Shield wave

This commit is contained in:
R34nd0 2024-01-14 03:01:58 +05:00
commit 0eecd651e4
14 changed files with 341 additions and 13 deletions

View file

@ -24,6 +24,8 @@ func _ready():
target_snap.mouse_entered.connect(get_tree().current_scene.addtargetlist.bind(self))
target_snap.mouse_exited.connect(get_tree().current_scene.removetargetlist.bind(self))
destroyed.connect(get_tree().current_scene.enemydestroyed)
shield.material = material
material.set_shader_parameter("color",modulate)
func _physics_process(_delta):
match state: