debug scene + fixed resource loading in releases

This commit is contained in:
gotfishmakesticks 2024-01-14 11:50:13 +03:00
commit 0dd3628ce1
7 changed files with 114 additions and 6 deletions

View file

@ -150,7 +150,7 @@ func fetch_modules():
func check_for_item(modules : Array[String]) -> Array[String]:
var returnable : Array[String] = []
for module in modules:
var itm = module.trim_suffix(".tscn")
var itm = module.split('.', true, 1)[0]
if Game.get_item(itm).name != Game.DEFAULT_ITEM.name:
returnable.append(itm)
return returnable