Added rotatable laser weapon
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1ee0b529a8
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10 changed files with 99 additions and 13 deletions
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@ -19,6 +19,13 @@ var destination_degrees: float = 0:
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destination_degrees = value
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## Delta to destination_degrees
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var destination_difference: float = 1.0
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var current_destination_difference: float:
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set(value):
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if value > 180:
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current_destination_difference = value - 360
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else:
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current_destination_difference = value
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## available map bounds (use with absolute position)
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var available_bounds: Vector2
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# for testing purposes only
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@ -35,11 +42,9 @@ func enter(_message):
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func process(_delta):
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# checking if need to apply torque
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var current_destination_difference = destination_degrees - ship.hull.global_rotation_degrees
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var other_destination_difference = ship.hull.global_rotation_degrees - destination_degrees
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var min_difference = min(abs(current_destination_difference), abs(other_destination_difference))
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if min_difference > destination_difference:
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ship.engine.rotation_axis = min_difference / 180
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current_destination_difference = destination_degrees - ship.hull.global_rotation_degrees
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if abs(current_destination_difference) > destination_difference:
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ship.engine.rotation_axis = clamp(current_destination_difference / 360 + 0.5 * sign(current_destination_difference), -1.0, 1.0)
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else:
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ship.engine.rotation_axis = 0.0
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# making ship always accelerate
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