n\"
|
||||
dir = DirAccess.open(\"res://scenes/shields\")
|
||||
files = dir.get_files()
|
||||
for file in files:
|
||||
text += \"{file}\\n\".format({'file': file})
|
||||
text += \"Weapons:\\n\"
|
||||
dir = DirAccess.open(\"res://scenes/weapons/presets\")
|
||||
files = dir.get_files()
|
||||
for file in files:
|
||||
text += \"{file}\\n\".format({'file': file})
|
||||
items.text = text
|
||||
fetch_modules()
|
||||
|
||||
|
||||
func fetch_modules():
|
||||
var dir = DirAccess.open(\"res://items\")
|
||||
var files = dir.get_files()
|
||||
var text = \"Items:\\n\"
|
||||
for file in files:
|
||||
text += \"{file}\\n\".format({'file': file})
|
||||
text += \"Verified Hulls:\\n\"
|
||||
dir = DirAccess.open(\"res://scenes/hulls\")
|
||||
var modules = dir.get_files()
|
||||
files = check_for_item(modules)
|
||||
for file in files:
|
||||
text += \"{file}\\n\".format({'file': file})
|
||||
text += \"Verified Engines:\\n\"
|
||||
dir = DirAccess.open(\"res://scenes/engines\")
|
||||
modules = dir.get_files()
|
||||
files = check_for_item(modules)
|
||||
for file in files:
|
||||
text += \"{file}\\n\".format({'file': file})
|
||||
text += \"Verified Shields:\\n\"
|
||||
dir = DirAccess.open(\"res://scenes/shields\")
|
||||
modules = dir.get_files()
|
||||
files = check_for_item(modules)
|
||||
for file in files:
|
||||
text += \"{file}\\n\".format({'file': file})
|
||||
text += \"Verified Weapons:\\n\"
|
||||
dir = DirAccess.open(\"res://scenes/weapons/presets\")
|
||||
modules = dir.get_files()
|
||||
files = check_for_item(modules)
|
||||
for file in files:
|
||||
text += \"{file}\\n\".format({'file': file})
|
||||
verified.text = text
|
||||
|
||||
func check_for_item(modules : Array[String]) -> Array[String]:
|
||||
var returnable : Array[String] = []
|
||||
for module in modules:
|
||||
var itm = module.split('.', true, 1)[0]
|
||||
if Game.get_item(itm).name != Game.DEFAULT_ITEM.name:
|
||||
returnable.append(itm)
|
||||
return returnable
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
if Input.is_action_just_released(\"pause\"):
|
||||
get_tree().change_scene_to_file(\"res://scenes/MainMenu.tscn\")
|
||||
"
|
||||
|
||||
[node name="Debug" type="Node2D"]
|
||||
script = SubResource("GDScript_6w8qb")
|
||||
|
||||
[node name="Items" type="Label" parent="."]
|
||||
offset_right = 640.0
|
||||
offset_bottom = 720.0
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
autowrap_mode = 2
|
||||
|
||||
[node name="Verified Items" type="Label" parent="."]
|
||||
offset_left = 640.0
|
||||
offset_right = 1280.0
|
||||
offset_bottom = 720.0
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
autowrap_mode = 2
|
||||
Loading…
Add table
Add a link
Reference in a new issue