debug scene + fixed resource loading in releases

This commit is contained in:
gotfishmakesticks 2024-01-14 11:50:13 +03:00
commit 0dd3628ce1
7 changed files with 114 additions and 6 deletions

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@ -91,7 +91,7 @@ func recolor():
color_player = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1))
color_base = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1))
color_enemy = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1))
color_background = Color.from_hsv(randf(), randf_range(0.1765, 1), randf_range(0.0392, 0.0862))
color_background = Color.from_hsv(randf(), randf_range(0.1765, 1), randf_range(0.06, 0.08))
ship.modulate = color_player
bases.modulate = color_base
enemy_faction.modulate = color_enemy