Done refactoring
This commit is contained in:
parent
3a136ff215
commit
2176e9d798
88 changed files with 821 additions and 880 deletions
2
.gitattributes
vendored
Normal file
2
.gitattributes
vendored
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
# Normalize EOL for all files that Git considers text files.
|
||||||
|
* text=auto eol=lf
|
||||||
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
# Godot 4+ specific ignores
|
||||||
|
.godot/
|
||||||
|
|
@ -1,78 +0,0 @@
|
||||||
extends CharacterBody2D
|
|
||||||
|
|
||||||
class_name NPCShip
|
|
||||||
|
|
||||||
@export var DestinationTimer : Timer
|
|
||||||
@export var Fraction = "Enemy"
|
|
||||||
@export var BountyMin : int = 20
|
|
||||||
@export var BountyMax : int = 30
|
|
||||||
@export var Bounty : PackedScene
|
|
||||||
|
|
||||||
var State = "idle"
|
|
||||||
var Shooting = false
|
|
||||||
var AllowShooting = true
|
|
||||||
|
|
||||||
@onready var PlayerShip = get_tree().current_scene.get_node("MainShip")
|
|
||||||
@onready var NPCEngine = $"Engine"
|
|
||||||
@onready var Hull = $"Hull"
|
|
||||||
@onready var DebugLabel = $DebugLabel
|
|
||||||
@onready var TargetSnap = $TargetSnap
|
|
||||||
@onready var Healthbar = $Zalupa/ZalupaTwo/Health
|
|
||||||
@onready var Shield = $Shield
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
DestinationTimer.timeout.connect(switchdestination)
|
|
||||||
TargetSnap.mouse_entered.connect(get_tree().current_scene.addtargetlist.bind(self))
|
|
||||||
TargetSnap.mouse_exited.connect(get_tree().current_scene.removetargetlist.bind(self))
|
|
||||||
|
|
||||||
func _physics_process(_delta):
|
|
||||||
match State:
|
|
||||||
"idle":
|
|
||||||
idlestate()
|
|
||||||
"chase":
|
|
||||||
chasestate()
|
|
||||||
"maintaindistance":
|
|
||||||
maintaindistancestate()
|
|
||||||
"runaway":
|
|
||||||
runawaystate()
|
|
||||||
Healthbar.text = "{HP} HS + {SC} SC".format({"HP" : "%0.2f" % Hull.HP, "SC" : "%0.2f" % Shield.Capacity})
|
|
||||||
if Vector2.ZERO.distance_to(global_position) > 5800 or Hull.HP <= 0:
|
|
||||||
destroy()
|
|
||||||
|
|
||||||
func switchdestination():
|
|
||||||
NPCEngine.DestinationAngle = randi_range(0, 360)
|
|
||||||
|
|
||||||
func idlestate():
|
|
||||||
Shooting = false
|
|
||||||
if global_position.distance_to(PlayerShip.global_position) <= 512 and PlayerShip.AllowShooting: State = "chase"
|
|
||||||
if Vector2.ZERO.distance_to(global_position) > 5800: NPCEngine.DestinationAngle = rad_to_deg(global_position.angle_to(Vector2.ZERO))
|
|
||||||
|
|
||||||
func chasestate():
|
|
||||||
NPCEngine.DestinationAngle = rad_to_deg(global_position.angle_to_point(PlayerShip.global_position))
|
|
||||||
Shooting = true if NPCEngine.DestinationDifference == clamp(NPCEngine.DestinationDifference, -5, 5) else false
|
|
||||||
if global_position.distance_to(PlayerShip.global_position) > 512 or !PlayerShip.AllowShooting: State = "idle"
|
|
||||||
if Hull.HP < Hull.MaxHP * 0.2: State = "runaway"
|
|
||||||
if global_position.distance_to(PlayerShip.global_position) <= 128: State = "maintaindistance"
|
|
||||||
|
|
||||||
func maintaindistancestate():
|
|
||||||
NPCEngine.DestinationAngle += 1
|
|
||||||
Shooting = true if NPCEngine.DestinationDifference == clamp(NPCEngine.DestinationDifference, -5, 5) else false
|
|
||||||
if global_position.distance_to(PlayerShip.global_position) > 128: State = "chase"
|
|
||||||
if !PlayerShip.AllowShooting: State = "idle"
|
|
||||||
|
|
||||||
func runawaystate():
|
|
||||||
Shooting = false
|
|
||||||
NPCEngine.DestinationAngle = rad_to_deg(global_position.angle_to_point(PlayerShip.global_position)) - 180
|
|
||||||
if global_position.distance_to(PlayerShip.global_position) > 1024 or !PlayerShip.AllowShooting: State = "idle"
|
|
||||||
|
|
||||||
func destroy():
|
|
||||||
Hull.HP = Hull.MaxHP
|
|
||||||
Hull.Fuel = Hull.MaxFuel
|
|
||||||
Shield.Capacity = Shield.MaxShieldCapacity
|
|
||||||
State = "idle"
|
|
||||||
var BountyInst = Bounty.instantiate()
|
|
||||||
get_tree().current_scene.add_child(BountyInst)
|
|
||||||
BountyInst.global_position = global_position
|
|
||||||
BountyInst.Amount = randi_range(BountyMin, BountyMax)
|
|
||||||
BountyInst.Text.text = str(BountyInst.Amount) + " MU"
|
|
||||||
global_position = Vector2(randi_range(-4096, 4096), randi_range(-4096, 4096))
|
|
||||||
|
|
@ -1,49 +0,0 @@
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
class_name Projectile
|
|
||||||
|
|
||||||
@export var Speed : float = 300
|
|
||||||
@export var RotationSpeed : float = 0
|
|
||||||
@export var Damage : float = 1
|
|
||||||
@export var Collider : Area2D
|
|
||||||
@export var Lifetime : float = 10
|
|
||||||
|
|
||||||
var Fraction = "none"
|
|
||||||
var DestinationAngle : float
|
|
||||||
var Target : Node2D = self
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
get_tree().create_timer(Lifetime).timeout.connect(queue_free)
|
|
||||||
Collider.body_entered.connect(_on_collision)
|
|
||||||
areyouready()
|
|
||||||
|
|
||||||
func _physics_process(delta):
|
|
||||||
if RotationSpeed == 0: DestinationAngle = global_rotation_degrees
|
|
||||||
else: DestinationAngle = rad_to_deg(global_position.angle_to_point(Target.global_position))
|
|
||||||
global_position += Speed * delta * global_transform.x
|
|
||||||
var DestinationDifference : float
|
|
||||||
if DestinationAngle - global_rotation_degrees == clamp(DestinationAngle - global_rotation_degrees, -180, 180):
|
|
||||||
DestinationDifference = DestinationAngle - global_rotation_degrees
|
|
||||||
else:
|
|
||||||
DestinationDifference = global_rotation_degrees - DestinationAngle
|
|
||||||
if DestinationDifference != clamp(DestinationDifference, -1, 1):
|
|
||||||
global_rotation_degrees += sign(DestinationDifference) * RotationSpeed * delta
|
|
||||||
else:
|
|
||||||
global_rotation_degrees = DestinationAngle
|
|
||||||
|
|
||||||
func _on_collision(body):
|
|
||||||
match body.collision_layer:
|
|
||||||
1:
|
|
||||||
if body.Fraction != Fraction:
|
|
||||||
if Target != self:
|
|
||||||
Target.queue_free()
|
|
||||||
body.Shield.deal_damage(Damage)
|
|
||||||
queue_free()
|
|
||||||
2:
|
|
||||||
if Target != self:
|
|
||||||
Target.queue_free()
|
|
||||||
queue_free()
|
|
||||||
|
|
||||||
|
|
||||||
func areyouready():
|
|
||||||
pass
|
|
||||||
|
|
@ -1,45 +0,0 @@
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
class_name Weapon
|
|
||||||
|
|
||||||
@export var ShootingProjectile : PackedScene
|
|
||||||
@export var Spread : float = 0
|
|
||||||
@export var AmmoType : String = "n/a"
|
|
||||||
@export var AmmoConsumption : float = 0
|
|
||||||
@export var ShootingTimer : Timer
|
|
||||||
@export var ShootingAction : String = ""
|
|
||||||
@export var SpawnerPoints : Array[Node2D]
|
|
||||||
|
|
||||||
@onready var Ship = $"../.."
|
|
||||||
@onready var Slot = $".."
|
|
||||||
|
|
||||||
var Deviation : float = deg_to_rad(Spread)
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
randomize()
|
|
||||||
if Ship is MainShip:
|
|
||||||
match Slot.name:
|
|
||||||
"PrimaryWeapon":
|
|
||||||
ShootingAction = "shootprimary"
|
|
||||||
"SecondaryWeapon":
|
|
||||||
ShootingAction = "shootsecondary"
|
|
||||||
elif Ship is NPCShip:
|
|
||||||
ShootingAction = "npc"
|
|
||||||
|
|
||||||
func _process(_delta):
|
|
||||||
var CanShoot = Ship.Hull.Ammunition[AmmoType] >= AmmoConsumption and ShootingTimer.is_stopped() and Ship.AllowShooting
|
|
||||||
if CanShoot and (Input.get_action_strength(ShootingAction) and ShootingAction != "npc" or ShootingAction == "npc" and Ship.Shooting):
|
|
||||||
shoot()
|
|
||||||
Ship.Hull.Ammunition[AmmoType] -= AmmoConsumption
|
|
||||||
ShootingTimer.start()
|
|
||||||
if AmmoType == "Laser Energy":
|
|
||||||
Ship.Shield.LaserTimer.start()
|
|
||||||
|
|
||||||
func shoot():
|
|
||||||
for Spawner in SpawnerPoints:
|
|
||||||
var ShootedProjectile = ShootingProjectile.instantiate()
|
|
||||||
ProjectileContainer.Instance.add_child(ShootedProjectile)
|
|
||||||
ShootedProjectile.global_position = Spawner.global_position
|
|
||||||
ShootedProjectile.global_rotation = Spawner.global_rotation + randf_range(-Deviation/2, Deviation/2)
|
|
||||||
ShootedProjectile.Fraction = Ship.Fraction
|
|
||||||
ShootedProjectile.modulate = Ship.modulate
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
[gd_scene load_steps=3 format=3 uid="uid://d1bhrxmr0oo0n"]
|
[gd_scene load_steps=3 format=3 uid="uid://d1bhrxmr0oo0n"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/Bounty.gd" id="1_450ye"]
|
[ext_resource type="Script" path="res://scripts/objects/Bounty.gd" id="1_450ye"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_xkl60"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_xkl60"]
|
||||||
radius = 32.0
|
radius = 32.0
|
||||||
|
|
|
||||||
|
|
@ -1,38 +0,0 @@
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
var MapWidth = 1280
|
|
||||||
var MapHeight = 720
|
|
||||||
|
|
||||||
var MenuID = 0
|
|
||||||
|
|
||||||
@onready var b1 = $Control/MenuButton1
|
|
||||||
@onready var b2 = $Control/MenuButton2
|
|
||||||
@onready var b3 = $Control/MenuButton3
|
|
||||||
@onready var b4 = $Control/MenuButton4
|
|
||||||
@onready var b5 = $Control/MenuButton5
|
|
||||||
|
|
||||||
func change_menu(id):
|
|
||||||
match id:
|
|
||||||
0:
|
|
||||||
b1.ID = "NewGame"
|
|
||||||
b2.ID = "Profiles"
|
|
||||||
b3.ID = "Settings"
|
|
||||||
b4.ID = "Credits"
|
|
||||||
b5.ID = "ExitGame"
|
|
||||||
1:
|
|
||||||
b1.ID = "CreateProfile"
|
|
||||||
b2.ID = "LoadProfile"
|
|
||||||
b3.ID = "DeleteProfile"
|
|
||||||
b4.ID = "Back"
|
|
||||||
b5.ID = "Null"
|
|
||||||
2:
|
|
||||||
b1.ID = ""
|
|
||||||
b2.ID = ""
|
|
||||||
b3.ID = ""
|
|
||||||
b4.ID = ""
|
|
||||||
b5.ID = ""
|
|
||||||
b1.change_name()
|
|
||||||
b2.change_name()
|
|
||||||
b3.change_name()
|
|
||||||
b4.change_name()
|
|
||||||
b5.change_name()
|
|
||||||
|
|
@ -1,10 +1,10 @@
|
||||||
[gd_scene load_steps=9 format=3 uid="uid://s14kegpsyost"]
|
[gd_scene load_steps=9 format=3 uid="uid://s14kegpsyost"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scenes/MainMenu.gd" id="1_3gb4s"]
|
[ext_resource type="Script" path="res://scripts/menu/MainMenu.gd" id="1_2wax0"]
|
||||||
[ext_resource type="Shader" uid="uid://f6lhks6rp5jw" path="res://testicles.tres" id="1_on8wy"]
|
[ext_resource type="Shader" uid="uid://f6lhks6rp5jw" path="res://testicles.tres" id="1_on8wy"]
|
||||||
[ext_resource type="Gradient" uid="uid://c6bcjydbwm5id" path="res://scenes/SpaceGradient.tres" id="2_7racd"]
|
[ext_resource type="Gradient" uid="uid://c6bcjydbwm5id" path="res://scenes/SpaceGradient.tres" id="2_7racd"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/StarsController.tscn" id="4_g7254"]
|
[ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/StarsController.tscn" id="4_g7254"]
|
||||||
[ext_resource type="Script" path="res://scenes/MainMenuButton.gd" id="5_io856"]
|
[ext_resource type="Script" path="res://scripts/menu/MainMenuButton.gd" id="5_q6x10"]
|
||||||
|
|
||||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_rtgkw"]
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_rtgkw"]
|
||||||
frequency = 0.001
|
frequency = 0.001
|
||||||
|
|
@ -20,7 +20,7 @@ shader = ExtResource("1_on8wy")
|
||||||
shader_parameter/penis = SubResource("NoiseTexture2D_vkqxf")
|
shader_parameter/penis = SubResource("NoiseTexture2D_vkqxf")
|
||||||
|
|
||||||
[node name="MainMenu" type="Node2D"]
|
[node name="MainMenu" type="Node2D"]
|
||||||
script = ExtResource("1_3gb4s")
|
script = ExtResource("1_2wax0")
|
||||||
|
|
||||||
[node name="ColorRect" type="ColorRect" parent="."]
|
[node name="ColorRect" type="ColorRect" parent="."]
|
||||||
z_index = -20
|
z_index = -20
|
||||||
|
|
@ -30,7 +30,7 @@ offset_bottom = 720.0
|
||||||
|
|
||||||
[node name="Stars" parent="." instance=ExtResource("4_g7254")]
|
[node name="Stars" parent="." instance=ExtResource("4_g7254")]
|
||||||
position = Vector2(640, 360)
|
position = Vector2(640, 360)
|
||||||
StarsAmount = 100
|
stars_amount = 100
|
||||||
|
|
||||||
[node name="Control" type="Control" parent="."]
|
[node name="Control" type="Control" parent="."]
|
||||||
layout_mode = 3
|
layout_mode = 3
|
||||||
|
|
@ -44,8 +44,7 @@ offset_left = 9.0
|
||||||
offset_top = 209.0
|
offset_top = 209.0
|
||||||
offset_right = 382.0
|
offset_right = 382.0
|
||||||
offset_bottom = 262.0
|
offset_bottom = 262.0
|
||||||
script = ExtResource("5_io856")
|
script = ExtResource("5_q6x10")
|
||||||
ID = "NewGame"
|
|
||||||
|
|
||||||
[node name="MenuButton2" type="Button" parent="Control"]
|
[node name="MenuButton2" type="Button" parent="Control"]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
|
|
@ -53,8 +52,7 @@ offset_left = 9.0
|
||||||
offset_top = 276.0
|
offset_top = 276.0
|
||||||
offset_right = 382.0
|
offset_right = 382.0
|
||||||
offset_bottom = 329.0
|
offset_bottom = 329.0
|
||||||
script = ExtResource("5_io856")
|
script = ExtResource("5_q6x10")
|
||||||
ID = "CreateProfile"
|
|
||||||
|
|
||||||
[node name="MenuButton3" type="Button" parent="Control"]
|
[node name="MenuButton3" type="Button" parent="Control"]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
|
|
@ -62,8 +60,7 @@ offset_left = 9.0
|
||||||
offset_top = 345.0
|
offset_top = 345.0
|
||||||
offset_right = 382.0
|
offset_right = 382.0
|
||||||
offset_bottom = 398.0
|
offset_bottom = 398.0
|
||||||
script = ExtResource("5_io856")
|
script = ExtResource("5_q6x10")
|
||||||
ID = "LoadProfile"
|
|
||||||
|
|
||||||
[node name="MenuButton4" type="Button" parent="Control"]
|
[node name="MenuButton4" type="Button" parent="Control"]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
|
|
@ -71,8 +68,7 @@ offset_left = 9.0
|
||||||
offset_top = 417.0
|
offset_top = 417.0
|
||||||
offset_right = 382.0
|
offset_right = 382.0
|
||||||
offset_bottom = 470.0
|
offset_bottom = 470.0
|
||||||
script = ExtResource("5_io856")
|
script = ExtResource("5_q6x10")
|
||||||
ID = "Settings"
|
|
||||||
|
|
||||||
[node name="MenuButton5" type="Button" parent="Control"]
|
[node name="MenuButton5" type="Button" parent="Control"]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
|
|
@ -80,5 +76,4 @@ offset_left = 8.0
|
||||||
offset_top = 488.0
|
offset_top = 488.0
|
||||||
offset_right = 381.0
|
offset_right = 381.0
|
||||||
offset_bottom = 541.0
|
offset_bottom = 541.0
|
||||||
script = ExtResource("5_io856")
|
script = ExtResource("5_q6x10")
|
||||||
ID = "ExitGame"
|
|
||||||
|
|
|
||||||
|
|
@ -1,18 +1,14 @@
|
||||||
[gd_scene load_steps=16 format=3 uid="uid://ccrs28h3b2tfy"]
|
[gd_scene load_steps=12 format=3 uid="uid://ccrs28h3b2tfy"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/MainShipScript.gd" id="1_h7kne"]
|
[ext_resource type="Script" path="res://scripts/objects/MainShip.gd" id="1_h7kne"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bbho4h6tg4jca" path="res://scenes/hulls/starterhull.tscn" id="2_r634y"]
|
[ext_resource type="PackedScene" uid="uid://bbho4h6tg4jca" path="res://scenes/hulls/starterhull.tscn" id="2_r634y"]
|
||||||
[ext_resource type="PackedScene" uid="uid://20171x3gmn1j" path="res://scenes/engines/starterengine.tscn" id="3_upe7o"]
|
[ext_resource type="PackedScene" uid="uid://20171x3gmn1j" path="res://scenes/engines/starterengine.tscn" id="3_upe7o"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cf11711uqb42j" path="res://scenes/weapons/presets/SingleLaserMk1.tscn" id="4_s724s"]
|
[ext_resource type="PackedScene" uid="uid://cf11711uqb42j" path="res://scenes/weapons/presets/SingleLaserMk1.tscn" id="4_s724s"]
|
||||||
[ext_resource type="Script" path="res://scripts/SpeedLine.gd" id="6_ckx3n"]
|
[ext_resource type="Script" path="res://scripts/misc/SpeedLine.gd" id="6_ckx3n"]
|
||||||
[ext_resource type="PackedScene" uid="uid://66m5gj2ufsop" path="res://scenes/shields/startershield.tscn" id="6_nihas"]
|
[ext_resource type="PackedScene" uid="uid://66m5gj2ufsop" path="res://scenes/shields/startershield.tscn" id="6_nihas"]
|
||||||
[ext_resource type="Script" path="res://scripts/CameraTweaks.gd" id="7_5jx81"]
|
[ext_resource type="Script" path="res://scripts/misc/CameraTweaks.gd" id="7_5jx81"]
|
||||||
[ext_resource type="Script" path="res://scripts/AmmoCounter.gd" id="9_h1i5f"]
|
[ext_resource type="Script" path="res://scripts/misc/Counter.gd" id="8_udmcu"]
|
||||||
[ext_resource type="Script" path="res://scripts/FuelCounter.gd" id="10_0lke7"]
|
[ext_resource type="Script" path="res://scripts/misc/PlayerPauseController.gd" id="13_8y0ow"]
|
||||||
[ext_resource type="Script" path="res://scripts/ShieldCounter.gd" id="10_2l5pr"]
|
|
||||||
[ext_resource type="Script" path="res://scripts/MoneyCounter.gd" id="11_8f548"]
|
|
||||||
[ext_resource type="Script" path="res://scripts/HPCounter.gd" id="11_ouonv"]
|
|
||||||
[ext_resource type="Script" path="res://scripts/PlayerPauseController.gd" id="13_8y0ow"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://dsmwg1rxedi3x" path="res://scenes/Minimap.tscn" id="14_o544g"]
|
[ext_resource type="PackedScene" uid="uid://dsmwg1rxedi3x" path="res://scenes/Minimap.tscn" id="14_o544g"]
|
||||||
|
|
||||||
[sub_resource type="LabelSettings" id="LabelSettings_hkik3"]
|
[sub_resource type="LabelSettings" id="LabelSettings_hkik3"]
|
||||||
|
|
@ -96,7 +92,8 @@ offset_bottom = -69.0
|
||||||
grow_horizontal = 2
|
grow_horizontal = 2
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
text = "Fuel: 1000/1000 units"
|
text = "Fuel: 1000/1000 units"
|
||||||
script = ExtResource("10_0lke7")
|
script = ExtResource("8_udmcu")
|
||||||
|
counter_id = "fuel"
|
||||||
|
|
||||||
[node name="AmmoCounter" type="Label" parent="GUI/Interface"]
|
[node name="AmmoCounter" type="Label" parent="GUI/Interface"]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
|
|
@ -114,7 +111,8 @@ grow_vertical = 0
|
||||||
text = "ammo"
|
text = "ammo"
|
||||||
horizontal_alignment = 2
|
horizontal_alignment = 2
|
||||||
vertical_alignment = 2
|
vertical_alignment = 2
|
||||||
script = ExtResource("9_h1i5f")
|
script = ExtResource("8_udmcu")
|
||||||
|
counter_id = "ammo"
|
||||||
|
|
||||||
[node name="ShieldCounter" type="Label" parent="GUI/Interface"]
|
[node name="ShieldCounter" type="Label" parent="GUI/Interface"]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
|
|
@ -123,7 +121,8 @@ offset_top = 580.0
|
||||||
offset_right = 239.0
|
offset_right = 239.0
|
||||||
offset_bottom = 606.0
|
offset_bottom = 606.0
|
||||||
text = "Shield Capacity: 8 / 8 units"
|
text = "Shield Capacity: 8 / 8 units"
|
||||||
script = ExtResource("10_2l5pr")
|
script = ExtResource("8_udmcu")
|
||||||
|
counter_id = "shield"
|
||||||
|
|
||||||
[node name="HPCounter" type="Label" parent="GUI/Interface"]
|
[node name="HPCounter" type="Label" parent="GUI/Interface"]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
|
|
@ -132,7 +131,8 @@ offset_top = 602.0
|
||||||
offset_right = 209.0
|
offset_right = 209.0
|
||||||
offset_bottom = 625.0
|
offset_bottom = 625.0
|
||||||
text = "Hull Strength: 30 / 30 units"
|
text = "Hull Strength: 30 / 30 units"
|
||||||
script = ExtResource("11_ouonv")
|
script = ExtResource("8_udmcu")
|
||||||
|
counter_id = "hp"
|
||||||
|
|
||||||
[node name="MoneyCounter" type="Label" parent="GUI/Interface"]
|
[node name="MoneyCounter" type="Label" parent="GUI/Interface"]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
|
|
@ -141,7 +141,8 @@ offset_top = 558.0
|
||||||
offset_right = 250.0
|
offset_right = 250.0
|
||||||
offset_bottom = 584.0
|
offset_bottom = 584.0
|
||||||
text = "Available Money: 1000 units"
|
text = "Available Money: 1000 units"
|
||||||
script = ExtResource("11_8f548")
|
script = ExtResource("8_udmcu")
|
||||||
|
counter_id = "money"
|
||||||
|
|
||||||
[node name="PauseController" type="Control" parent="GUI/Interface"]
|
[node name="PauseController" type="Control" parent="GUI/Interface"]
|
||||||
process_mode = 2
|
process_mode = 2
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
[gd_scene load_steps=4 format=3 uid="uid://dsmwg1rxedi3x"]
|
[gd_scene load_steps=4 format=3 uid="uid://dsmwg1rxedi3x"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/Minimap.gd" id="1_8abec"]
|
[ext_resource type="Script" path="res://scripts/objects/Minimap.gd" id="1_8abec"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dmvfwcq7wewxt" path="res://sprites/minimapoverlay.png" id="1_705ro"]
|
[ext_resource type="Texture2D" uid="uid://dmvfwcq7wewxt" path="res://sprites/minimapoverlay.png" id="1_705ro"]
|
||||||
[ext_resource type="PackedScene" uid="uid://c7iafvpoopwc0" path="res://scenes/MinimapMarker.tscn" id="2_u2t3y"]
|
[ext_resource type="PackedScene" uid="uid://c7iafvpoopwc0" path="res://scenes/MinimapMarker.tscn" id="2_u2t3y"]
|
||||||
|
|
||||||
|
|
@ -13,7 +13,7 @@ grow_horizontal = 2
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
mouse_filter = 2
|
mouse_filter = 2
|
||||||
script = ExtResource("1_8abec")
|
script = ExtResource("1_8abec")
|
||||||
MarkerPack = ExtResource("2_u2t3y")
|
marker = ExtResource("2_u2t3y")
|
||||||
|
|
||||||
[node name="Sprite" type="Sprite2D" parent="."]
|
[node name="Sprite" type="Sprite2D" parent="."]
|
||||||
position = Vector2(96, 96)
|
position = Vector2(96, 96)
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
[gd_scene load_steps=6 format=3 uid="uid://c7iafvpoopwc0"]
|
[gd_scene load_steps=6 format=3 uid="uid://c7iafvpoopwc0"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/MinimapMarker.gd" id="1_j37jj"]
|
[ext_resource type="Script" path="res://scripts/objects/MinimapMarker.gd" id="1_j37jj"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bavanv7ua7qlx" path="res://sprites/minimaphostile.png" id="2_pfl45"]
|
[ext_resource type="Texture2D" uid="uid://bavanv7ua7qlx" path="res://sprites/minimaphostile.png" id="2_pfl45"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bqn08woclyoj0" path="res://sprites/minimapbase.png" id="3_sgrhe"]
|
[ext_resource type="Texture2D" uid="uid://bqn08woclyoj0" path="res://sprites/minimapbase.png" id="3_sgrhe"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b1kf1jbsnw2m3" path="res://sprites/minimapbounty.png" id="4_4lyow"]
|
[ext_resource type="Texture2D" uid="uid://b1kf1jbsnw2m3" path="res://sprites/minimapbounty.png" id="4_4lyow"]
|
||||||
|
|
|
||||||
|
|
@ -3,10 +3,10 @@
|
||||||
[ext_resource type="PackedScene" uid="uid://ccrs28h3b2tfy" path="res://scenes/MainShip.tscn" id="1_6fvpc"]
|
[ext_resource type="PackedScene" uid="uid://ccrs28h3b2tfy" path="res://scenes/MainShip.tscn" id="1_6fvpc"]
|
||||||
[ext_resource type="Script" path="res://scripts/Space.gd" id="1_ppaw3"]
|
[ext_resource type="Script" path="res://scripts/Space.gd" id="1_ppaw3"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/StarsController.tscn" id="3_jbyyq"]
|
[ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/StarsController.tscn" id="3_jbyyq"]
|
||||||
[ext_resource type="Script" path="res://scripts/ProjectilesContainer.gd" id="4_dtv2c"]
|
[ext_resource type="Script" path="res://scripts/misc/ProjectilesContainer.gd" id="4_dtv2c"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dbtrc26016xov" path="res://scenes/StarterBase.tscn" id="5_bjt5p"]
|
[ext_resource type="PackedScene" uid="uid://dbtrc26016xov" path="res://scenes/StarterBase.tscn" id="5_bjt5p"]
|
||||||
[ext_resource type="PackedScene" uid="uid://523dme3h6d6c" path="res://scenes/npcships/NPCShipDefault.tscn" id="6_67746"]
|
[ext_resource type="PackedScene" uid="uid://523dme3h6d6c" path="res://scenes/npcships/NPCShipDefault.tscn" id="6_67746"]
|
||||||
[ext_resource type="Script" path="res://scripts/FactionRecoloring.gd" id="7_w8i61"]
|
[ext_resource type="Script" path="res://scripts/misc/FactionRecoloring.gd" id="7_w8i61"]
|
||||||
[ext_resource type="Shader" uid="uid://f6lhks6rp5jw" path="res://testicles.tres" id="9_h8ucp"]
|
[ext_resource type="Shader" uid="uid://f6lhks6rp5jw" path="res://testicles.tres" id="9_h8ucp"]
|
||||||
[ext_resource type="Gradient" uid="uid://c6bcjydbwm5id" path="res://scenes/SpaceGradient.tres" id="10_ijadn"]
|
[ext_resource type="Gradient" uid="uid://c6bcjydbwm5id" path="res://scenes/SpaceGradient.tres" id="10_ijadn"]
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,9 +1,9 @@
|
||||||
[gd_scene load_steps=3 format=3 uid="uid://dpggye27ln436"]
|
[gd_scene load_steps=3 format=3 uid="uid://dpggye27ln436"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/StarsGeneration.gd" id="1_rcdwc"]
|
[ext_resource type="Script" path="res://scripts/misc/StarsGeneration.gd" id="1_rcdwc"]
|
||||||
[ext_resource type="PackedScene" uid="uid://kyuhwil8vq7n" path="res://scenes/Star.tscn" id="2_ypr5c"]
|
[ext_resource type="PackedScene" uid="uid://kyuhwil8vq7n" path="res://scenes/Star.tscn" id="2_ypr5c"]
|
||||||
|
|
||||||
[node name="Stars" type="Node2D"]
|
[node name="Stars" type="Node2D"]
|
||||||
process_mode = 1
|
process_mode = 1
|
||||||
script = ExtResource("1_rcdwc")
|
script = ExtResource("1_rcdwc")
|
||||||
Star = ExtResource("2_ypr5c")
|
star = ExtResource("2_ypr5c")
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
[gd_scene load_steps=7 format=3 uid="uid://dbtrc26016xov"]
|
[gd_scene load_steps=7 format=3 uid="uid://dbtrc26016xov"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://deabc107bimdb" path="res://sprites/space station 1.png" id="1_3ssyj"]
|
[ext_resource type="Texture2D" uid="uid://deabc107bimdb" path="res://sprites/space station 1.png" id="1_3ssyj"]
|
||||||
[ext_resource type="Script" path="res://scripts/StarterBase.gd" id="1_5xhqy"]
|
[ext_resource type="Script" path="res://scripts/misc/StarterBase.gd" id="1_5xhqy"]
|
||||||
[ext_resource type="Script" path="res://scripts/BaseCollider.gd" id="2_18w83"]
|
[ext_resource type="Script" path="res://scripts/misc/BaseCollider.gd" id="2_18w83"]
|
||||||
[ext_resource type="Script" path="res://scripts/StarterBaseMenu.gd" id="2_53766"]
|
[ext_resource type="Script" path="res://scripts/misc/StarterBaseMenu.gd" id="2_53766"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dj8iw5305ujrc" path="res://scenes/menus/StarterBaseMenu.tscn" id="4_jlcsy"]
|
[ext_resource type="PackedScene" uid="uid://dj8iw5305ujrc" path="res://scenes/menus/StarterBaseMenu.tscn" id="4_jlcsy"]
|
||||||
[ext_resource type="Script" path="res://scripts/BaseNPCRotator.gd" id="5_kecih"]
|
[ext_resource type="Script" path="res://scripts/misc/BaseNPCRotator.gd" id="5_kecih"]
|
||||||
|
|
||||||
[node name="StarterBase" type="Node2D"]
|
[node name="StarterBase" type="Node2D"]
|
||||||
process_mode = 1
|
process_mode = 1
|
||||||
|
|
@ -32,7 +32,7 @@ polygon = PackedVector2Array(129, -32, 129, 32, 256, 63, 256, 61, 131, 30, 131,
|
||||||
[node name="MenuCollider" type="Area2D" parent="."]
|
[node name="MenuCollider" type="Area2D" parent="."]
|
||||||
collision_layer = 8
|
collision_layer = 8
|
||||||
script = ExtResource("2_53766")
|
script = ExtResource("2_53766")
|
||||||
Menu = ExtResource("4_jlcsy")
|
menu = ExtResource("4_jlcsy")
|
||||||
|
|
||||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="MenuCollider"]
|
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="MenuCollider"]
|
||||||
polygon = PackedVector2Array(129, 32, 256, 63, 256, -63, 129, -32)
|
polygon = PackedVector2Array(129, 32, 256, 63, 256, -63, 129, -32)
|
||||||
|
|
|
||||||
|
|
@ -1,9 +1,9 @@
|
||||||
[gd_scene load_steps=11 format=3 uid="uid://20171x3gmn1j"]
|
[gd_scene load_steps=11 format=3 uid="uid://20171x3gmn1j"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/MSEngine.gd" id="1_jvcps"]
|
[ext_resource type="Script" path="res://scripts/objects/ShipEngine.gd" id="1_jvcps"]
|
||||||
[ext_resource type="Texture2D" uid="uid://hpcn75jlrbr3" path="res://sprites/ship engine mk1.png" id="2_mll00"]
|
[ext_resource type="Texture2D" uid="uid://hpcn75jlrbr3" path="res://sprites/ship engine mk1.png" id="2_mll00"]
|
||||||
[ext_resource type="Script" path="res://scripts/MSEngineParticles.gd" id="3_fxngd"]
|
[ext_resource type="Script" path="res://scripts/misc/EngineParticles.gd" id="3_fxngd"]
|
||||||
[ext_resource type="Script" path="res://scripts/TurboParticles.gd" id="4_f11x7"]
|
[ext_resource type="Script" path="res://scripts/misc/TurboParticles.gd" id="4_f11x7"]
|
||||||
|
|
||||||
[sub_resource type="Curve" id="Curve_grs2w"]
|
[sub_resource type="Curve" id="Curve_grs2w"]
|
||||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -1.30258, 0.0, 0, 0]
|
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -1.30258, 0.0, 0, 0]
|
||||||
|
|
@ -53,8 +53,7 @@ scale_curve = SubResource("CurveTexture_ot3qw")
|
||||||
|
|
||||||
[node name="Engine" type="Node2D"]
|
[node name="Engine" type="Node2D"]
|
||||||
script = ExtResource("1_jvcps")
|
script = ExtResource("1_jvcps")
|
||||||
SpeedAcceleration = 100.0
|
rotation_speed = 120
|
||||||
RotationSpeed = 120
|
|
||||||
|
|
||||||
[node name="EngineSprite" type="Sprite2D" parent="."]
|
[node name="EngineSprite" type="Sprite2D" parent="."]
|
||||||
position = Vector2(-4, 0)
|
position = Vector2(-4, 0)
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
[gd_scene load_steps=3 format=3 uid="uid://dtshhww5culu4"]
|
[gd_scene load_steps=3 format=3 uid="uid://dtshhww5culu4"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/MSHull.gd" id="1_x0f7x"]
|
[ext_resource type="Script" path="res://scripts/objects/Hull.gd" id="1_x0f7x"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dbwvej0c5bl52" path="res://sprites/ship mk1.png" id="2_wlkiy"]
|
[ext_resource type="Texture2D" uid="uid://dbwvej0c5bl52" path="res://sprites/ship mk1.png" id="2_wlkiy"]
|
||||||
|
|
||||||
[node name="Hull" type="Node2D"]
|
[node name="Hull" type="Node2D"]
|
||||||
script = ExtResource("1_x0f7x")
|
script = ExtResource("1_x0f7x")
|
||||||
MaxHP = 15
|
max_hp = 15
|
||||||
|
|
||||||
[node name="HullSprite" type="Sprite2D" parent="."]
|
[node name="HullSprite" type="Sprite2D" parent="."]
|
||||||
position = Vector2(16, 0)
|
position = Vector2(16, 0)
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
[gd_scene load_steps=3 format=3 uid="uid://bbho4h6tg4jca"]
|
[gd_scene load_steps=3 format=3 uid="uid://bbho4h6tg4jca"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/MSHull.gd" id="1_em4j0"]
|
[ext_resource type="Script" path="res://scripts/objects/Hull.gd" id="1_em4j0"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dbwvej0c5bl52" path="res://sprites/ship mk1.png" id="2_tvpkh"]
|
[ext_resource type="Texture2D" uid="uid://dbwvej0c5bl52" path="res://sprites/ship mk1.png" id="2_tvpkh"]
|
||||||
|
|
||||||
[node name="Hull" type="Node2D"]
|
[node name="Hull" type="Node2D"]
|
||||||
script = ExtResource("1_em4j0")
|
script = ExtResource("1_em4j0")
|
||||||
MaxFuel = 6000
|
max_fuel = 6000
|
||||||
|
|
||||||
[node name="HullSprite" type="Sprite2D" parent="."]
|
[node name="HullSprite" type="Sprite2D" parent="."]
|
||||||
position = Vector2(16, 0)
|
position = Vector2(16, 0)
|
||||||
|
|
|
||||||
|
|
@ -1,12 +0,0 @@
|
||||||
extends BuyMenuButton
|
|
||||||
|
|
||||||
func bought_action():
|
|
||||||
if PlayerShip.Hull.HP >= PlayerShip.Hull.MaxHP:
|
|
||||||
PlayerShip.Hull.HP = PlayerShip.Hull.MaxHP
|
|
||||||
PlayerShip.Money += Price
|
|
||||||
return
|
|
||||||
PlayerShip.Hull.HP += 1
|
|
||||||
while(PlayerShip.Hull.HP < PlayerShip.Hull.MaxHP and PlayerShip.Money >= Price):
|
|
||||||
PlayerShip.Hull.HP += 1
|
|
||||||
PlayerShip.Money -= Price
|
|
||||||
if PlayerShip.Hull.HP > PlayerShip.Hull.MaxHP: PlayerShip.Hull.HP = PlayerShip.Hull.MaxHP
|
|
||||||
|
|
@ -1,29 +0,0 @@
|
||||||
extends BuyMenuButton
|
|
||||||
|
|
||||||
class_name BuyWeaponMenuButton
|
|
||||||
|
|
||||||
@export var AddedWeapon : String
|
|
||||||
@export var Slot : String = "primary"
|
|
||||||
@export var Position : Vector2 = Vector2.ZERO
|
|
||||||
|
|
||||||
@onready var PrimarySlot = get_tree().current_scene.get_node("MainShip/PrimaryWeapon")
|
|
||||||
@onready var SecondarySlot = get_tree().current_scene.get_node("MainShip/SecondaryWeapon")
|
|
||||||
@onready var BoughtWeapon = get_tree().current_scene.BoughtWeapon
|
|
||||||
@onready var WeaponDict = get_tree().current_scene.WeaponDict
|
|
||||||
|
|
||||||
func bought_action():
|
|
||||||
var SlotInst = PrimarySlot if Slot == "primary" else SecondarySlot
|
|
||||||
if !BoughtWeapon[AddedWeapon]:
|
|
||||||
BoughtWeapon[AddedWeapon] = true
|
|
||||||
else:
|
|
||||||
PlayerShip.Money += Price
|
|
||||||
if SlotInst.get_child_count() == 0:
|
|
||||||
var AddingWeapon = load(WeaponDict[AddedWeapon]).instantiate()
|
|
||||||
SlotInst.add_child(AddingWeapon)
|
|
||||||
SlotInst.position = Position
|
|
||||||
else:
|
|
||||||
for node in SlotInst.get_children():
|
|
||||||
node.queue_free()
|
|
||||||
var AddingWeapon = load(WeaponDict[AddedWeapon]).instantiate()
|
|
||||||
SlotInst.add_child(AddingWeapon)
|
|
||||||
SlotInst.position = Position
|
|
||||||
|
|
@ -1,16 +0,0 @@
|
||||||
extends BuyMenuButton
|
|
||||||
|
|
||||||
@export var RocketsAmount : float = 5
|
|
||||||
|
|
||||||
@onready var RocketPrice : float = Price / RocketsAmount
|
|
||||||
|
|
||||||
func bought_action():
|
|
||||||
if PlayerShip.Hull.Ammunition["Rockets"] == PlayerShip.Hull.MaxAmmunition["Rockets"]: PlayerShip.Money += Price
|
|
||||||
else:
|
|
||||||
if PlayerShip.Hull.Ammunition["Rockets"] + RocketsAmount > PlayerShip.Hull.MaxAmmunition["Rockets"]:
|
|
||||||
var RocketsLeft = PlayerShip.Hull.MaxAmmunition["Rockets"] - PlayerShip.Hull.Ammunition["Rockets"]
|
|
||||||
for i in range(RocketsLeft + 1):
|
|
||||||
PlayerShip.Money += RocketPrice
|
|
||||||
PlayerShip.Hull.Ammunition["Rockets"] = PlayerShip.Hull.MaxAmmunition["Rockets"]
|
|
||||||
else:
|
|
||||||
PlayerShip.Hull.Ammunition["Rockets"] += RocketsAmount
|
|
||||||
|
|
@ -1,9 +0,0 @@
|
||||||
extends BuyMenuButton
|
|
||||||
|
|
||||||
@export var TurboAmount : float = 1000
|
|
||||||
|
|
||||||
func bought_action():
|
|
||||||
if PlayerShip.Hull.Fuel == PlayerShip.Hull.MaxFuel: PlayerShip.Money += Price
|
|
||||||
else:
|
|
||||||
if PlayerShip.Hull.Fuel + TurboAmount > PlayerShip.Hull.MaxFuel: PlayerShip.Hull.Fuel = PlayerShip.Hull.MaxFuel
|
|
||||||
else: PlayerShip.Hull.Fuel += TurboAmount
|
|
||||||
|
|
@ -1,12 +1,8 @@
|
||||||
[gd_scene load_steps=9 format=3 uid="uid://dj8iw5305ujrc"]
|
[gd_scene load_steps=5 format=3 uid="uid://dj8iw5305ujrc"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://db4euprxhape0" path="res://sprites/9s.png" id="1_osomq"]
|
[ext_resource type="Texture2D" uid="uid://db4euprxhape0" path="res://sprites/9s.png" id="1_osomq"]
|
||||||
[ext_resource type="Script" path="res://scenes/menus/BuyMenuTurbo.gd" id="2_0mgmw"]
|
[ext_resource type="Script" path="res://scripts/menu/BuyMenuButton.gd" id="2_rfxij"]
|
||||||
[ext_resource type="Script" path="res://scenes/menus/BuyMenuHealth.gd" id="3_ciur0"]
|
[ext_resource type="Script" path="res://scripts/menu/OptionsColors.gd" id="7_m7aa1"]
|
||||||
[ext_resource type="Script" path="res://scenes/menus/BuyMenuRockets.gd" id="4_aae7g"]
|
|
||||||
[ext_resource type="Script" path="res://scenes/menus/BuyMenuLaser.gd" id="5_45gom"]
|
|
||||||
[ext_resource type="Script" path="res://scenes/menus/OptionsColors.gd" id="7_m7aa1"]
|
|
||||||
[ext_resource type="Script" path="res://scenes/menus/ResetMS.gd" id="8_uifkj"]
|
|
||||||
|
|
||||||
[sub_resource type="LabelSettings" id="LabelSettings_7bj0u"]
|
[sub_resource type="LabelSettings" id="LabelSettings_7bj0u"]
|
||||||
font_size = 14
|
font_size = 14
|
||||||
|
|
@ -35,7 +31,7 @@ patch_margin_top = 2
|
||||||
patch_margin_right = 2
|
patch_margin_right = 2
|
||||||
patch_margin_bottom = 2
|
patch_margin_bottom = 2
|
||||||
|
|
||||||
[node name="Option1" type="NinePatchRect" parent="BuyMenu" node_paths=PackedStringArray("Clickable")]
|
[node name="Option1" type="NinePatchRect" parent="BuyMenu" node_paths=PackedStringArray("clickable")]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
anchors_preset = -1
|
anchors_preset = -1
|
||||||
anchor_left = 0.008
|
anchor_left = 0.008
|
||||||
|
|
@ -54,9 +50,13 @@ patch_margin_left = 2
|
||||||
patch_margin_top = 2
|
patch_margin_top = 2
|
||||||
patch_margin_right = 2
|
patch_margin_right = 2
|
||||||
patch_margin_bottom = 2
|
patch_margin_bottom = 2
|
||||||
script = ExtResource("2_0mgmw")
|
script = ExtResource("2_rfxij")
|
||||||
Price = 50.0
|
data = {
|
||||||
Clickable = NodePath("TextureButton")
|
"amount": 1000.0,
|
||||||
|
"id": "fuel"
|
||||||
|
}
|
||||||
|
price = 50.0
|
||||||
|
clickable = NodePath("TextureButton")
|
||||||
|
|
||||||
[node name="TextureButton" type="TextureButton" parent="BuyMenu/Option1"]
|
[node name="TextureButton" type="TextureButton" parent="BuyMenu/Option1"]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
|
|
@ -74,7 +74,7 @@ label_settings = SubResource("LabelSettings_7bj0u")
|
||||||
horizontal_alignment = 1
|
horizontal_alignment = 1
|
||||||
vertical_alignment = 1
|
vertical_alignment = 1
|
||||||
|
|
||||||
[node name="Option2" type="NinePatchRect" parent="BuyMenu" node_paths=PackedStringArray("Clickable")]
|
[node name="Option2" type="NinePatchRect" parent="BuyMenu" node_paths=PackedStringArray("clickable")]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
anchors_preset = -1
|
anchors_preset = -1
|
||||||
anchor_left = 0.008
|
anchor_left = 0.008
|
||||||
|
|
@ -93,9 +93,12 @@ patch_margin_left = 2
|
||||||
patch_margin_top = 2
|
patch_margin_top = 2
|
||||||
patch_margin_right = 2
|
patch_margin_right = 2
|
||||||
patch_margin_bottom = 2
|
patch_margin_bottom = 2
|
||||||
script = ExtResource("3_ciur0")
|
script = ExtResource("2_rfxij")
|
||||||
Price = 2.0
|
data = {
|
||||||
Clickable = NodePath("TextureButton")
|
"id": "hp"
|
||||||
|
}
|
||||||
|
price = 2.0
|
||||||
|
clickable = NodePath("TextureButton")
|
||||||
|
|
||||||
[node name="TextureButton" type="TextureButton" parent="BuyMenu/Option2"]
|
[node name="TextureButton" type="TextureButton" parent="BuyMenu/Option2"]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
|
|
@ -113,7 +116,7 @@ label_settings = SubResource("LabelSettings_7bj0u")
|
||||||
horizontal_alignment = 1
|
horizontal_alignment = 1
|
||||||
vertical_alignment = 1
|
vertical_alignment = 1
|
||||||
|
|
||||||
[node name="Option3" type="NinePatchRect" parent="BuyMenu" node_paths=PackedStringArray("Clickable")]
|
[node name="Option3" type="NinePatchRect" parent="BuyMenu" node_paths=PackedStringArray("clickable")]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
anchors_preset = -1
|
anchors_preset = -1
|
||||||
anchor_left = 0.008
|
anchor_left = 0.008
|
||||||
|
|
@ -132,9 +135,13 @@ patch_margin_left = 2
|
||||||
patch_margin_top = 2
|
patch_margin_top = 2
|
||||||
patch_margin_right = 2
|
patch_margin_right = 2
|
||||||
patch_margin_bottom = 2
|
patch_margin_bottom = 2
|
||||||
script = ExtResource("4_aae7g")
|
script = ExtResource("2_rfxij")
|
||||||
Price = 20.0
|
data = {
|
||||||
Clickable = NodePath("TextureButton")
|
"amount": 5,
|
||||||
|
"id": "rockets"
|
||||||
|
}
|
||||||
|
price = 20.0
|
||||||
|
clickable = NodePath("TextureButton")
|
||||||
|
|
||||||
[node name="TextureButton" type="TextureButton" parent="BuyMenu/Option3"]
|
[node name="TextureButton" type="TextureButton" parent="BuyMenu/Option3"]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
|
|
@ -152,7 +159,7 @@ label_settings = SubResource("LabelSettings_7bj0u")
|
||||||
horizontal_alignment = 1
|
horizontal_alignment = 1
|
||||||
vertical_alignment = 1
|
vertical_alignment = 1
|
||||||
|
|
||||||
[node name="Option4" type="NinePatchRect" parent="BuyMenu" node_paths=PackedStringArray("Clickable")]
|
[node name="Option4" type="NinePatchRect" parent="BuyMenu" node_paths=PackedStringArray("clickable")]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
anchors_preset = -1
|
anchors_preset = -1
|
||||||
anchor_left = 0.008
|
anchor_left = 0.008
|
||||||
|
|
@ -171,12 +178,15 @@ patch_margin_left = 2
|
||||||
patch_margin_top = 2
|
patch_margin_top = 2
|
||||||
patch_margin_right = 2
|
patch_margin_right = 2
|
||||||
patch_margin_bottom = 2
|
patch_margin_bottom = 2
|
||||||
script = ExtResource("5_45gom")
|
script = ExtResource("2_rfxij")
|
||||||
AddedWeapon = "SingleRocketMk1"
|
data = {
|
||||||
Slot = "secondary"
|
"id": "weapon",
|
||||||
Position = Vector2(16, 0)
|
"position": Vector2(8, 0),
|
||||||
Price = 200.0
|
"slot": "secondary",
|
||||||
Clickable = NodePath("TextureButton")
|
"weapon": "SingleRocketMk1"
|
||||||
|
}
|
||||||
|
price = 200.0
|
||||||
|
clickable = NodePath("TextureButton")
|
||||||
|
|
||||||
[node name="TextureButton" type="TextureButton" parent="BuyMenu/Option4"]
|
[node name="TextureButton" type="TextureButton" parent="BuyMenu/Option4"]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
|
|
@ -194,7 +204,7 @@ label_settings = SubResource("LabelSettings_7bj0u")
|
||||||
horizontal_alignment = 1
|
horizontal_alignment = 1
|
||||||
vertical_alignment = 1
|
vertical_alignment = 1
|
||||||
|
|
||||||
[node name="Option5" type="NinePatchRect" parent="BuyMenu" node_paths=PackedStringArray("Clickable")]
|
[node name="Option5" type="NinePatchRect" parent="BuyMenu" node_paths=PackedStringArray("clickable")]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
anchors_preset = -1
|
anchors_preset = -1
|
||||||
anchor_left = 0.008
|
anchor_left = 0.008
|
||||||
|
|
@ -213,11 +223,15 @@ patch_margin_left = 2
|
||||||
patch_margin_top = 2
|
patch_margin_top = 2
|
||||||
patch_margin_right = 2
|
patch_margin_right = 2
|
||||||
patch_margin_bottom = 2
|
patch_margin_bottom = 2
|
||||||
script = ExtResource("5_45gom")
|
script = ExtResource("2_rfxij")
|
||||||
AddedWeapon = "DoubleLaserMk1"
|
data = {
|
||||||
Position = Vector2(8, 0)
|
"id": "weapon",
|
||||||
Price = 300.0
|
"position": Vector2(8, 0),
|
||||||
Clickable = NodePath("TextureButton")
|
"slot": "primary",
|
||||||
|
"weapon": "DoubleLaserMk1"
|
||||||
|
}
|
||||||
|
price = 300.0
|
||||||
|
clickable = NodePath("TextureButton")
|
||||||
|
|
||||||
[node name="TextureButton" type="TextureButton" parent="BuyMenu/Option5"]
|
[node name="TextureButton" type="TextureButton" parent="BuyMenu/Option5"]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
|
|
@ -235,7 +249,7 @@ label_settings = SubResource("LabelSettings_7bj0u")
|
||||||
horizontal_alignment = 1
|
horizontal_alignment = 1
|
||||||
vertical_alignment = 1
|
vertical_alignment = 1
|
||||||
|
|
||||||
[node name="Option6" type="NinePatchRect" parent="BuyMenu" node_paths=PackedStringArray("Clickable")]
|
[node name="Option6" type="NinePatchRect" parent="BuyMenu" node_paths=PackedStringArray("clickable")]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
anchors_preset = -1
|
anchors_preset = -1
|
||||||
anchor_left = 0.008
|
anchor_left = 0.008
|
||||||
|
|
@ -254,10 +268,14 @@ patch_margin_left = 2
|
||||||
patch_margin_top = 2
|
patch_margin_top = 2
|
||||||
patch_margin_right = 2
|
patch_margin_right = 2
|
||||||
patch_margin_bottom = 2
|
patch_margin_bottom = 2
|
||||||
script = ExtResource("5_45gom")
|
script = ExtResource("2_rfxij")
|
||||||
AddedWeapon = "SingleLaserMk1"
|
data = {
|
||||||
Position = Vector2(8, 0)
|
"id": "weapon",
|
||||||
Clickable = NodePath("TextureButton")
|
"position": Vector2(16, 0),
|
||||||
|
"slot": "primary",
|
||||||
|
"weapon": "SingleLaserMk1"
|
||||||
|
}
|
||||||
|
clickable = NodePath("TextureButton")
|
||||||
|
|
||||||
[node name="TextureButton" type="TextureButton" parent="BuyMenu/Option6"]
|
[node name="TextureButton" type="TextureButton" parent="BuyMenu/Option6"]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
|
|
@ -289,7 +307,7 @@ patch_margin_top = 2
|
||||||
patch_margin_right = 2
|
patch_margin_right = 2
|
||||||
patch_margin_bottom = 2
|
patch_margin_bottom = 2
|
||||||
|
|
||||||
[node name="Colors" type="NinePatchRect" parent="OptionsMenu" node_paths=PackedStringArray("Clickable")]
|
[node name="Colors" type="NinePatchRect" parent="OptionsMenu" node_paths=PackedStringArray("clickable")]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
anchors_preset = -1
|
anchors_preset = -1
|
||||||
anchor_left = 0.008
|
anchor_left = 0.008
|
||||||
|
|
@ -309,7 +327,7 @@ patch_margin_top = 2
|
||||||
patch_margin_right = 2
|
patch_margin_right = 2
|
||||||
patch_margin_bottom = 2
|
patch_margin_bottom = 2
|
||||||
script = ExtResource("7_m7aa1")
|
script = ExtResource("7_m7aa1")
|
||||||
Clickable = NodePath("TextureButton")
|
clickable = NodePath("TextureButton")
|
||||||
|
|
||||||
[node name="TextureButton" type="TextureButton" parent="OptionsMenu/Colors"]
|
[node name="TextureButton" type="TextureButton" parent="OptionsMenu/Colors"]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
|
|
@ -325,40 +343,3 @@ text = "Randomize colors"
|
||||||
label_settings = SubResource("LabelSettings_7bj0u")
|
label_settings = SubResource("LabelSettings_7bj0u")
|
||||||
horizontal_alignment = 1
|
horizontal_alignment = 1
|
||||||
vertical_alignment = 1
|
vertical_alignment = 1
|
||||||
|
|
||||||
[node name="ResetMS" type="NinePatchRect" parent="OptionsMenu" node_paths=PackedStringArray("Clickable")]
|
|
||||||
layout_mode = 1
|
|
||||||
anchors_preset = -1
|
|
||||||
anchor_left = 0.008
|
|
||||||
anchor_top = 0.008
|
|
||||||
anchor_right = 0.992
|
|
||||||
anchor_bottom = 0.211
|
|
||||||
offset_left = -0.0480001
|
|
||||||
offset_top = 72.952
|
|
||||||
offset_right = 0.0479889
|
|
||||||
offset_bottom = 72.984
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
texture = ExtResource("1_osomq")
|
|
||||||
region_rect = Rect2(0, 0, 5, 5)
|
|
||||||
patch_margin_left = 2
|
|
||||||
patch_margin_top = 2
|
|
||||||
patch_margin_right = 2
|
|
||||||
patch_margin_bottom = 2
|
|
||||||
script = ExtResource("8_uifkj")
|
|
||||||
Clickable = NodePath("TextureButton")
|
|
||||||
|
|
||||||
[node name="TextureButton" type="TextureButton" parent="OptionsMenu/ResetMS"]
|
|
||||||
layout_mode = 1
|
|
||||||
anchors_preset = -1
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
|
|
||||||
[node name="Label" type="Label" parent="OptionsMenu/ResetMS"]
|
|
||||||
layout_mode = 0
|
|
||||||
offset_right = 251.0
|
|
||||||
offset_bottom = 52.0
|
|
||||||
text = "Reset Main Ship"
|
|
||||||
label_settings = SubResource("LabelSettings_7bj0u")
|
|
||||||
horizontal_alignment = 1
|
|
||||||
vertical_alignment = 1
|
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
[gd_scene load_steps=9 format=3 uid="uid://523dme3h6d6c"]
|
[gd_scene load_steps=9 format=3 uid="uid://523dme3h6d6c"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://modules/npcship.gd" id="1_s20nu"]
|
[ext_resource type="Script" path="res://scripts/objects/npcship.gd" id="1_wioir"]
|
||||||
[ext_resource type="PackedScene" uid="uid://d1bhrxmr0oo0n" path="res://scenes/Bounty.tscn" id="2_6fdps"]
|
[ext_resource type="PackedScene" uid="uid://d1bhrxmr0oo0n" path="res://scenes/Bounty.tscn" id="2_6fdps"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cyskycafymwx" path="res://scenes/shields/npcshield.tscn" id="3_47apr"]
|
[ext_resource type="PackedScene" uid="uid://cyskycafymwx" path="res://scenes/shields/npcshield.tscn" id="3_47apr"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dtshhww5culu4" path="res://scenes/hulls/npchullt1.tscn" id="4_1ne0s"]
|
[ext_resource type="PackedScene" uid="uid://dtshhww5culu4" path="res://scenes/hulls/npchullt1.tscn" id="4_1ne0s"]
|
||||||
|
|
@ -13,13 +13,13 @@ radius = 64.0
|
||||||
[sub_resource type="LabelSettings" id="LabelSettings_21pok"]
|
[sub_resource type="LabelSettings" id="LabelSettings_21pok"]
|
||||||
font_size = 12
|
font_size = 12
|
||||||
|
|
||||||
[node name="DefaultShip" type="CharacterBody2D" node_paths=PackedStringArray("DestinationTimer")]
|
[node name="DefaultShip" type="CharacterBody2D" node_paths=PackedStringArray("destination_timer")]
|
||||||
process_mode = 1
|
process_mode = 1
|
||||||
collision_mask = 19
|
collision_mask = 19
|
||||||
input_pickable = true
|
input_pickable = true
|
||||||
script = ExtResource("1_s20nu")
|
script = ExtResource("1_wioir")
|
||||||
DestinationTimer = NodePath("DestinationTimer")
|
destination_timer = NodePath("DestinationTimer")
|
||||||
Bounty = ExtResource("2_6fdps")
|
bounty = ExtResource("2_6fdps")
|
||||||
|
|
||||||
[node name="Shield" parent="." instance=ExtResource("3_47apr")]
|
[node name="Shield" parent="." instance=ExtResource("3_47apr")]
|
||||||
|
|
||||||
|
|
@ -34,7 +34,6 @@ polygon = PackedVector2Array(0, -16, 32, 0, 0, 16, 0, 4, -4, 4, -8, 8, -8, -8, -
|
||||||
|
|
||||||
[node name="SingleLaser" parent="WeaponSlot" instance=ExtResource("6_wnekw")]
|
[node name="SingleLaser" parent="WeaponSlot" instance=ExtResource("6_wnekw")]
|
||||||
position = Vector2(8, 0)
|
position = Vector2(8, 0)
|
||||||
ShootingAction = "npc"
|
|
||||||
|
|
||||||
[node name="DestinationTimer" type="Timer" parent="."]
|
[node name="DestinationTimer" type="Timer" parent="."]
|
||||||
wait_time = 5.0
|
wait_time = 5.0
|
||||||
|
|
|
||||||
|
|
@ -1,14 +1,14 @@
|
||||||
[gd_scene load_steps=3 format=3 uid="uid://djmoij5kuou3j"]
|
[gd_scene load_steps=3 format=3 uid="uid://djmoij5kuou3j"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://modules/projectile.gd" id="1_plpqo"]
|
[ext_resource type="Script" path="res://scripts/objects/projectile.gd" id="1_6nacn"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mo2if"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mo2if"]
|
||||||
size = Vector2(1, 8)
|
size = Vector2(1, 8)
|
||||||
|
|
||||||
[node name="Laser" type="Node2D" node_paths=PackedStringArray("Collider")]
|
[node name="Laser" type="Node2D" node_paths=PackedStringArray("collider")]
|
||||||
script = ExtResource("1_plpqo")
|
script = ExtResource("1_6nacn")
|
||||||
Speed = 600.0
|
speed = 600.0
|
||||||
Collider = NodePath("Collision")
|
collider = NodePath("Collision")
|
||||||
|
|
||||||
[node name="LaserBody" type="Line2D" parent="."]
|
[node name="LaserBody" type="Line2D" parent="."]
|
||||||
points = PackedVector2Array(0, 0, 8, 0)
|
points = PackedVector2Array(0, 0, 8, 0)
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
[gd_scene load_steps=8 format=3 uid="uid://qr1h87np4sn1"]
|
[gd_scene load_steps=8 format=3 uid="uid://qr1h87np4sn1"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/projectiles/Rocket.gd" id="1_h8tie"]
|
[ext_resource type="Script" path="res://scripts/objects/Rocket.gd" id="1_h8tie"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dvnqx6habw8uc" path="res://sprites/rocket mk1 1.png" id="2_g3qcb"]
|
[ext_resource type="Texture2D" uid="uid://dvnqx6habw8uc" path="res://sprites/rocket mk1 1.png" id="2_g3qcb"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dgxlnp520q1tp" path="res://sprites/rocket mk1 2.png" id="3_q1u7q"]
|
[ext_resource type="Texture2D" uid="uid://dgxlnp520q1tp" path="res://sprites/rocket mk1 2.png" id="3_q1u7q"]
|
||||||
[ext_resource type="Texture2D" uid="uid://fqcylid4oa6b" path="res://sprites/rocket mk1 3.png" id="4_f2hwy"]
|
[ext_resource type="Texture2D" uid="uid://fqcylid4oa6b" path="res://sprites/rocket mk1 3.png" id="4_f2hwy"]
|
||||||
|
|
@ -30,12 +30,12 @@ animations = [{
|
||||||
radius = 2.0
|
radius = 2.0
|
||||||
height = 12.0
|
height = 12.0
|
||||||
|
|
||||||
[node name="Rocket" type="Node2D" node_paths=PackedStringArray("Collider")]
|
[node name="Rocket" type="Node2D" node_paths=PackedStringArray("collider")]
|
||||||
script = ExtResource("1_h8tie")
|
script = ExtResource("1_h8tie")
|
||||||
Speed = 400.0
|
speed = 400.0
|
||||||
RotationSpeed = 180.0
|
rotation_speed = 180.0
|
||||||
Damage = 10.0
|
damage = 5.0
|
||||||
Collider = NodePath("Collision")
|
collider = NodePath("Collision")
|
||||||
|
|
||||||
[node name="RocketSprite" type="AnimatedSprite2D" parent="."]
|
[node name="RocketSprite" type="AnimatedSprite2D" parent="."]
|
||||||
position = Vector2(8, 0)
|
position = Vector2(8, 0)
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
[gd_scene load_steps=2 format=3 uid="uid://cyskycafymwx"]
|
[gd_scene load_steps=2 format=3 uid="uid://cyskycafymwx"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/MSShield.gd" id="1_3t0v2"]
|
[ext_resource type="Script" path="res://scripts/objects/Shield.gd" id="1_3t0v2"]
|
||||||
|
|
||||||
[node name="Shield" type="Node2D" node_paths=PackedStringArray("RechargeTimer", "LaserTimer")]
|
[node name="Shield" type="Node2D" node_paths=PackedStringArray("recharge_timer", "laser_timer")]
|
||||||
script = ExtResource("1_3t0v2")
|
script = ExtResource("1_3t0v2")
|
||||||
MaxShieldCapacity = 5
|
max_capacity = 5
|
||||||
RechargeTimer = NodePath("Timer")
|
recharge_timer = NodePath("Timer")
|
||||||
LaserTimer = NodePath("Timer2")
|
laser_timer = NodePath("Timer2")
|
||||||
|
|
||||||
[node name="Timer2" type="Timer" parent="."]
|
[node name="Timer2" type="Timer" parent="."]
|
||||||
wait_time = 5.0
|
wait_time = 5.0
|
||||||
|
|
|
||||||
|
|
@ -1,14 +1,12 @@
|
||||||
[gd_scene load_steps=2 format=3 uid="uid://66m5gj2ufsop"]
|
[gd_scene load_steps=2 format=3 uid="uid://66m5gj2ufsop"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/MSShield.gd" id="1_6qr86"]
|
[ext_resource type="Script" path="res://scripts/objects/Shield.gd" id="1_6qr86"]
|
||||||
|
|
||||||
[node name="Shield" type="Node2D" node_paths=PackedStringArray("RechargeTimer", "LaserTimer")]
|
[node name="Shield" type="Node2D" node_paths=PackedStringArray("recharge_timer", "laser_timer")]
|
||||||
script = ExtResource("1_6qr86")
|
script = ExtResource("1_6qr86")
|
||||||
MaxShieldCapacity = 10
|
max_capacity = 10
|
||||||
ShieldChargeRate = 2.0
|
recharge_timer = NodePath("Timer")
|
||||||
RechargeTimer = NodePath("Timer")
|
laser_timer = NodePath("Timer2")
|
||||||
LaserTimer = NodePath("Timer2")
|
|
||||||
LaserChargeRate = 40.0
|
|
||||||
|
|
||||||
[node name="Timer2" type="Timer" parent="."]
|
[node name="Timer2" type="Timer" parent="."]
|
||||||
wait_time = 5.0
|
wait_time = 5.0
|
||||||
|
|
|
||||||
|
|
@ -1,14 +1,14 @@
|
||||||
[gd_scene load_steps=4 format=3 uid="uid://cb1dnh014jmpb"]
|
[gd_scene load_steps=4 format=3 uid="uid://cb1dnh014jmpb"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://modules/weapon.gd" id="1_u8yjv"]
|
[ext_resource type="Script" path="res://scripts/objects/weapon.gd" id="1_u8yjv"]
|
||||||
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_cewjf"]
|
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_cewjf"]
|
||||||
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_14fq6"]
|
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_14fq6"]
|
||||||
|
|
||||||
[node name="DoubleLaser" type="Node2D" node_paths=PackedStringArray("ShootingTimer", "SpawnerPoints")]
|
[node name="DoubleLaser" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
|
||||||
script = ExtResource("1_u8yjv")
|
script = ExtResource("1_u8yjv")
|
||||||
ShootingProjectile = ExtResource("2_cewjf")
|
projectile = ExtResource("2_cewjf")
|
||||||
ShootingTimer = NodePath("ShootingTimer")
|
shoot_timer = NodePath("ShootingTimer")
|
||||||
SpawnerPoints = [NodePath("SpawnerSprite1/Spawner1"), NodePath("SpawnerSprite2/Spawner2")]
|
spawner_points = [NodePath("SpawnerSprite1/Spawner1"), NodePath("SpawnerSprite2/Spawner2")]
|
||||||
|
|
||||||
[node name="SpawnerSprite1" type="Sprite2D" parent="."]
|
[node name="SpawnerSprite1" type="Sprite2D" parent="."]
|
||||||
position = Vector2(4, -12)
|
position = Vector2(4, -12)
|
||||||
|
|
|
||||||
|
|
@ -1,15 +1,14 @@
|
||||||
[gd_scene load_steps=4 format=3 uid="uid://do1soxs2phq3v"]
|
[gd_scene load_steps=4 format=3 uid="uid://do1soxs2phq3v"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://modules/weapon.gd" id="1_4ig05"]
|
[ext_resource type="Script" path="res://scripts/objects/weapon.gd" id="1_4ig05"]
|
||||||
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="2_7vlpw"]
|
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="2_7vlpw"]
|
||||||
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_w1ina"]
|
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_w1ina"]
|
||||||
|
|
||||||
[node name="SingleLaser" type="Node2D" node_paths=PackedStringArray("ShootingTimer", "SpawnerPoints")]
|
[node name="SingleLaser" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
|
||||||
script = ExtResource("1_4ig05")
|
script = ExtResource("1_4ig05")
|
||||||
ShootingProjectile = ExtResource("2_w1ina")
|
projectile = ExtResource("2_w1ina")
|
||||||
Spread = 5.0
|
shoot_timer = NodePath("ShootingTimer")
|
||||||
ShootingTimer = NodePath("ShootingTimer")
|
spawner_points = [NodePath("Spawner")]
|
||||||
SpawnerPoints = [NodePath("Spawner")]
|
|
||||||
|
|
||||||
[node name="ShootingTimer" type="Timer" parent="."]
|
[node name="ShootingTimer" type="Timer" parent="."]
|
||||||
wait_time = 0.25
|
wait_time = 0.25
|
||||||
|
|
|
||||||
|
|
@ -1,16 +1,16 @@
|
||||||
[gd_scene load_steps=4 format=3 uid="uid://b5ejm8antxfsm"]
|
[gd_scene load_steps=4 format=3 uid="uid://b5ejm8antxfsm"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://modules/weapon.gd" id="1_ugbl6"]
|
[ext_resource type="Script" path="res://scripts/objects/weapon.gd" id="1_ugbl6"]
|
||||||
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_b52h8"]
|
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_b52h8"]
|
||||||
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_ahhl5"]
|
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_ahhl5"]
|
||||||
|
|
||||||
[node name="DoubleLaserMk1" type="Node2D" node_paths=PackedStringArray("ShootingTimer", "SpawnerPoints")]
|
[node name="DoubleLaserMk1" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
|
||||||
script = ExtResource("1_ugbl6")
|
script = ExtResource("1_ugbl6")
|
||||||
ShootingProjectile = ExtResource("2_b52h8")
|
projectile = ExtResource("2_b52h8")
|
||||||
AmmoType = "Laser Energy"
|
ammo_type = "Laser Energy"
|
||||||
AmmoConsumption = 2.0
|
ammo_consumption = 2.0
|
||||||
ShootingTimer = NodePath("ShootingTimer")
|
shoot_timer = NodePath("ShootingTimer")
|
||||||
SpawnerPoints = [NodePath("SpawnerSprite1/Spawner1"), NodePath("SpawnerSprite2/Spawner2")]
|
spawner_points = [NodePath("SpawnerSprite1/Spawner1"), NodePath("SpawnerSprite2/Spawner2")]
|
||||||
|
|
||||||
[node name="SpawnerSprite1" type="Sprite2D" parent="."]
|
[node name="SpawnerSprite1" type="Sprite2D" parent="."]
|
||||||
position = Vector2(4, -12)
|
position = Vector2(4, -12)
|
||||||
|
|
|
||||||
|
|
@ -1,15 +1,14 @@
|
||||||
[gd_scene load_steps=4 format=3 uid="uid://dse2xxx501xuj"]
|
[gd_scene load_steps=4 format=3 uid="uid://dse2xxx501xuj"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://modules/weapon.gd" id="1_6r7e6"]
|
[ext_resource type="Script" path="res://scripts/objects/weapon.gd" id="1_6r7e6"]
|
||||||
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_8akh2"]
|
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_8akh2"]
|
||||||
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_ncnas"]
|
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_ncnas"]
|
||||||
|
|
||||||
[node name="SingleLaser" type="Node2D" node_paths=PackedStringArray("ShootingTimer", "SpawnerPoints")]
|
[node name="SingleLaser" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
|
||||||
script = ExtResource("1_6r7e6")
|
script = ExtResource("1_6r7e6")
|
||||||
ShootingProjectile = ExtResource("2_8akh2")
|
projectile = ExtResource("2_8akh2")
|
||||||
Spread = 3.0
|
shoot_timer = NodePath("ShootingTimer")
|
||||||
ShootingTimer = NodePath("ShootingTimer")
|
spawner_points = [NodePath("Spawner")]
|
||||||
SpawnerPoints = [NodePath("Spawner")]
|
|
||||||
|
|
||||||
[node name="ShootingTimer" type="Timer" parent="."]
|
[node name="ShootingTimer" type="Timer" parent="."]
|
||||||
wait_time = 0.25
|
wait_time = 0.25
|
||||||
|
|
|
||||||
|
|
@ -1,17 +1,16 @@
|
||||||
[gd_scene load_steps=4 format=3 uid="uid://cf11711uqb42j"]
|
[gd_scene load_steps=4 format=3 uid="uid://cf11711uqb42j"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://modules/weapon.gd" id="1_smgrb"]
|
[ext_resource type="Script" path="res://scripts/objects/weapon.gd" id="1_dwcuc"]
|
||||||
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_eiesu"]
|
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_eiesu"]
|
||||||
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_n1sx7"]
|
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_n1sx7"]
|
||||||
|
|
||||||
[node name="SingleLaser" type="Node2D" node_paths=PackedStringArray("ShootingTimer", "SpawnerPoints")]
|
[node name="SingleLaser" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
|
||||||
script = ExtResource("1_smgrb")
|
script = ExtResource("1_dwcuc")
|
||||||
ShootingProjectile = ExtResource("2_eiesu")
|
projectile = ExtResource("2_eiesu")
|
||||||
Spread = 5.0
|
ammo_type = "Laser Energy"
|
||||||
AmmoType = "Laser Energy"
|
ammo_consumption = 1.0
|
||||||
AmmoConsumption = 1.0
|
shoot_timer = NodePath("ShootingTimer")
|
||||||
ShootingTimer = NodePath("ShootingTimer")
|
spawner_points = [NodePath("Spawner")]
|
||||||
SpawnerPoints = [NodePath("Spawner")]
|
|
||||||
|
|
||||||
[node name="ShootingTimer" type="Timer" parent="."]
|
[node name="ShootingTimer" type="Timer" parent="."]
|
||||||
wait_time = 0.25
|
wait_time = 0.25
|
||||||
|
|
|
||||||
|
|
@ -1,16 +1,16 @@
|
||||||
[gd_scene load_steps=4 format=3 uid="uid://bhkuvj884yyan"]
|
[gd_scene load_steps=4 format=3 uid="uid://bhkuvj884yyan"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://modules/weapon.gd" id="1_wdpx2"]
|
[ext_resource type="Script" path="res://scripts/objects/weapon.gd" id="1_wdpx2"]
|
||||||
[ext_resource type="PackedScene" uid="uid://qr1h87np4sn1" path="res://scenes/projectiles/Rocket.tscn" id="2_fypwx"]
|
[ext_resource type="PackedScene" uid="uid://qr1h87np4sn1" path="res://scenes/projectiles/Rocket.tscn" id="2_fypwx"]
|
||||||
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_7gexv"]
|
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_7gexv"]
|
||||||
|
|
||||||
[node name="SingleRocketMk1" type="Node2D" node_paths=PackedStringArray("ShootingTimer", "SpawnerPoints")]
|
[node name="SingleRocketMk1" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
|
||||||
script = ExtResource("1_wdpx2")
|
script = ExtResource("1_wdpx2")
|
||||||
ShootingProjectile = ExtResource("2_fypwx")
|
projectile = ExtResource("2_fypwx")
|
||||||
AmmoType = "Rockets"
|
ammo_type = "Rockets"
|
||||||
AmmoConsumption = 1.0
|
ammo_consumption = 1.0
|
||||||
ShootingTimer = NodePath("ShootingTimer")
|
shoot_timer = NodePath("ShootingTimer")
|
||||||
SpawnerPoints = [NodePath("Spawner")]
|
spawner_points = [NodePath("Spawner")]
|
||||||
|
|
||||||
[node name="ShootingTimer" type="Timer" parent="."]
|
[node name="ShootingTimer" type="Timer" parent="."]
|
||||||
wait_time = 0.5
|
wait_time = 0.5
|
||||||
|
|
|
||||||
|
|
@ -1,6 +0,0 @@
|
||||||
extends Label
|
|
||||||
|
|
||||||
@onready var Hull = $"../../../Hull"
|
|
||||||
|
|
||||||
func _process(_delta):
|
|
||||||
text = str(Hull.Ammunition)
|
|
||||||
|
|
@ -1,20 +0,0 @@
|
||||||
extends NinePatchRect
|
|
||||||
|
|
||||||
class_name BuyMenuButton
|
|
||||||
|
|
||||||
@export var Price : float
|
|
||||||
@export var Clickable : BaseButton
|
|
||||||
|
|
||||||
@onready var BuyMenuObj = $".."
|
|
||||||
@onready var PlayerShip = get_tree().current_scene.get_node("MainShip")
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
Clickable.button_up.connect(_button_up)
|
|
||||||
|
|
||||||
func _button_up():
|
|
||||||
if PlayerShip.Money >= Price:
|
|
||||||
PlayerShip.Money -= Price
|
|
||||||
bought_action()
|
|
||||||
|
|
||||||
func bought_action():
|
|
||||||
pass
|
|
||||||
|
|
@ -1,12 +0,0 @@
|
||||||
extends Camera2D
|
|
||||||
|
|
||||||
@onready var MSEngine = $"../Engine"
|
|
||||||
|
|
||||||
var Scale : float = 1
|
|
||||||
var MinScale = Scale / 1.5
|
|
||||||
var MaxScale = Scale * 2
|
|
||||||
|
|
||||||
func _process(_delta):
|
|
||||||
var SpeedPercentage = MSEngine.MaxSpeed / MSEngine.Speed
|
|
||||||
SpeedPercentage = (clamp(SpeedPercentage, MinScale, MaxScale) if MSEngine.Speed >= 0 else MaxScale) if get_parent().AllowShooting else 1
|
|
||||||
zoom = Vector2(SpeedPercentage, SpeedPercentage)
|
|
||||||
|
|
@ -1,8 +0,0 @@
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
func changeitemscolor():
|
|
||||||
var Items = get_children()
|
|
||||||
var Player = get_tree().current_scene.get_node("MainShip")
|
|
||||||
for Item in Items:
|
|
||||||
Item.modulate = modulate
|
|
||||||
Player.Minimap.add_marker(Item, "hostile")
|
|
||||||
|
|
@ -1,6 +0,0 @@
|
||||||
extends Label
|
|
||||||
|
|
||||||
@onready var Hull = $"../../../Hull"
|
|
||||||
|
|
||||||
func _process(_delta):
|
|
||||||
text = "Fuel: {fuel} / {max} units".format({"fuel":Hull.Fuel, "max":Hull.MaxFuel})
|
|
||||||
|
|
@ -1,6 +0,0 @@
|
||||||
extends Label
|
|
||||||
|
|
||||||
@onready var Hull = $"../../../Hull"
|
|
||||||
|
|
||||||
func _process(_delta):
|
|
||||||
text = "Hull Strength: {hp} / {max} units".format({"hp":"%0.2f" % Hull.HP, "max":Hull.MaxHP})
|
|
||||||
|
|
@ -1,60 +0,0 @@
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
class_name ShipEngine
|
|
||||||
|
|
||||||
@export var MaxSpeed : float = 200 #максимальная скорость без турбо режима
|
|
||||||
@export var MaxTurboSpeed : float = 300 #максимальная скорость в турбо режиме
|
|
||||||
@export var SpeedAcceleration : float = 50 #ускорение
|
|
||||||
@export var TurboFuelConsumption : float = 100 #потребление топлива в турбо режиме за секунду
|
|
||||||
@export var RotationSpeed : int = 90 #максимальная скорость поворота
|
|
||||||
|
|
||||||
@onready var Ship = get_parent()
|
|
||||||
|
|
||||||
var Speed = 0 #текущая скорость
|
|
||||||
var MinSpeed = MaxSpeed / -4 #минимальная скорость
|
|
||||||
var TurboEnabled = false
|
|
||||||
var AlternativeMovement = false
|
|
||||||
var DestinationAngle : float
|
|
||||||
var DestinationDifference : float
|
|
||||||
|
|
||||||
@onready var Hull = $"../Hull"
|
|
||||||
|
|
||||||
func _physics_process(delta):
|
|
||||||
|
|
||||||
|
|
||||||
if DestinationAngle - Ship.rotation_degrees == clamp(DestinationAngle - Ship.rotation_degrees, -180, 180):
|
|
||||||
DestinationDifference = DestinationAngle - Ship.rotation_degrees
|
|
||||||
else:
|
|
||||||
DestinationDifference = Ship.rotation_degrees - DestinationAngle
|
|
||||||
if DestinationDifference != clamp(DestinationDifference, -1, 1):
|
|
||||||
Ship.rotation_degrees += sign(DestinationDifference) * RotationSpeed * delta
|
|
||||||
else:
|
|
||||||
Ship.rotation_degrees = DestinationAngle
|
|
||||||
if !AlternativeMovement:
|
|
||||||
if Ship is MainShip: DestinationAngle = rad_to_deg(Ship.global_position.angle_to_point(get_global_mouse_position()))
|
|
||||||
else:
|
|
||||||
var RotationInput = Input.get_axis("rotateleft","rotateright")
|
|
||||||
DestinationAngle += RotationInput * RotationSpeed * delta
|
|
||||||
if DestinationAngle > 180: DestinationAngle = -180
|
|
||||||
if DestinationAngle < -180: DestinationAngle = 180
|
|
||||||
if Vector2.ZERO.distance_to(global_position) >= 5800: DestinationAngle = rad_to_deg(global_position.angle_to_point(Vector2.ZERO))
|
|
||||||
|
|
||||||
TurboEnabled = clamp(Input.get_action_raw_strength("turbo") * Hull.Fuel, 0, 1) if Ship is MainShip else (Ship.State == "runaway" and Hull.Fuel > 0)
|
|
||||||
var AccelerationInput = Input.get_axis("deccelerate", "accelerate") if Ship is MainShip else 1.0
|
|
||||||
if !TurboEnabled:
|
|
||||||
Speed = clamp(Speed + AccelerationInput * SpeedAcceleration * delta, MinSpeed, max(MaxSpeed, Speed))
|
|
||||||
if Speed > MaxSpeed:
|
|
||||||
Speed -= SpeedAcceleration * delta if AccelerationInput != -1 else 0
|
|
||||||
else:
|
|
||||||
if Hull.Fuel > 0:
|
|
||||||
Speed = clamp(Speed + SpeedAcceleration * delta, MinSpeed, MaxTurboSpeed)
|
|
||||||
if Speed > MaxSpeed:
|
|
||||||
Hull.Fuel -= TurboFuelConsumption * delta
|
|
||||||
if Hull.Fuel < 0:
|
|
||||||
Hull.Fuel = 0
|
|
||||||
|
|
||||||
Ship.velocity = Vector2.from_angle(Ship.rotation) * Speed
|
|
||||||
Ship.move_and_slide()
|
|
||||||
|
|
||||||
if Input.is_action_just_released("alternatemovement") and Ship is MainShip:
|
|
||||||
AlternativeMovement = !AlternativeMovement
|
|
||||||
|
|
@ -1,8 +0,0 @@
|
||||||
extends GPUParticles2D
|
|
||||||
|
|
||||||
@onready var MSEngine = $".."
|
|
||||||
|
|
||||||
func _process(_delta):
|
|
||||||
var SpeedPercentage = clamp(MSEngine.Speed / MSEngine.MaxSpeed, 0.75, 1.5)
|
|
||||||
speed_scale = SpeedPercentage if MSEngine.Speed > 0 else 1
|
|
||||||
emitting = MSEngine.Speed > 0
|
|
||||||
|
|
@ -1,21 +0,0 @@
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
class_name Hull
|
|
||||||
|
|
||||||
@export var MaxHP : int = 30 #максимальное здоровье корпуса
|
|
||||||
@export var MaxFuel : int = 1000 #максимальный запас топлива
|
|
||||||
|
|
||||||
@onready var HP = MaxHP #текущее количество здоровья
|
|
||||||
@onready var Fuel : float = MaxFuel #текущее количество топлива
|
|
||||||
|
|
||||||
var Ammunition = {
|
|
||||||
"n/a" : 0,
|
|
||||||
"Laser Energy" : 100,
|
|
||||||
"Rockets" : 10
|
|
||||||
}
|
|
||||||
|
|
||||||
var MaxAmmunition = {
|
|
||||||
"n/a" : 0,
|
|
||||||
"Laser Energy" : 100,
|
|
||||||
"Rockets" : 20
|
|
||||||
}
|
|
||||||
|
|
@ -1,44 +0,0 @@
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
class_name Shield
|
|
||||||
|
|
||||||
@export var MaxShieldCapacity : int = 8 #максимальный заряд щита
|
|
||||||
@export var ShieldChargeRate : float = 1 #скорость зарядки щита
|
|
||||||
@export var RechargeTimer : Timer
|
|
||||||
@export var LaserTimer : Timer
|
|
||||||
@export var LaserChargeRate : float = 20
|
|
||||||
|
|
||||||
@onready var Capacity : float = MaxShieldCapacity #текущий заряд щита
|
|
||||||
var CanRecharge : bool = false
|
|
||||||
var LaserRecharge : bool = true
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
RechargeTimer.timeout.connect(recharging_timer)
|
|
||||||
LaserTimer.timeout.connect(laser_timer)
|
|
||||||
|
|
||||||
func deal_damage(damage : float):
|
|
||||||
Capacity -= damage
|
|
||||||
if Capacity < 0:
|
|
||||||
get_parent().Hull.HP += Capacity
|
|
||||||
Capacity = 0
|
|
||||||
CanRecharge = false
|
|
||||||
RechargeTimer.start()
|
|
||||||
LaserTimer.start()
|
|
||||||
|
|
||||||
func recharging_timer():
|
|
||||||
CanRecharge = true
|
|
||||||
|
|
||||||
func _physics_process(delta):
|
|
||||||
if CanRecharge:
|
|
||||||
Capacity += ShieldChargeRate * delta
|
|
||||||
if Capacity > MaxShieldCapacity:
|
|
||||||
Capacity = MaxShieldCapacity
|
|
||||||
CanRecharge = false
|
|
||||||
if LaserRecharge:
|
|
||||||
get_parent().Hull.Ammunition["Laser Energy"] += LaserChargeRate * delta
|
|
||||||
if get_parent().Hull.Ammunition["Laser Energy"] > get_parent().Hull.MaxAmmunition["Laser Energy"]:
|
|
||||||
get_parent().Hull.Ammunition["Laser Energy"] = get_parent().Hull.MaxAmmunition["Laser Energy"]
|
|
||||||
LaserRecharge = false
|
|
||||||
|
|
||||||
func laser_timer():
|
|
||||||
LaserRecharge = true
|
|
||||||
|
|
@ -1,28 +0,0 @@
|
||||||
extends CharacterBody2D
|
|
||||||
|
|
||||||
class_name MainShip
|
|
||||||
|
|
||||||
@onready var MSEngine = $Engine
|
|
||||||
@onready var Hull = $Hull
|
|
||||||
@onready var Shield = $Shield
|
|
||||||
@onready var PauseController = $GUI/Interface/PauseController
|
|
||||||
@onready var Minimap = $CanvasLayer/Control/Minimap
|
|
||||||
@onready var Camera = $Camera
|
|
||||||
|
|
||||||
var AllowShooting = true
|
|
||||||
var Fraction = "player"
|
|
||||||
var Money : float = 1000
|
|
||||||
|
|
||||||
func _physics_process(_delta):
|
|
||||||
if Hull.HP < 0: destroy()
|
|
||||||
|
|
||||||
func changeinterfacecolor():
|
|
||||||
$GUI/Interface.modulate = modulate
|
|
||||||
|
|
||||||
func destroy():
|
|
||||||
Hull.HP = Hull.MaxHP
|
|
||||||
#Hull.Fuel = Hull.MaxFuel
|
|
||||||
Shield.Capacity = Shield.MaxShieldCapacity
|
|
||||||
global_position = Vector2.ZERO
|
|
||||||
MSEngine.Speed = 0
|
|
||||||
MSEngine.TurboEnabled = false
|
|
||||||
|
|
@ -1,16 +0,0 @@
|
||||||
extends NinePatchRect
|
|
||||||
|
|
||||||
class_name MenuDefaultButton
|
|
||||||
|
|
||||||
@export var Clickable : BaseButton
|
|
||||||
|
|
||||||
@onready var PlayerShip = get_tree().current_scene.get_node("MainShip")
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
Clickable.button_up.connect(_button_up)
|
|
||||||
|
|
||||||
func _button_up():
|
|
||||||
action()
|
|
||||||
|
|
||||||
func action():
|
|
||||||
pass
|
|
||||||
|
|
@ -1,18 +0,0 @@
|
||||||
extends Control
|
|
||||||
|
|
||||||
@export var MarkerPack : PackedScene
|
|
||||||
|
|
||||||
@onready var Player = $"../../.."
|
|
||||||
|
|
||||||
var Markers = []
|
|
||||||
|
|
||||||
func _process(_delta):
|
|
||||||
$Sprite.self_modulate = Player.modulate
|
|
||||||
|
|
||||||
func add_marker(Target : Node, Type : String):
|
|
||||||
var MarkerInst = MarkerPack.instantiate()
|
|
||||||
Markers.append(MarkerInst)
|
|
||||||
MarkerInst.Target = Target
|
|
||||||
MarkerInst.Type = Type
|
|
||||||
MarkerInst.position = Vector2(96, 96)
|
|
||||||
add_child(MarkerInst)
|
|
||||||
|
|
@ -1,21 +0,0 @@
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
@onready var Marker = $MarkerSprite
|
|
||||||
@onready var Ship = $"../../../.."
|
|
||||||
|
|
||||||
var Target : Node2D
|
|
||||||
var Type = "hostile"
|
|
||||||
var TMI = {
|
|
||||||
"hostile": 0,
|
|
||||||
"base": 1,
|
|
||||||
"loot": 2
|
|
||||||
}
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
Marker.frame = TMI[Type]
|
|
||||||
|
|
||||||
func _process(_delta):
|
|
||||||
rotation = Ship.global_position.angle_to_point(Target.global_position)
|
|
||||||
var Scale = 1024 / clamp(Ship.global_position.distance_to(Target.global_position), 512, 2048)
|
|
||||||
Marker.scale = Vector2(Scale, Scale)
|
|
||||||
modulate = Target.modulate
|
|
||||||
|
|
@ -1,6 +0,0 @@
|
||||||
extends Label
|
|
||||||
|
|
||||||
@onready var MS = $"../../.."
|
|
||||||
|
|
||||||
func _process(_delta):
|
|
||||||
text = "Available Money: {money} units".format({"money":MS.Money})
|
|
||||||
|
|
@ -1,6 +0,0 @@
|
||||||
extends Label
|
|
||||||
|
|
||||||
@onready var Shield = $"../../../Shield"
|
|
||||||
|
|
||||||
func _process(_delta):
|
|
||||||
text = "Shield Capacity: {shield} / {max} units".format({"shield":"%0.2f" % Shield.Capacity, "max":Shield.MaxShieldCapacity})
|
|
||||||
|
|
@ -1,42 +1,39 @@
|
||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
var CanTarget = []
|
var can_target = []
|
||||||
|
var weapon_dict = {
|
||||||
var WeaponDict = {
|
|
||||||
"SingleRocketMk1" : "res://scenes/weapons/presets/SingleRocketMk1.tscn",
|
"SingleRocketMk1" : "res://scenes/weapons/presets/SingleRocketMk1.tscn",
|
||||||
"DoubleLaserMk1" : "res://scenes/weapons/presets/DoubleLaserMk1.tscn",
|
"DoubleLaserMk1" : "res://scenes/weapons/presets/DoubleLaserMk1.tscn",
|
||||||
"SingleLaserMk1" : "res://scenes/weapons/presets/SingleLaserMk1.tscn"
|
"SingleLaserMk1" : "res://scenes/weapons/presets/SingleLaserMk1.tscn"
|
||||||
}
|
}
|
||||||
var BoughtWeapon : Dictionary = WeaponDict.duplicate()
|
var bought_weapon : Dictionary = weapon_dict.duplicate()
|
||||||
var ColorPlayer
|
var color_player
|
||||||
var ColorBaseMenu
|
var color_base
|
||||||
var ColorEnemyFaction
|
var color_enemy
|
||||||
|
@export var map_width = 8192
|
||||||
@export var MapWidth = 8192
|
@export var map_height = 8192
|
||||||
@export var MapHeight = 8192
|
@onready var ship = $MainShip
|
||||||
|
@onready var base = $StarterBase
|
||||||
@onready var Player = $MainShip
|
@onready var enemy_faction = $EnemyFaction
|
||||||
@onready var Base = $StarterBase
|
|
||||||
@onready var EnemyFaction = $EnemyFaction
|
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
randomize()
|
randomize()
|
||||||
recolor()
|
recolor()
|
||||||
for key in BoughtWeapon:
|
for key in bought_weapon:
|
||||||
BoughtWeapon[key] = false
|
bought_weapon[key] = false
|
||||||
BoughtWeapon["SingleLaserMk1"] = true
|
bought_weapon["SingleLaserMk1"] = true
|
||||||
Player.Camera.limit_left = -MapWidth/2.0
|
ship.camera.limit_left = -map_width/2.0
|
||||||
Player.Camera.limit_right = MapWidth/2.0
|
ship.camera.limit_right = map_width/2.0
|
||||||
Player.Camera.limit_top = -MapHeight/2.0
|
ship.camera.limit_top = -map_height/2.0
|
||||||
Player.Camera.limit_bottom = MapHeight/2.0
|
ship.camera.limit_bottom = map_height/2.0
|
||||||
|
|
||||||
func addtargetlist(body : Node2D):
|
func addtargetlist(body : Node2D):
|
||||||
if !CanTarget.has(body):
|
if !can_target.has(body):
|
||||||
CanTarget.append(body)
|
can_target.append(body)
|
||||||
|
|
||||||
func removetargetlist(body : Node2D):
|
func removetargetlist(body : Node2D):
|
||||||
if CanTarget.has(body):
|
if can_target.has(body):
|
||||||
CanTarget.erase(body)
|
can_target.erase(body)
|
||||||
|
|
||||||
func _process(_delta):
|
func _process(_delta):
|
||||||
if Input.is_action_just_released("pause"):
|
if Input.is_action_just_released("pause"):
|
||||||
|
|
@ -47,21 +44,21 @@ func _process(_delta):
|
||||||
|
|
||||||
func pause():
|
func pause():
|
||||||
get_tree().paused = true
|
get_tree().paused = true
|
||||||
Player.PauseController.visible = true
|
ship.pause_controller.visible = true
|
||||||
|
|
||||||
func unpause():
|
func unpause():
|
||||||
get_tree().paused = false
|
get_tree().paused = false
|
||||||
Player.PauseController.visible = false
|
ship.pause_controller.visible = false
|
||||||
|
|
||||||
func recolor():
|
func recolor():
|
||||||
ColorPlayer = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1))
|
color_player = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1))
|
||||||
ColorBaseMenu = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1))
|
color_base = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1))
|
||||||
ColorEnemyFaction = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1))
|
color_enemy = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1))
|
||||||
Player.modulate = ColorPlayer
|
ship.modulate = color_player
|
||||||
Base.modulate = ColorBaseMenu
|
base.modulate = color_base
|
||||||
EnemyFaction.modulate = ColorEnemyFaction
|
enemy_faction.modulate = color_enemy
|
||||||
EnemyFaction.changeitemscolor()
|
enemy_faction.changeitemscolor()
|
||||||
Player.changeinterfacecolor()
|
ship.changeinterfacecolor()
|
||||||
var Menu = get_node_or_null("MainShip/GUI/StarterBaseMenu")
|
var menu = get_node_or_null("MainShip/GUI/StarterBaseMenu")
|
||||||
if Menu != null:
|
if menu != null:
|
||||||
Menu.modulate = Base.modulate
|
menu.modulate = base.modulate
|
||||||
|
|
|
||||||
|
|
@ -1,8 +0,0 @@
|
||||||
extends Line2D
|
|
||||||
|
|
||||||
@onready var MSEngine = $"../../../Engine"
|
|
||||||
|
|
||||||
func _process(_delta):
|
|
||||||
var SpeedPercentage : float = MSEngine.Speed / MSEngine.MaxSpeed * 100
|
|
||||||
var NewPoints = [Vector2.ZERO, Vector2(SpeedPercentage, 0)]
|
|
||||||
points = PackedVector2Array(NewPoints)
|
|
||||||
|
|
@ -1,12 +0,0 @@
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
@export var Star : PackedScene
|
|
||||||
@export var StarsAmount = 1000
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
var MapWidthH = get_tree().current_scene.MapWidth / 2
|
|
||||||
var MapHeightH = get_tree().current_scene.MapHeight / 2
|
|
||||||
for i in range(StarsAmount):
|
|
||||||
var StarInstance = Star.instantiate()
|
|
||||||
add_child(StarInstance)
|
|
||||||
StarInstance.position = Vector2(randi_range(-MapWidthH, MapWidthH), randi_range(-MapHeightH, MapHeightH))
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
@onready var Menu = $MenuCollider
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
var Player = get_tree().current_scene.get_node("MainShip")
|
|
||||||
Player.Minimap.add_marker(self, "base")
|
|
||||||
|
|
@ -1,24 +0,0 @@
|
||||||
extends Area2D
|
|
||||||
|
|
||||||
@export var Menu : PackedScene
|
|
||||||
@onready var BaseCollider = $"../BaseCollider/BaseColliderDetector"
|
|
||||||
var MenuInst
|
|
||||||
|
|
||||||
func onbcbodyentered(body):
|
|
||||||
if body is MainShip:
|
|
||||||
body.MSEngine.Speed = 0
|
|
||||||
|
|
||||||
|
|
||||||
func _on_body_entered(body):
|
|
||||||
if body is MainShip:
|
|
||||||
body.AllowShooting = false
|
|
||||||
MenuInst = Menu.instantiate()
|
|
||||||
#get_tree().current_scene.add_child(MenuInst)
|
|
||||||
body.find_child("GUI").add_child(MenuInst)
|
|
||||||
#MenuInst.global_position = body.global_position# - Vector2(640, 360)
|
|
||||||
MenuInst.modulate = get_parent().modulate
|
|
||||||
|
|
||||||
func _on_body_exited(body):
|
|
||||||
if body is MainShip:
|
|
||||||
body.AllowShooting = true
|
|
||||||
MenuInst.queue_free()
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
||||||
extends GPUParticles2D
|
|
||||||
|
|
||||||
@onready var MSEngine = $".."
|
|
||||||
|
|
||||||
func _process(_delta):
|
|
||||||
var SpeedPercentage = MSEngine.Speed / MSEngine.MaxSpeed if MSEngine.Ship is MainShip else 0
|
|
||||||
emitting = SpeedPercentage > 1
|
|
||||||
67
scripts/menu/BuyMenuButton.gd
Normal file
67
scripts/menu/BuyMenuButton.gd
Normal file
|
|
@ -0,0 +1,67 @@
|
||||||
|
extends NinePatchRect
|
||||||
|
|
||||||
|
@export var data : Dictionary = {"id" : ""} ## Contains all buy options. Must have "id" key.
|
||||||
|
@export var price : float
|
||||||
|
@export var clickable : BaseButton
|
||||||
|
@onready var ship = get_tree().current_scene.get_node("MainShip")
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
clickable.button_up.connect(_button_up)
|
||||||
|
|
||||||
|
func _button_up():
|
||||||
|
if ship.money >= price:
|
||||||
|
ship.money -= price
|
||||||
|
bought_action()
|
||||||
|
|
||||||
|
func bought_action():
|
||||||
|
match data["id"]:
|
||||||
|
"hp":
|
||||||
|
if ship.hull.hp >= ship.hull.max_hp:
|
||||||
|
ship.hull.hp = ship.hull.max_hp
|
||||||
|
ship.money += price
|
||||||
|
return
|
||||||
|
ship.hull.hp += 1
|
||||||
|
while(ship.hull.hp < ship.hull.max_hp and ship.money >= price):
|
||||||
|
ship.hull.hp += 1
|
||||||
|
ship.money -= price
|
||||||
|
if ship.hull.hp > ship.hull.max_hp: ship.hull.hp = ship.hull.max_hp
|
||||||
|
"rockets":
|
||||||
|
if ship.hull.ammunition["Rockets"] == ship.hull.max_ammunition["Rockets"]:
|
||||||
|
ship.money += price
|
||||||
|
return
|
||||||
|
var rocket_price : float = price / data["amount"]
|
||||||
|
if ship.hull.ammunition["Rockets"] + data["amount"] > ship.hull.max_ammunition["Rockets"]:
|
||||||
|
var rockets_left = ship.hull.max_ammunition["Rockets"] - ship.hull.ammunition["Rockets"]
|
||||||
|
for i in range(rockets_left + 1):
|
||||||
|
ship.money += rocket_price
|
||||||
|
ship.hull.ammunition["Rockets"] = ship.hull.max_ammunition["Rockets"]
|
||||||
|
else:
|
||||||
|
ship.hull.ammunition["Rockets"] += data["amount"]
|
||||||
|
"fuel":
|
||||||
|
if ship.hull.fuel == ship.hull.max_fuel:
|
||||||
|
ship.money += price
|
||||||
|
return
|
||||||
|
if ship.hull.fuel + data["amount"] > ship.hull.max_fuel:
|
||||||
|
ship.hull.fuel = ship.hull.max_fuel
|
||||||
|
else:
|
||||||
|
ship.hull.fuel += data["amount"]
|
||||||
|
"weapon":
|
||||||
|
var primary_slot = ship.get_node("PrimaryWeapon")
|
||||||
|
var secondary_slot = ship.get_node("SecondaryWeapon")
|
||||||
|
var bought_weapon = get_tree().current_scene.bought_weapon
|
||||||
|
var weapon_dict = get_tree().current_scene.weapon_dict
|
||||||
|
var slot = primary_slot if data["slot"] == "primary" else secondary_slot
|
||||||
|
if !bought_weapon[data["weapon"]]:
|
||||||
|
bought_weapon[data["weapon"]] = true
|
||||||
|
else:
|
||||||
|
ship.money += price
|
||||||
|
if slot.get_child_count() == 0:
|
||||||
|
var weapon_inst = load(weapon_dict[data["weapon"]]).instantiate()
|
||||||
|
slot.add_child(weapon_inst)
|
||||||
|
slot.position = data["position"]
|
||||||
|
else:
|
||||||
|
for node in slot.get_children():
|
||||||
|
node.queue_free()
|
||||||
|
var weapon_inst = load(weapon_dict[data["weapon"]]).instantiate()
|
||||||
|
slot.add_child(weapon_inst)
|
||||||
|
slot.position = data["position"]
|
||||||
38
scripts/menu/MainMenu.gd
Normal file
38
scripts/menu/MainMenu.gd
Normal file
|
|
@ -0,0 +1,38 @@
|
||||||
|
extends Node2D
|
||||||
|
|
||||||
|
var map_width = 1280
|
||||||
|
var map_height = 720
|
||||||
|
@onready var b1 = $Control/MenuButton1
|
||||||
|
@onready var b2 = $Control/MenuButton2
|
||||||
|
@onready var b3 = $Control/MenuButton3
|
||||||
|
@onready var b4 = $Control/MenuButton4
|
||||||
|
@onready var b5 = $Control/MenuButton5
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
change_menu(0)
|
||||||
|
|
||||||
|
func change_menu(id):
|
||||||
|
match id:
|
||||||
|
0:
|
||||||
|
b1.id = "NewGame"
|
||||||
|
b2.id = "Profiles"
|
||||||
|
b3.id = "Settings"
|
||||||
|
b4.id = "Credits"
|
||||||
|
b5.id = "ExitGame"
|
||||||
|
1:
|
||||||
|
b1.id = "CreateProfile"
|
||||||
|
b2.id = "LoadProfile"
|
||||||
|
b3.id = "DeleteProfile"
|
||||||
|
b4.id = "Back"
|
||||||
|
b5.id = "Null"
|
||||||
|
2:
|
||||||
|
b1.id = ""
|
||||||
|
b2.id = ""
|
||||||
|
b3.id = ""
|
||||||
|
b4.id = ""
|
||||||
|
b5.id = ""
|
||||||
|
b1.change_name()
|
||||||
|
b2.change_name()
|
||||||
|
b3.change_name()
|
||||||
|
b4.change_name()
|
||||||
|
b5.change_name()
|
||||||
|
|
@ -1,15 +1,15 @@
|
||||||
extends Button
|
extends Button
|
||||||
|
|
||||||
@export var ID = ""
|
@export var id = "Null"
|
||||||
|
|
||||||
@onready var Controller = $"../.."
|
@onready var сontroller = $"../.."
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
button_up.connect(_on_button_up)
|
button_up.connect(_on_button_up)
|
||||||
change_name()
|
change_name()
|
||||||
|
|
||||||
func _on_button_up():
|
func _on_button_up():
|
||||||
match ID:
|
match id:
|
||||||
"NewGame":
|
"NewGame":
|
||||||
get_tree().change_scene_to_file("res://scenes/Space.tscn")
|
get_tree().change_scene_to_file("res://scenes/Space.tscn")
|
||||||
"CreateProfile":
|
"CreateProfile":
|
||||||
|
|
@ -21,7 +21,7 @@ func _on_button_up():
|
||||||
|
|
||||||
func change_name():
|
func change_name():
|
||||||
visible = true
|
visible = true
|
||||||
match ID:
|
match id:
|
||||||
"NewGame":
|
"NewGame":
|
||||||
text = "New Game"
|
text = "New Game"
|
||||||
"CreateProfile":
|
"CreateProfile":
|
||||||
16
scripts/menu/MenuButton.gd
Normal file
16
scripts/menu/MenuButton.gd
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
extends NinePatchRect
|
||||||
|
|
||||||
|
class_name MenuDefaultButton
|
||||||
|
|
||||||
|
@export var clickable : BaseButton
|
||||||
|
|
||||||
|
@onready var ship = get_tree().current_scene.get_node("MainShip")
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
clickable.button_up.connect(_button_up)
|
||||||
|
|
||||||
|
func _button_up():
|
||||||
|
action()
|
||||||
|
|
||||||
|
func action():
|
||||||
|
pass
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
extends MenuDefaultButton
|
extends MenuDefaultButton
|
||||||
|
|
||||||
func action():
|
func action():
|
||||||
PlayerShip.destroy()
|
ship.destroy()
|
||||||
|
|
@ -1,3 +1,3 @@
|
||||||
extends StaticBody2D
|
extends StaticBody2D
|
||||||
|
|
||||||
var Fraction = "none"
|
var faction = "none"
|
||||||
17
scripts/misc/CameraTweaks.gd
Normal file
17
scripts/misc/CameraTweaks.gd
Normal file
|
|
@ -0,0 +1,17 @@
|
||||||
|
extends Camera2D
|
||||||
|
|
||||||
|
@onready var engine = $"../Engine"
|
||||||
|
@onready var cur_scale = zoom.x
|
||||||
|
@onready var min_scale = cur_scale / 1.5
|
||||||
|
@onready var max_scale = cur_scale * 2
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
var speed_percentage = engine.max_speed / engine.speed
|
||||||
|
var factor : float
|
||||||
|
if get_parent().allow_shooting:
|
||||||
|
factor = clamp(speed_percentage, min_scale, max_scale)
|
||||||
|
if engine.speed < 0:
|
||||||
|
factor = max_scale
|
||||||
|
else:
|
||||||
|
factor = 1.0
|
||||||
|
zoom = Vector2(factor, factor)
|
||||||
19
scripts/misc/Counter.gd
Normal file
19
scripts/misc/Counter.gd
Normal file
|
|
@ -0,0 +1,19 @@
|
||||||
|
extends Label
|
||||||
|
|
||||||
|
@export var counter_id : String
|
||||||
|
@onready var ship = $"../../.."
|
||||||
|
@onready var hull = $"../../../Hull"
|
||||||
|
@onready var shield = $"../../../Shield"
|
||||||
|
|
||||||
|
func _process(_delta) -> void:
|
||||||
|
match counter_id:
|
||||||
|
"ammo":
|
||||||
|
text = str(hull.ammunition)
|
||||||
|
"fuel":
|
||||||
|
text = "Fuel: {fuel} / {max} units".format({"fuel":hull.fuel, "max":hull.max_fuel})
|
||||||
|
"hp":
|
||||||
|
text = "Hull Strength: {hp} / {max} units".format({"hp":"%0.2f" % hull.hp, "max":hull.max_hp})
|
||||||
|
"money":
|
||||||
|
text = "Available Money: {money} units".format({"money":ship.money})
|
||||||
|
"shield":
|
||||||
|
text = "Shield Capacity: {shield} / {max} units".format({"shield":"%0.2f" % shield.capacity, "max":shield.max_capacity})
|
||||||
8
scripts/misc/EngineParticles.gd
Normal file
8
scripts/misc/EngineParticles.gd
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
extends GPUParticles2D
|
||||||
|
|
||||||
|
@onready var engine = $".."
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
var speed_percentage = clamp(engine.speed / engine.max_speed, 0.75, 1.5)
|
||||||
|
speed_scale = speed_percentage if engine.speed > 0 else 1
|
||||||
|
emitting = engine.speed > 0
|
||||||
8
scripts/misc/FactionRecoloring.gd
Normal file
8
scripts/misc/FactionRecoloring.gd
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
extends Node2D
|
||||||
|
|
||||||
|
func changeitemscolor():
|
||||||
|
var items = get_children()
|
||||||
|
var ship = get_tree().current_scene.get_node("MainShip")
|
||||||
|
for item in items:
|
||||||
|
item.modulate = modulate
|
||||||
|
ship.minimap.add_marker(item, "hostile")
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
extends Control
|
extends Control
|
||||||
|
|
||||||
@onready var MainShip = $"../../.."
|
@onready var ship = $"../../.."
|
||||||
|
|
||||||
func _on_unpause_button_button_up():
|
func _on_unpause_button_button_up():
|
||||||
get_tree().current_scene.unpause()
|
get_tree().current_scene.unpause()
|
||||||
|
|
@ -2,7 +2,7 @@ extends Node2D
|
||||||
|
|
||||||
class_name ProjectileContainer
|
class_name ProjectileContainer
|
||||||
|
|
||||||
static var Instance : ProjectileContainer
|
static var instance : ProjectileContainer
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
Instance = self
|
instance = self
|
||||||
8
scripts/misc/SpeedLine.gd
Normal file
8
scripts/misc/SpeedLine.gd
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
extends Line2D
|
||||||
|
|
||||||
|
@onready var engine = $"../../../Engine"
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
var speed_percentage : float = engine.speed / engine.max_speed * 100
|
||||||
|
var new_points = [Vector2.ZERO, Vector2(speed_percentage, 0)]
|
||||||
|
points = PackedVector2Array(new_points)
|
||||||
14
scripts/misc/StarsGeneration.gd
Normal file
14
scripts/misc/StarsGeneration.gd
Normal file
|
|
@ -0,0 +1,14 @@
|
||||||
|
extends Node2D
|
||||||
|
|
||||||
|
@export var star : PackedScene
|
||||||
|
@export var stars_amount = 1000
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
var map_width_halved = get_tree().current_scene.map_width / 2
|
||||||
|
var map_height_halved = get_tree().current_scene.map_height / 2
|
||||||
|
for i in range(stars_amount):
|
||||||
|
var star_inst = star.instantiate()
|
||||||
|
var x = randi_range(-map_width_halved, map_width_halved)
|
||||||
|
var y = randi_range(-map_height_halved, map_height_halved)
|
||||||
|
add_child(star_inst)
|
||||||
|
star_inst.position = Vector2(x, y)
|
||||||
7
scripts/misc/StarterBase.gd
Normal file
7
scripts/misc/StarterBase.gd
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
extends Node2D
|
||||||
|
|
||||||
|
@onready var menu = $MenuCollider
|
||||||
|
@onready var ship = get_tree().current_scene.get_node("MainShip")
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
ship.minimap.add_marker(self, "base")
|
||||||
22
scripts/misc/StarterBaseMenu.gd
Normal file
22
scripts/misc/StarterBaseMenu.gd
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
extends Area2D
|
||||||
|
|
||||||
|
@export var menu : PackedScene
|
||||||
|
@onready var base_collider = $"../BaseCollider/BaseColliderDetector"
|
||||||
|
var menu_inst
|
||||||
|
|
||||||
|
func onbcbodyentered(body):
|
||||||
|
if body is MainShip:
|
||||||
|
body.engine.speed = 0
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body):
|
||||||
|
if body is MainShip:
|
||||||
|
body.allow_shooting = false
|
||||||
|
menu_inst = menu.instantiate()
|
||||||
|
body.find_child("GUI").add_child(menu_inst)
|
||||||
|
menu_inst.modulate = get_parent().modulate
|
||||||
|
|
||||||
|
func _on_body_exited(body):
|
||||||
|
if body is MainShip:
|
||||||
|
body.allow_shooting = true
|
||||||
|
menu_inst.queue_free()
|
||||||
7
scripts/misc/TurboParticles.gd
Normal file
7
scripts/misc/TurboParticles.gd
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
extends GPUParticles2D
|
||||||
|
|
||||||
|
@onready var engine = $".."
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
var speed_percentage = engine.speed / engine.max_speed if engine.ship is MainShip else 0
|
||||||
|
emitting = speed_percentage > 1
|
||||||
|
|
@ -1,10 +1,10 @@
|
||||||
extends Area2D
|
extends Area2D
|
||||||
|
|
||||||
@export var Amount: float = 20
|
@export var amount: float = 20
|
||||||
|
|
||||||
@onready var Text = $Label
|
@onready var text = $Label
|
||||||
|
|
||||||
func _on_body_entered(body):
|
func _on_body_entered(body):
|
||||||
if body is MainShip:
|
if body is MainShip:
|
||||||
body.Money += Amount
|
body.money += amount
|
||||||
queue_free()
|
queue_free()
|
||||||
21
scripts/objects/Hull.gd
Normal file
21
scripts/objects/Hull.gd
Normal file
|
|
@ -0,0 +1,21 @@
|
||||||
|
extends Node2D
|
||||||
|
|
||||||
|
class_name Hull
|
||||||
|
|
||||||
|
@export var max_hp : int = 30
|
||||||
|
@export var max_fuel : int = 1000
|
||||||
|
|
||||||
|
@onready var hp = max_hp
|
||||||
|
@onready var fuel : float = max_fuel
|
||||||
|
|
||||||
|
var ammunition = {
|
||||||
|
"n/a" : 0,
|
||||||
|
"Laser Energy" : 100,
|
||||||
|
"Rockets" : 10
|
||||||
|
}
|
||||||
|
|
||||||
|
var max_ammunition = {
|
||||||
|
"n/a" : 0,
|
||||||
|
"Laser Energy" : 100,
|
||||||
|
"Rockets" : 20
|
||||||
|
}
|
||||||
27
scripts/objects/MainShip.gd
Normal file
27
scripts/objects/MainShip.gd
Normal file
|
|
@ -0,0 +1,27 @@
|
||||||
|
extends CharacterBody2D
|
||||||
|
|
||||||
|
class_name MainShip
|
||||||
|
|
||||||
|
@onready var engine = $Engine
|
||||||
|
@onready var hull = $Hull
|
||||||
|
@onready var shield = $Shield
|
||||||
|
@onready var pause_controller = $GUI/Interface/PauseController
|
||||||
|
@onready var minimap = $CanvasLayer/Control/Minimap
|
||||||
|
@onready var camera = $Camera
|
||||||
|
|
||||||
|
var allow_shooting = true
|
||||||
|
var faction = "player"
|
||||||
|
var money : float = 1000
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
if hull.hp < 0: destroy()
|
||||||
|
|
||||||
|
func changeinterfacecolor():
|
||||||
|
$GUI/Interface.modulate = modulate
|
||||||
|
|
||||||
|
func destroy():
|
||||||
|
hull.hp = hull.max_hp
|
||||||
|
shield.capacity = shield.max_capacity
|
||||||
|
global_position = Vector2.ZERO
|
||||||
|
engine.speed = 0
|
||||||
|
engine.turbo_enabled = false
|
||||||
18
scripts/objects/Minimap.gd
Normal file
18
scripts/objects/Minimap.gd
Normal file
|
|
@ -0,0 +1,18 @@
|
||||||
|
extends Control
|
||||||
|
|
||||||
|
@export var marker : PackedScene
|
||||||
|
|
||||||
|
@onready var ship = $"../../.."
|
||||||
|
|
||||||
|
var markers = []
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
$Sprite.self_modulate = ship.modulate
|
||||||
|
|
||||||
|
func add_marker(target : Node, type : String):
|
||||||
|
var marker_inst = marker.instantiate()
|
||||||
|
markers.append(marker_inst)
|
||||||
|
marker_inst.target = target
|
||||||
|
marker_inst.type = type
|
||||||
|
marker_inst.position = Vector2(96, 96)
|
||||||
|
add_child(marker_inst)
|
||||||
21
scripts/objects/MinimapMarker.gd
Normal file
21
scripts/objects/MinimapMarker.gd
Normal file
|
|
@ -0,0 +1,21 @@
|
||||||
|
extends Node2D
|
||||||
|
|
||||||
|
@onready var marker = $MarkerSprite
|
||||||
|
@onready var ship = $"../../../.."
|
||||||
|
|
||||||
|
var target : Node2D
|
||||||
|
var type = "hostile"
|
||||||
|
var tmi = {
|
||||||
|
"hostile": 0,
|
||||||
|
"base": 1,
|
||||||
|
"loot": 2
|
||||||
|
}
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
marker.frame = tmi[type]
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
rotation = ship.global_position.angle_to_point(target.global_position)
|
||||||
|
var sp_scale = 1024 / clamp(ship.global_position.distance_to(target.global_position), 512, 2048)
|
||||||
|
marker.scale = Vector2(sp_scale, sp_scale)
|
||||||
|
modulate = target.modulate
|
||||||
10
scripts/objects/Rocket.gd
Normal file
10
scripts/objects/Rocket.gd
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
extends Projectile
|
||||||
|
|
||||||
|
func areyouready():
|
||||||
|
target = Node2D.new()
|
||||||
|
if len(get_tree().current_scene.can_target) > 0:
|
||||||
|
get_tree().current_scene.can_target[0].add_child(target)
|
||||||
|
else:
|
||||||
|
get_parent().add_child(target)
|
||||||
|
target.global_position = get_global_mouse_position()
|
||||||
|
|
||||||
44
scripts/objects/Shield.gd
Normal file
44
scripts/objects/Shield.gd
Normal file
|
|
@ -0,0 +1,44 @@
|
||||||
|
extends Node2D
|
||||||
|
|
||||||
|
class_name Shield
|
||||||
|
|
||||||
|
@export var max_capacity : int = 8
|
||||||
|
@export var shield_charge_rate : float = 1
|
||||||
|
@export var recharge_timer : Timer
|
||||||
|
@export var laser_timer : Timer
|
||||||
|
@export var laser_charge_rate : float = 20
|
||||||
|
@onready var ship = get_parent()
|
||||||
|
@onready var capacity : float = max_capacity
|
||||||
|
var can_recharge : bool = false
|
||||||
|
var laser_recharge : bool = true
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
recharge_timer.timeout.connect(recharging_timer_out)
|
||||||
|
laser_timer.timeout.connect(laser_timer_out)
|
||||||
|
|
||||||
|
func deal_damage(damage : float):
|
||||||
|
capacity -= damage
|
||||||
|
if capacity < 0:
|
||||||
|
ship.hull.hp += capacity
|
||||||
|
capacity = 0
|
||||||
|
can_recharge = false
|
||||||
|
recharge_timer.start()
|
||||||
|
laser_timer.start()
|
||||||
|
|
||||||
|
func recharging_timer_out():
|
||||||
|
can_recharge = true
|
||||||
|
|
||||||
|
func _physics_process(delta):
|
||||||
|
if can_recharge:
|
||||||
|
capacity += shield_charge_rate * delta
|
||||||
|
if capacity > max_capacity:
|
||||||
|
capacity = max_capacity
|
||||||
|
can_recharge = false
|
||||||
|
if laser_recharge:
|
||||||
|
ship.hull.ammunition["Laser Energy"] += laser_charge_rate * delta
|
||||||
|
if ship.hull.ammunition["Laser Energy"] > ship.hull.max_ammunition["Laser Energy"]:
|
||||||
|
ship.hull.ammunition["Laser Energy"] = ship.hull.max_ammunition["Laser Energy"]
|
||||||
|
laser_recharge = false
|
||||||
|
|
||||||
|
func laser_timer_out():
|
||||||
|
laser_recharge = true
|
||||||
57
scripts/objects/ShipEngine.gd
Normal file
57
scripts/objects/ShipEngine.gd
Normal file
|
|
@ -0,0 +1,57 @@
|
||||||
|
extends Node2D
|
||||||
|
|
||||||
|
class_name ShipEngine
|
||||||
|
|
||||||
|
@export var max_speed : float = 200
|
||||||
|
@export var max_turbo_speed : float = 300
|
||||||
|
@export var acceleration : float = 50
|
||||||
|
@export var fuel_consumption : float = 100
|
||||||
|
@export var rotation_speed : int = 90
|
||||||
|
@onready var ship = get_parent()
|
||||||
|
@onready var hull = $"../Hull"
|
||||||
|
var speed = 0
|
||||||
|
var min_speed = max_speed / -4
|
||||||
|
var turbo_enabled = false
|
||||||
|
var alternative_movement = false
|
||||||
|
var destination_angle : float
|
||||||
|
var destination_difference : float
|
||||||
|
|
||||||
|
|
||||||
|
func _physics_process(delta):
|
||||||
|
var turbo_input = Input.get_action_raw_strength("turbo")
|
||||||
|
var acceleration_input = Input.get_axis("deccelerate", "accelerate") if ship is MainShip else 1.0
|
||||||
|
var rotation_input = Input.get_axis("rotateleft","rotateright")
|
||||||
|
if destination_angle - ship.rotation_degrees == clamp(destination_angle - ship.rotation_degrees, -180, 180):
|
||||||
|
destination_difference = destination_angle - ship.rotation_degrees
|
||||||
|
else:
|
||||||
|
destination_difference = ship.rotation_degrees - destination_angle
|
||||||
|
if destination_difference != clamp(destination_difference, -1, 1):
|
||||||
|
ship.rotation_degrees += sign(destination_difference) * rotation_speed * delta
|
||||||
|
else:
|
||||||
|
ship.rotation_degrees = destination_angle
|
||||||
|
if alternative_movement:
|
||||||
|
destination_angle += rotation_input * rotation_speed * delta
|
||||||
|
if destination_angle > 180: destination_angle = -180
|
||||||
|
if destination_angle < -180: destination_angle = 180
|
||||||
|
if Vector2.ZERO.distance_to(global_position) >= 5800:
|
||||||
|
destination_angle = rad_to_deg(global_position.angle_to_point(Vector2.ZERO))
|
||||||
|
elif ship is MainShip:
|
||||||
|
destination_angle = rad_to_deg(ship.global_position.angle_to_point(get_global_mouse_position()))
|
||||||
|
turbo_enabled = clamp(turbo_input * hull.fuel, 0, 1) if ship is MainShip else (ship.state == "runaway" and hull.fuel > 0)
|
||||||
|
if !turbo_enabled:
|
||||||
|
speed = clamp(speed + acceleration_input * acceleration * delta, min_speed, max(max_speed, speed))
|
||||||
|
if speed > max_speed:
|
||||||
|
speed -= acceleration * delta if acceleration_input != -1 else 0
|
||||||
|
else:
|
||||||
|
if hull.fuel > 0:
|
||||||
|
speed = clamp(speed + acceleration * delta, min_speed, max_turbo_speed)
|
||||||
|
if speed > max_speed:
|
||||||
|
hull.fuel -= fuel_consumption * delta
|
||||||
|
if hull.fuel < 0:
|
||||||
|
hull.fuel = 0
|
||||||
|
|
||||||
|
ship.velocity = Vector2.from_angle(ship.rotation) * speed
|
||||||
|
ship.move_and_slide()
|
||||||
|
|
||||||
|
if Input.is_action_just_released("alternatemovement") and ship is MainShip:
|
||||||
|
alternative_movement = !alternative_movement
|
||||||
|
|
@ -1,7 +1,5 @@
|
||||||
extends AnimatedSprite2D
|
extends AnimatedSprite2D
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
func _ready():
|
||||||
randomize()
|
randomize()
|
||||||
var Size : float = randf_range(0.5, 2)
|
var Size : float = randf_range(0.5, 2)
|
||||||
82
scripts/objects/npcship.gd
Normal file
82
scripts/objects/npcship.gd
Normal file
|
|
@ -0,0 +1,82 @@
|
||||||
|
extends CharacterBody2D
|
||||||
|
|
||||||
|
class_name NPCShip
|
||||||
|
|
||||||
|
@export var destination_timer : Timer
|
||||||
|
@export var faction = "Enemy"
|
||||||
|
@export var bounty_min : int = 20
|
||||||
|
@export var bounty_max : int = 30
|
||||||
|
@export var bounty : PackedScene
|
||||||
|
@onready var ship = get_tree().current_scene.get_node("MainShip")
|
||||||
|
@onready var engine = $"Engine"
|
||||||
|
@onready var hull = $"Hull"
|
||||||
|
@onready var debug_label = $DebugLabel
|
||||||
|
@onready var target_snap = $TargetSnap
|
||||||
|
@onready var healthbar = $Zalupa/ZalupaTwo/Health
|
||||||
|
@onready var shield = $Shield
|
||||||
|
var state = "idle"
|
||||||
|
var shooting = false
|
||||||
|
var allow_shooting = true
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
destination_timer.timeout.connect(switchdestination)
|
||||||
|
target_snap.mouse_entered.connect(get_tree().current_scene.addtargetlist.bind(self))
|
||||||
|
target_snap.mouse_exited.connect(get_tree().current_scene.removetargetlist.bind(self))
|
||||||
|
|
||||||
|
func _physics_process(_delta):
|
||||||
|
match state:
|
||||||
|
"idle":
|
||||||
|
idlestate()
|
||||||
|
"chase":
|
||||||
|
chasestate()
|
||||||
|
"maintaindistance":
|
||||||
|
maintaindistancestate()
|
||||||
|
"runaway":
|
||||||
|
runawaystate()
|
||||||
|
var format = {"HP" : "%0.2f" % hull.hp, "SC" : "%0.2f" % shield.capacity}
|
||||||
|
healthbar.text = "{HP} HS + {SC} SC".format(format)
|
||||||
|
if Vector2.ZERO.distance_to(global_position) > 5800 or hull.hp <= 0:
|
||||||
|
destroy()
|
||||||
|
|
||||||
|
func switchdestination():
|
||||||
|
engine.destination_angle = randi_range(0, 360)
|
||||||
|
|
||||||
|
func idlestate():
|
||||||
|
shooting = false
|
||||||
|
if global_position.distance_to(ship.global_position) <= 512 and ship.allow_shooting:
|
||||||
|
state = "chase"
|
||||||
|
|
||||||
|
func chasestate():
|
||||||
|
engine.destination_angle = rad_to_deg(global_position.angle_to_point(ship.global_position))
|
||||||
|
shooting = true if abs(engine.destination_difference) <= 5 else false
|
||||||
|
if global_position.distance_to(ship.global_position) > 512 or !ship.allow_shooting:
|
||||||
|
state = "idle"
|
||||||
|
if hull.hp < hull.max_hp * 0.2: state = "runaway"
|
||||||
|
if global_position.distance_to(ship.global_position) <= 128:
|
||||||
|
state = "maintaindistance"
|
||||||
|
|
||||||
|
func maintaindistancestate():
|
||||||
|
engine.destination_angle += 1
|
||||||
|
shooting = true if abs(engine.destination_difference) <= 5 else false
|
||||||
|
if global_position.distance_to(ship.global_position) > 128:
|
||||||
|
state = "chase"
|
||||||
|
if !ship.allow_shooting:
|
||||||
|
state = "idle"
|
||||||
|
|
||||||
|
func runawaystate():
|
||||||
|
shooting = false
|
||||||
|
engine.destination_angle = rad_to_deg(global_position.angle_to_point(ship.global_position)) - 180
|
||||||
|
if global_position.distance_to(ship.global_position) > 1024 or !ship.allow_shooting:
|
||||||
|
state = "idle"
|
||||||
|
|
||||||
|
func destroy():
|
||||||
|
hull.hp = hull.max_hp
|
||||||
|
hull.fuel = hull.max_fuel
|
||||||
|
shield.capacity = shield.max_capacity
|
||||||
|
state = "idle"
|
||||||
|
var bounty_inst = bounty.instantiate()
|
||||||
|
get_tree().current_scene.add_child(bounty_inst)
|
||||||
|
bounty_inst.global_position = global_position
|
||||||
|
bounty_inst.amount = randi_range(bounty_min, bounty_max)
|
||||||
|
bounty_inst.text.text = str(bounty_inst.amount) + " MU"
|
||||||
|
global_position = Vector2(randi_range(-4096, 4096), randi_range(-4096, 4096))
|
||||||
48
scripts/objects/projectile.gd
Normal file
48
scripts/objects/projectile.gd
Normal file
|
|
@ -0,0 +1,48 @@
|
||||||
|
extends Node2D
|
||||||
|
|
||||||
|
class_name Projectile
|
||||||
|
|
||||||
|
@export var speed : float = 300
|
||||||
|
@export var rotation_speed : float = 0
|
||||||
|
@export var damage : float = 1
|
||||||
|
@export var collider : Area2D
|
||||||
|
@export var lifetime : float = 10
|
||||||
|
|
||||||
|
var faction = "none"
|
||||||
|
var destination_angle : float
|
||||||
|
var target : Node2D = self
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
get_tree().create_timer(lifetime).timeout.connect(queue_free)
|
||||||
|
collider.body_entered.connect(_on_collision)
|
||||||
|
areyouready()
|
||||||
|
|
||||||
|
func _physics_process(delta):
|
||||||
|
if rotation_speed == 0: destination_angle = global_rotation_degrees
|
||||||
|
else: destination_angle = rad_to_deg(global_position.angle_to_point(target.global_position))
|
||||||
|
global_position += speed * delta * global_transform.x
|
||||||
|
var destination_difference : float
|
||||||
|
if abs(destination_angle - global_rotation_degrees) <= 180:
|
||||||
|
destination_difference = destination_angle - global_rotation_degrees
|
||||||
|
else:
|
||||||
|
destination_difference = global_rotation_degrees - destination_angle
|
||||||
|
if destination_difference != clamp(destination_difference, -1, 1):
|
||||||
|
global_rotation_degrees += sign(destination_difference) * rotation_speed * delta
|
||||||
|
else:
|
||||||
|
global_rotation_degrees = destination_angle
|
||||||
|
|
||||||
|
func _on_collision(body):
|
||||||
|
match body.collision_layer:
|
||||||
|
1:
|
||||||
|
if body.faction != faction:
|
||||||
|
if target != self:
|
||||||
|
target.queue_free()
|
||||||
|
body.shield.deal_damage(damage)
|
||||||
|
queue_free()
|
||||||
|
2:
|
||||||
|
if target != self:
|
||||||
|
target.queue_free()
|
||||||
|
queue_free()
|
||||||
|
|
||||||
|
func areyouready():
|
||||||
|
pass
|
||||||
45
scripts/objects/weapon.gd
Normal file
45
scripts/objects/weapon.gd
Normal file
|
|
@ -0,0 +1,45 @@
|
||||||
|
extends Node2D
|
||||||
|
|
||||||
|
class_name Weapon
|
||||||
|
|
||||||
|
@export var projectile : PackedScene
|
||||||
|
@export var spread : float = 0
|
||||||
|
@export var ammo_type : String = "n/a"
|
||||||
|
@export var ammo_consumption : float = 0
|
||||||
|
@export var shoot_timer : Timer
|
||||||
|
@export var shoot_action : String = ""
|
||||||
|
@export var spawner_points : Array[Node2D]
|
||||||
|
|
||||||
|
@onready var ship = $"../.."
|
||||||
|
@onready var slot = $".."
|
||||||
|
|
||||||
|
var deviation : float = deg_to_rad(spread)
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
randomize()
|
||||||
|
if ship is MainShip:
|
||||||
|
match slot.name:
|
||||||
|
"PrimaryWeapon":
|
||||||
|
shoot_action = "shootprimary"
|
||||||
|
"SecondaryWeapon":
|
||||||
|
shoot_action = "shootsecondary"
|
||||||
|
elif ship is NPCShip:
|
||||||
|
shoot_action = "npc"
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
var can_shoot = ship.hull.ammunition[ammo_type] >= ammo_consumption and shoot_timer.is_stopped() and ship.allow_shooting
|
||||||
|
if can_shoot and (Input.get_action_strength(shoot_action) and shoot_action != "npc" or shoot_action == "npc" and ship.shooting):
|
||||||
|
shoot()
|
||||||
|
ship.hull.ammunition[ammo_type] -= ammo_consumption
|
||||||
|
shoot_timer.start()
|
||||||
|
if ammo_type == "Laser Energy":
|
||||||
|
ship.shield.laser_timer.start()
|
||||||
|
|
||||||
|
func shoot():
|
||||||
|
for spawner in spawner_points:
|
||||||
|
var proj_inst = projectile.instantiate()
|
||||||
|
ProjectileContainer.instance.add_child(proj_inst)
|
||||||
|
proj_inst.global_position = spawner.global_position
|
||||||
|
proj_inst.global_rotation = spawner.global_rotation + randf_range(-deviation/2, deviation/2)
|
||||||
|
proj_inst.faction = ship.faction
|
||||||
|
proj_inst.modulate = ship.modulate
|
||||||
|
|
@ -1,12 +0,0 @@
|
||||||
extends Projectile
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func areyouready():
|
|
||||||
Target = Node2D.new()
|
|
||||||
if len(get_tree().current_scene.CanTarget) > 0:
|
|
||||||
get_tree().current_scene.CanTarget[0].add_child(Target)
|
|
||||||
else:
|
|
||||||
get_parent().add_child(Target)
|
|
||||||
Target.global_position = get_global_mouse_position()
|
|
||||||
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue