Shield wave
This commit is contained in:
parent
a1e0c3f8a7
commit
0eecd651e4
14 changed files with 341 additions and 13 deletions
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@ -1,5 +1,6 @@
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[gd_scene load_steps=13 format=3 uid="uid://ccrs28h3b2tfy"]
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[gd_scene load_steps=14 format=3 uid="uid://ccrs28h3b2tfy"]
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[ext_resource type="Material" uid="uid://cw0827vwv7pc1" path="res://shaders/materials/shield_material.tres" id="1_3gt13"]
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[ext_resource type="Script" path="res://scripts/objects/MainShip.gd" id="1_h7kne"]
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[ext_resource type="PackedScene" uid="uid://bbho4h6tg4jca" path="res://scenes/hulls/starterhull.tscn" id="2_r634y"]
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[ext_resource type="PackedScene" uid="uid://20171x3gmn1j" path="res://scenes/engines/starterengine.tscn" id="3_upe7o"]
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@ -17,6 +18,7 @@ font_size = 48
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[node name="MainShip" type="CharacterBody2D"]
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process_mode = 1
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material = ExtResource("1_3gt13")
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collision_mask = 3
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script = ExtResource("1_h7kne")
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metadata/_edit_horizontal_guides_ = []
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@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://14k35mkjwi5i"]
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[gd_scene load_steps=27 format=3 uid="uid://14k35mkjwi5i"]
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[ext_resource type="PackedScene" uid="uid://ccrs28h3b2tfy" path="res://scenes/MainShip.tscn" id="1_6fvpc"]
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[ext_resource type="Script" path="res://scripts/Space.gd" id="1_ppaw3"]
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@ -7,9 +7,140 @@
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[ext_resource type="PackedScene" uid="uid://dbtrc26016xov" path="res://scenes/Base.tscn" id="5_bjt5p"]
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[ext_resource type="PackedScene" uid="uid://523dme3h6d6c" path="res://scenes/npcships/NPCShipDefault.tscn" id="6_67746"]
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[ext_resource type="Script" path="res://scripts/misc/FactionRecoloring.gd" id="7_w8i61"]
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[ext_resource type="Shader" path="res://shaders/shield.gdshader" id="7_wqq78"]
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[ext_resource type="Shader" path="res://shaders/nebula.gdshader" id="8_3swn8"]
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[ext_resource type="Script" path="res://scripts/nebula.gd" id="9_utirt"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_trcbc"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 20.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ximju"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array()
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 5.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_tyycv"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array()
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 5.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_hliu0"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array()
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 5.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_wqn82"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array()
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 5.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bd4d5"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array()
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 5.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_stbmy"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array()
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 5.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_cni30"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array()
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 5.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_x5auq"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array()
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 5.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ucpjn"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array()
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 5.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_e24ck"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array()
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 5.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ssd2x"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array()
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 5.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_vtqhw"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array()
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 5.0
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_n2xxx"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_lcrcg"]
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@ -28,6 +159,7 @@ process_mode = 3
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script = ExtResource("1_ppaw3")
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[node name="MainShip" parent="." instance=ExtResource("1_6fvpc")]
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material = SubResource("ShaderMaterial_trcbc")
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[node name="Stars" parent="." instance=ExtResource("3_jbyyq")]
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@ -41,39 +173,51 @@ script = ExtResource("7_w8i61")
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faction = true
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[node name="DefaultShip" parent="EnemyFaction" instance=ExtResource("6_67746")]
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material = SubResource("ShaderMaterial_ximju")
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position = Vector2(-600, 930)
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[node name="DefaultShip2" parent="EnemyFaction" instance=ExtResource("6_67746")]
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material = SubResource("ShaderMaterial_tyycv")
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position = Vector2(595, 956)
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[node name="DefaultShip3" parent="EnemyFaction" instance=ExtResource("6_67746")]
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material = SubResource("ShaderMaterial_hliu0")
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position = Vector2(-28, 1361)
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[node name="DefaultShip4" parent="EnemyFaction" instance=ExtResource("6_67746")]
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material = SubResource("ShaderMaterial_wqn82")
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position = Vector2(-588, -1151)
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[node name="DefaultShip5" parent="EnemyFaction" instance=ExtResource("6_67746")]
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material = SubResource("ShaderMaterial_bd4d5")
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position = Vector2(46, -1625)
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[node name="DefaultShip6" parent="EnemyFaction" instance=ExtResource("6_67746")]
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material = SubResource("ShaderMaterial_stbmy")
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position = Vector2(639, -1166)
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[node name="DefaultShip7" parent="EnemyFaction" instance=ExtResource("6_67746")]
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material = SubResource("ShaderMaterial_cni30")
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position = Vector2(-1195, -764)
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[node name="DefaultShip8" parent="EnemyFaction" instance=ExtResource("6_67746")]
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material = SubResource("ShaderMaterial_x5auq")
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position = Vector2(-1786, -202)
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[node name="DefaultShip9" parent="EnemyFaction" instance=ExtResource("6_67746")]
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material = SubResource("ShaderMaterial_ucpjn")
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position = Vector2(-1254, 416)
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[node name="DefaultShip10" parent="EnemyFaction" instance=ExtResource("6_67746")]
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material = SubResource("ShaderMaterial_e24ck")
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position = Vector2(1201, -766)
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[node name="DefaultShip11" parent="EnemyFaction" instance=ExtResource("6_67746")]
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material = SubResource("ShaderMaterial_ssd2x")
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position = Vector2(1877, -168)
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[node name="DefaultShip12" parent="EnemyFaction" instance=ExtResource("6_67746")]
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material = SubResource("ShaderMaterial_vtqhw")
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position = Vector2(1212, 518)
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[node name="Bases" type="Node2D" parent="."]
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@ -14,16 +14,14 @@ curve = SubResource("Curve_grs2w")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_al11x"]
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lifetime_randomness = 0.5
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(8, 1, 1)
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particle_flag_disable_z = true
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direction = Vector3(0, 1, 0)
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spread = 15.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = 50.0
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initial_velocity_max = 100.0
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orbit_velocity_min = 0.0
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orbit_velocity_max = 0.0
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gravity = Vector3(0, 0, 0)
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scale_min = 0.5
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scale_max = 2.0
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scale_curve = SubResource("CurveTexture_wagku")
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@ -37,16 +35,14 @@ curve = SubResource("Curve_r1iqm")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gd3um"]
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lifetime_randomness = 0.5
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 1102.0
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particle_flag_disable_z = true
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direction = Vector3(0, 1, 0)
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spread = 0.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = 500.0
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initial_velocity_max = 600.0
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orbit_velocity_min = 0.0
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orbit_velocity_max = 0.0
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gravity = Vector3(0, 0, 0)
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scale_min = 1.5
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scale_max = 1.5
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scale_curve = SubResource("CurveTexture_ot3qw")
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@ -56,6 +52,7 @@ script = ExtResource("1_jvcps")
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rotation_speed = 120
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[node name="EngineSprite" type="Sprite2D" parent="."]
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use_parent_material = true
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position = Vector2(-4, 0)
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texture = ExtResource("2_mll00")
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@ -8,5 +8,6 @@ script = ExtResource("1_x0f7x")
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max_hp = 15
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[node name="HullSprite" type="Sprite2D" parent="."]
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use_parent_material = true
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position = Vector2(16, 0)
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texture = ExtResource("2_wlkiy")
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@ -1,5 +1,6 @@
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[gd_scene load_steps=9 format=3 uid="uid://523dme3h6d6c"]
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[gd_scene load_steps=11 format=3 uid="uid://523dme3h6d6c"]
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[ext_resource type="Shader" path="res://shaders/shield.gdshader" id="1_0qs3p"]
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[ext_resource type="Script" path="res://scripts/objects/npcship.gd" id="1_wioir"]
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[ext_resource type="PackedScene" uid="uid://d1bhrxmr0oo0n" path="res://scenes/Bounty.tscn" id="2_6fdps"]
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[ext_resource type="PackedScene" uid="uid://cyskycafymwx" path="res://scenes/shields/npcshield.tscn" id="3_47apr"]
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@ -7,6 +8,16 @@
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[ext_resource type="PackedScene" uid="uid://20171x3gmn1j" path="res://scenes/engines/starterengine.tscn" id="4_tguk3"]
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[ext_resource type="PackedScene" uid="uid://dse2xxx501xuj" path="res://scenes/weapons/presets/NPCSingleLaserMk1.tscn" id="6_wnekw"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_a6h5n"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("1_0qs3p")
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shader_parameter/wave_centers = PackedVector2Array(0, 0)
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shader_parameter/wave_distances = PackedFloat32Array(0)
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 15.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_k2lwx"]
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radius = 64.0
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@ -15,6 +26,7 @@ font_size = 12
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[node name="DefaultShip" type="CharacterBody2D" node_paths=PackedStringArray("destination_timer")]
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process_mode = 1
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material = SubResource("ShaderMaterial_a6h5n")
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collision_mask = 19
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input_pickable = true
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script = ExtResource("1_wioir")
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@ -22,17 +34,22 @@ destination_timer = NodePath("DestinationTimer")
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bounty = ExtResource("2_6fdps")
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[node name="Shield" parent="." instance=ExtResource("3_47apr")]
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use_parent_material = true
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[node name="Hull" parent="." instance=ExtResource("4_1ne0s")]
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use_parent_material = true
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[node name="Engine" parent="." instance=ExtResource("4_tguk3")]
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use_parent_material = true
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[node name="Collision" type="CollisionPolygon2D" parent="."]
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polygon = PackedVector2Array(0, -16, 32, 0, 0, 16, 0, 4, -4, 4, -8, 8, -8, -8, -4, -4, 0, -4)
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[node name="WeaponSlot" type="Node2D" parent="."]
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use_parent_material = true
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[node name="SingleLaser" parent="WeaponSlot" instance=ExtResource("6_wnekw")]
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use_parent_material = true
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position = Vector2(8, 0)
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[node name="DestinationTimer" type="Timer" parent="."]
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one_shot = true
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[node name="SpawnerSprite" type="Sprite2D" parent="."]
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use_parent_material = true
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texture = ExtResource("3_ncnas")
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[node name="Spawner" type="Node2D" parent="."]
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