Made kamikaze behavior and also fixed borders

This commit is contained in:
2ndbeam 2024-05-05 18:20:34 +03:00
commit 1ee0b529a8
10 changed files with 41 additions and 44 deletions

View file

@ -17,15 +17,8 @@ var destination_degrees: float = 0:
destination_degrees = 360 + value
else:
destination_degrees = value
## Difference between current rotation and destination angle, in degrees. Sign determines torque direction.
var current_destination_difference: float = 0:
set(value):
if value < 0:
current_destination_difference = 180 + value
if current_destination_difference > 180:
current_destination_difference = value - 180
## Delta to destination_degrees
var destination_difference: float = 15.0
var destination_difference: float = 1.0
## available map bounds (use with absolute position)
var available_bounds: Vector2
# for testing purposes only
@ -42,10 +35,11 @@ func enter(_message):
func process(_delta):
# checking if need to apply torque
current_destination_difference = destination_degrees - ship.hull.global_rotation_degrees
var rotation_sign = sign(current_destination_difference)
if abs(current_destination_difference) > destination_difference:
ship.engine.rotation_axis = rotation_sign * (current_destination_difference / 180)
var current_destination_difference = destination_degrees - ship.hull.global_rotation_degrees
var other_destination_difference = ship.hull.global_rotation_degrees - destination_degrees
var min_difference = min(abs(current_destination_difference), abs(other_destination_difference))
if min_difference > destination_difference:
ship.engine.rotation_axis = min_difference / 180
else:
ship.engine.rotation_axis = 0.0
# making ship always accelerate