Done refactoring
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88 changed files with 821 additions and 880 deletions
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extends AnimatedSprite2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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randomize()
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var Size : float = randf_range(0.5, 2)
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frame = randi_range(0, 7)
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scale = Vector2(Size, Size)
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speed_scale = randf_range(0, 2)
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var Colors = [Color.LIGHT_BLUE, Color.WHITE, Color.LIGHT_GOLDENROD, Color.YELLOW, Color.ORANGE, Color.ORANGE_RED, Color.RED]
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modulate = Colors[randi_range(0, 6)]
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