debug scene + fixed resource loading in releases

This commit is contained in:
gotfishmakesticks 2024-01-14 11:50:13 +03:00
commit 0dd3628ce1
7 changed files with 114 additions and 6 deletions

View file

@ -293,7 +293,6 @@ func add_available(avail_list):
'hull':
meta['price'] = hulls_prices[avail_list[i]]
meta['equipped'] = ship.hull.id == avail_list[i]
print(ship.hull.id, avail_list[i])
'engine':
meta['price'] = engines_prices[avail_list[i]]
meta['equipped'] = ship.engine.id == avail_list[i]

View file

@ -75,3 +75,7 @@ func change_menu(id):
b4.change_name()
b5.change_name()
menu_id = id
func _process(_delta):
if Input.is_action_just_released("hide_menu"):
get_tree().change_scene_to_file("res://scenes/debug.tscn")