debug scene + fixed resource loading in releases
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7 changed files with 114 additions and 6 deletions
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@ -293,7 +293,6 @@ func add_available(avail_list):
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'hull':
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meta['price'] = hulls_prices[avail_list[i]]
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meta['equipped'] = ship.hull.id == avail_list[i]
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print(ship.hull.id, avail_list[i])
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'engine':
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meta['price'] = engines_prices[avail_list[i]]
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meta['equipped'] = ship.engine.id == avail_list[i]
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@ -75,3 +75,7 @@ func change_menu(id):
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b4.change_name()
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b5.change_name()
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menu_id = id
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func _process(_delta):
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if Input.is_action_just_released("hide_menu"):
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get_tree().change_scene_to_file("res://scenes/debug.tscn")
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