debug scene + fixed resource loading in releases

This commit is contained in:
gotfishmakesticks 2024-01-14 11:50:13 +03:00
commit 0dd3628ce1
7 changed files with 114 additions and 6 deletions

104
scenes/debug.tscn Normal file
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@ -0,0 +1,104 @@
[gd_scene load_steps=2 format=3 uid="uid://ckdttdkoo1t0s"]
[sub_resource type="GDScript" id="GDScript_6w8qb"]
resource_name = "gogo"
script/source = "extends Node2D
@onready var items = $Items
@onready var verified = $\"Verified Items\"
# Called when the node enters the scene tree for the first time.
func _ready():
var dir = DirAccess.open(\"res://items\")
var files = dir.get_files()
var text = \"Items:\\n\"
for file in files:
text += \"{file}\\n\".format({'file': file})
text += \"Hulls:\\n\"
dir = DirAccess.open(\"res://scenes/hulls\")
files = dir.get_files()
for file in files:
text += \"{file}\\n\".format({'file': file})
text += \"Engines:\\n\"
dir = DirAccess.open(\"res://scenes/engines\")
files = dir.get_files()
for file in files:
text += \"{file}\\n\".format({'file': file})
text += \"Shields:\\n\"
dir = DirAccess.open(\"res://scenes/shields\")
files = dir.get_files()
for file in files:
text += \"{file}\\n\".format({'file': file})
text += \"Weapons:\\n\"
dir = DirAccess.open(\"res://scenes/weapons/presets\")
files = dir.get_files()
for file in files:
text += \"{file}\\n\".format({'file': file})
items.text = text
fetch_modules()
func fetch_modules():
var dir = DirAccess.open(\"res://items\")
var files = dir.get_files()
var text = \"Items:\\n\"
for file in files:
text += \"{file}\\n\".format({'file': file})
text += \"Verified Hulls:\\n\"
dir = DirAccess.open(\"res://scenes/hulls\")
var modules = dir.get_files()
files = check_for_item(modules)
for file in files:
text += \"{file}\\n\".format({'file': file})
text += \"Verified Engines:\\n\"
dir = DirAccess.open(\"res://scenes/engines\")
modules = dir.get_files()
files = check_for_item(modules)
for file in files:
text += \"{file}\\n\".format({'file': file})
text += \"Verified Shields:\\n\"
dir = DirAccess.open(\"res://scenes/shields\")
modules = dir.get_files()
files = check_for_item(modules)
for file in files:
text += \"{file}\\n\".format({'file': file})
text += \"Verified Weapons:\\n\"
dir = DirAccess.open(\"res://scenes/weapons/presets\")
modules = dir.get_files()
files = check_for_item(modules)
for file in files:
text += \"{file}\\n\".format({'file': file})
verified.text = text
func check_for_item(modules : Array[String]) -> Array[String]:
var returnable : Array[String] = []
for module in modules:
var itm = module.split('.', true, 1)[0]
if Game.get_item(itm).name != Game.DEFAULT_ITEM.name:
returnable.append(itm)
return returnable
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_just_released(\"pause\"):
get_tree().change_scene_to_file(\"res://scenes/MainMenu.tscn\")
"
[node name="Debug" type="Node2D"]
script = SubResource("GDScript_6w8qb")
[node name="Items" type="Label" parent="."]
offset_right = 640.0
offset_bottom = 720.0
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 2
[node name="Verified Items" type="Label" parent="."]
offset_left = 640.0
offset_right = 1280.0
offset_bottom = 720.0
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 2