debug scene + fixed resource loading in releases
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0eecd651e4
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0dd3628ce1
7 changed files with 114 additions and 6 deletions
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@ -91,7 +91,7 @@ func recolor():
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color_player = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1))
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color_base = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1))
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color_enemy = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1))
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color_background = Color.from_hsv(randf(), randf_range(0.1765, 1), randf_range(0.0392, 0.0862))
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color_background = Color.from_hsv(randf(), randf_range(0.1765, 1), randf_range(0.06, 0.08))
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ship.modulate = color_player
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bases.modulate = color_base
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enemy_faction.modulate = color_enemy
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@ -112,7 +112,7 @@ static func profile_legit_check(profile_meta : Dictionary) -> Dictionary:
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static func get_item(id : String) -> Item:
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var path_name = id.to_lower().replace(" ", "_")
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var path = "res://items/{name}.tres".format({"name": path_name})
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if FileAccess.file_exists(path):
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if ResourceLoader.exists(path):
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var res = load(path)
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return res.duplicate()
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return DEFAULT_ITEM
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@ -293,7 +293,6 @@ func add_available(avail_list):
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'hull':
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meta['price'] = hulls_prices[avail_list[i]]
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meta['equipped'] = ship.hull.id == avail_list[i]
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print(ship.hull.id, avail_list[i])
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'engine':
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meta['price'] = engines_prices[avail_list[i]]
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meta['equipped'] = ship.engine.id == avail_list[i]
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@ -75,3 +75,7 @@ func change_menu(id):
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b4.change_name()
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b5.change_name()
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menu_id = id
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func _process(_delta):
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if Input.is_action_just_released("hide_menu"):
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get_tree().change_scene_to_file("res://scenes/debug.tscn")
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@ -150,7 +150,7 @@ func fetch_modules():
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func check_for_item(modules : Array[String]) -> Array[String]:
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var returnable : Array[String] = []
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for module in modules:
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var itm = module.trim_suffix(".tscn")
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var itm = module.split('.', true, 1)[0]
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if Game.get_item(itm).name != Game.DEFAULT_ITEM.name:
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returnable.append(itm)
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return returnable
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