Added hash salt, added game data saving
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6ffa6e643b
commit
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7 changed files with 43 additions and 51 deletions
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@ -8,50 +8,42 @@ enum AMMO_TYPE {NULL, LASER_ENERGY, ROCKETS}
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const DEFAULT_ITEM = preload("res://items/test_item.tres")
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const DEFAULT_WEAPON = preload("res://scenes/weapons/presets/SingleLaserMk1.tscn")
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const salt = "2ndbeam"
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const gameversion = "Ictar 1.1"
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static var profile : Profile = Profile.new()
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## Creates a new profile if it doesn't exist
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static func profile_create(profile_name : String) -> void:
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var path = "user://"+profile_name+".cosmic"
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if FileAccess.file_exists(path):
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return
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var profile_meta = {
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'hash' : {},
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'meta' : {
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'created_in_version' : gameversion,
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'creation_date' : Time.get_datetime_string_from_system(),
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'last_version' : gameversion,
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'last_updated' : Time.get_datetime_string_from_system(),
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'profile_name' : profile_name,
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'legit' : true
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}
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}
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var profile_meta_keys = profile_meta['meta'].keys()
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for i in range(len(profile_meta_keys)):
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profile_meta['hash'][i] = str(profile_meta['meta'][profile_meta_keys[i]]).sha256_buffer().hex_encode()
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var file = FileAccess.open(path, FileAccess.WRITE)
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var json_string = JSON.stringify(profile_meta, "\t")
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file.store_string(json_string)
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profile = Profile.new()
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profile.profile_meta['meta']['profile_name'] = profile_name
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profile_save_from_meta(profile.profile_meta)
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## Saves profile with new last_time and last_version keys or creates one if it doesn't exist
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static func profile_save(profile_name : String, _gamestate : String) -> void:
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var path = "user://"+profile_name+".cosmic"
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if not FileAccess.file_exists(path):
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profile_create(profile_name)
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return
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var profile_meta = profile_load(profile_name)
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profile_save_from_meta(profile_meta)
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## Saves profile meta and includes game data if there is an active session.
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static func profile_save(scene : Node) -> void:
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if scene.name != "MainMenu":
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profile.profile_meta['game'] = {
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"ammo" : scene.ship.hull.ammunition,
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"hp" : scene.ship.hull.hp,
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"fuel" : scene.ship.hull.fuel,
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"money" : scene.ship.money
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}
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if scene.ship.primary_slot.get_child_count() > 0:
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profile.profile_meta['game']['primaryweapon'] = scene.ship.primary_slot.get_child(0).id
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if scene.ship.secondary_slot.get_child_count() > 0:
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profile.profile_meta['game']['secondaryweapon'] = scene.ship.secondary_slot.get_child(0).id
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profile_save_from_meta(profile.profile_meta)
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## Saves profile with provided profile meta
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static func profile_save_from_meta(profile_meta : Dictionary) -> void:
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var path = "user://"+profile_meta['meta']['profile_name']+".cosmic"
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profile_meta['meta']['last_version'] = gameversion
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profile_meta['meta']['last_updated'] = Time.get_datetime_string_from_system()
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var profile_meta_keys = profile_meta['meta'].keys()
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for i in range(len(profile_meta_keys)):
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profile_meta['hash'][i] = str(profile_meta['meta'][profile_meta_keys[i]]).sha256_buffer().hex_encode()
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for key in profile_meta['meta']:
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profile_meta['hash'][key] = (str(profile_meta['meta'][key]) + salt).sha256_buffer().hex_encode()
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if 'game' in profile_meta:
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for key in profile_meta['game']:
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profile_meta['hash'][key] = (str(profile_meta['game'][key]) + salt).sha256_buffer().hex_encode()
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var json_string = JSON.stringify(profile_meta, "\t")
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var file = FileAccess.open(path, FileAccess.WRITE)
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file.store_string(json_string)
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@ -77,10 +69,13 @@ static func profile_delete(profile_name : String) -> void:
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static func profile_legit_check(profile_meta : Dictionary) -> Dictionary:
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var old_hash = []
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var new_hash = []
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var profile_meta_keys = profile_meta['meta'].keys()
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for i in range(len(profile_meta_keys)):
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old_hash.append(profile_meta['hash'][str(i)])
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new_hash.append(str(profile_meta['meta'][profile_meta_keys[i]]).sha256_buffer().hex_encode())
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for key in profile_meta['meta']:
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old_hash.append(profile_meta['hash'][key])
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new_hash.append((str(profile_meta['meta'][key]) + salt).sha256_buffer().hex_encode())
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if 'game' in profile_meta:
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for key in profile_meta['game']:
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old_hash.append(profile_meta['hash'][key])
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new_hash.append((str(profile_meta['game'][key]) + salt).sha256_buffer().hex_encode())
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old_hash.sort()
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new_hash.sort()
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if old_hash == new_hash and profile_meta['meta']['legit']:
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@ -101,8 +96,7 @@ static func get_item(id : String) -> Item:
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## Returns weapon packed scene if it exists or DEFAULT_WEAPON instead
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static func get_weapon(id : String) -> PackedScene:
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var path_name = id.replace(" ", "")
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var path = "res://weapons/presets/{name}.tscn".format({"name": path_name})
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var path = "res://scenes/weapons/presets/{name}.tscn".format({"name": id})
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var res = load(path)
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if res != null:
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return res
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