Made kamikaze behavior and also fixed borders

This commit is contained in:
2ndbeam 2024-05-05 18:20:34 +03:00
commit 1ee0b529a8
10 changed files with 41 additions and 44 deletions

View file

@ -8,6 +8,7 @@ position = Vector2(0.5, 0)
gravity_scale = 0.0
angular_damp = 1.0
script = ExtResource("1_7nfg8")
collision_damage = 15.0
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2_vhl4r")

View file

@ -4,6 +4,7 @@
[ext_resource type="Texture2D" uid="uid://bchkncbniclhh" path="res://sprites/kamikaze.png" id="2_8ba3c"]
[node name="Hull" instance=ExtResource("1_l56rl")]
collision_mask = 3
max_hp = 10.0
velocity_collision_treshold = 150.0
collision_damage = 10.0

View file

@ -1,9 +1,10 @@
[gd_scene load_steps=8 format=3 uid="uid://pev6k21vqaem"]
[gd_scene load_steps=9 format=3 uid="uid://pev6k21vqaem"]
[ext_resource type="Script" path="res://scripts/Ship/ship.gd" id="1_82bba"]
[ext_resource type="PackedScene" uid="uid://bkd4gyhlota7l" path="res://scenes/Ships/Modules/Hulls/kamikaze_hull.tscn" id="2_165nu"]
[ext_resource type="PackedScene" uid="uid://mw4kwxoeqch3" path="res://scenes/Ships/Modules/Engines/engine.tscn" id="3_plu72"]
[ext_resource type="PackedScene" uid="uid://bunboi5ouscw8" path="res://scenes/Ships/Modules/Shields/shield.tscn" id="4_aos8x"]
[ext_resource type="Script" path="res://scripts/Ship/weapons.gd" id="5_8eieq"]
[ext_resource type="Script" path="res://scripts/State Machine/tree.gd" id="5_m8m3f"]
[ext_resource type="Script" path="res://scripts/State Machine/Kamikaze/WanderingState.gd" id="6_emcj1"]
[ext_resource type="Script" path="res://scripts/State Machine/Kamikaze/AttackState.gd" id="7_ilmkp"]
@ -22,6 +23,7 @@ collision_damage = 15.0
max_capacity = 5
[node name="Weapons" type="Node2D" parent="."]
script = ExtResource("5_8eieq")
[node name="StateTree" type="Node" parent="." node_paths=PackedStringArray("state")]
script = ExtResource("5_m8m3f")