Shield wave
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14 changed files with 341 additions and 13 deletions
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@ -24,6 +24,8 @@ func _ready():
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target_snap.mouse_entered.connect(get_tree().current_scene.addtargetlist.bind(self))
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target_snap.mouse_exited.connect(get_tree().current_scene.removetargetlist.bind(self))
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destroyed.connect(get_tree().current_scene.enemydestroyed)
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shield.material = material
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material.set_shader_parameter("color",modulate)
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func _physics_process(_delta):
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match state:
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