Done refactoring

This commit is contained in:
2ndbeam 2023-11-05 21:51:47 +03:00
commit 2176e9d798
88 changed files with 821 additions and 880 deletions

View file

@ -1,16 +1,16 @@
[gd_scene load_steps=4 format=3 uid="uid://b5ejm8antxfsm"]
[ext_resource type="Script" path="res://modules/weapon.gd" id="1_ugbl6"]
[ext_resource type="Script" path="res://scripts/objects/weapon.gd" id="1_ugbl6"]
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_b52h8"]
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_ahhl5"]
[node name="DoubleLaserMk1" type="Node2D" node_paths=PackedStringArray("ShootingTimer", "SpawnerPoints")]
[node name="DoubleLaserMk1" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
script = ExtResource("1_ugbl6")
ShootingProjectile = ExtResource("2_b52h8")
AmmoType = "Laser Energy"
AmmoConsumption = 2.0
ShootingTimer = NodePath("ShootingTimer")
SpawnerPoints = [NodePath("SpawnerSprite1/Spawner1"), NodePath("SpawnerSprite2/Spawner2")]
projectile = ExtResource("2_b52h8")
ammo_type = "Laser Energy"
ammo_consumption = 2.0
shoot_timer = NodePath("ShootingTimer")
spawner_points = [NodePath("SpawnerSprite1/Spawner1"), NodePath("SpawnerSprite2/Spawner2")]
[node name="SpawnerSprite1" type="Sprite2D" parent="."]
position = Vector2(4, -12)